Raids and world bosses

Level 60 content: 6 raids and 3 world bosses, a party of five, epic-only loot, legendaries from raid finals and rare materials.

Raids and World bosses are the peak of PvE. They open at level 60 and are built for a party of five: a tank, a healer and three damage dealers.

How they differ

WhatDungeonRaidWorld boss
Level10–606060
Party355
Bosses2–161–91–4
Items per boss2–33–53–5
Reward window24 h7 days24 h

There are 6 raids and 3 world bosses in total; in one of the World boss battles the party faces four at once. Raid and World bosses are noticeably tougher than Dungeon bosses. The list: Location list.

How to get in

You can’t enter solo — only through the queue or as a group. Queue alone and world residents fill the other four spots. Every live member of a group must be level 60: Forming a group.

Loot

  • Epic items and better only — no greens or blues here. Every boss drops 3–5 items.
  • A legendary item — on the final bosses of five raids, a separate 0.8% roll per kill. World residents never take legendaries: it goes to a live player or to no one. Which items these are: Legendary items.
  • Recipe scrolls: legendary ones from Raid final bosses (2.5%), the “Hammer of the First Forge” blueprint at 1% from World bosses and the finals of two raids. See Recipe scrolls.
  • Rare materials: “Arc Spark” — 8% from every Raid boss; “Shard of the First Forge” — 2–5% from World bosses and some Raid bosses; “Storm Heart” — 3% from Raid finals. The shard and the heart are personal. Details: Rare materials.

Scrolls and rare materials roll as soon as the boss falls, on the first and second run in a window (Repeat clears). Materials from enemies — Dragon Scale from dragons, Chitin from insects, bone, dust, ore — everyone gets after every fight on every run: Dungeon materials.

Tip

Raid fights are long, and a drawn-out fight is dangerous because of the boss’s enrage. How to keep the boss on the tank and stop the fight from dragging: Boss fights.

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