The Lost City of Zul-Garud
Raid, levels 60, 5 heroes, 7 bosses: abilities, loot and drop chances of every boss.
The jungle has swallowed the cursed temple-city of the trolls, but not its gods. Vines choke the ziggurats, the gold of the ruins gleams dimly in the humid canopy, and the blue fire of voodoo burns upon blood-soaked altars. A mad blood priest has summoned the beast-gods here—panther, spider, serpent, tiger, eagle, and toad—and each demands a sacrifice. The city is lost, but the path to it remembers all who never returned.
At a glance
- Type: Raid
- Levels: 60
- Group: 5 heroes: tank, healer, 3 damage dealers
- Bosses: 7
- Final boss: Hakkari, the Blood God
- Full run reward: 60,968 XP, 144g 37s 50c
- Repeat runs: within 7 days of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window
Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.
Bosses and loot
Dzingara, Blood Priestess
Boss 1 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Bat Swarm, Healing Ritual.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Dagger (Dzingara, Blood Priestess) | Epic | Main hand | Dagger | 226 | 82% |
| Ranged (Dzingara, Blood Priestess) | Epic | Ranged | — | 226 | 81% |
| Waist (Dzingara, Blood Priestess) | Epic | Waist | Plate | 226 | 81% |
| Hood (Dzingara, Blood Priestess) | Epic | Head | Leather | 226 | 80% |
| Leggings (Dzingara, Blood Priestess) | Epic | Legs | Leather | 226 | 79% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Runecloth 4–5.
Venassa, Voice of the Beast Gods
Boss 2 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Serpent Venom, Serpent Form.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Waist (Venassa, Voice of the Beast Gods) | Epic | Waist | Plate | 226 | 83% |
| Ranged (Venassa, Voice of the Beast Gods) | Epic | Ranged | — | 226 | 81% |
| Amulet (Venassa, Voice of the Beast Gods) | Epic | Neck | — | 226 | 81% |
| Dagger (Venassa, Voice of the Beast Gods) | Epic | Main hand | Dagger | 226 | 80% |
| Leggings (Venassa, Voice of the Beast Gods) | Epic | Legs | Leather | 226 | 79% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Runecloth 4–5.
Spider Beast God — Venornga
Boss 3 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Web Cocoon, Spiderling Brood.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Hood (Spider Beast God — Venornga) | Epic | Head | Leather | 226 | 82% |
| Gloves of the Spider Beast-God | Epic | Hands | Leather | 226 | 82% |
| Greataxe (Spider Beast God — Venornga) | Epic | Main hand | Axe, two-handed | 226 | 81% |
| Dagger (Spider Beast God — Venornga) | Epic | Main hand | Dagger | 226 | 80% |
| Ranged (Spider Beast God — Venornga) | Epic | Ranged | — | 226 | 77% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Raw Meat 4–5, Bone 1–2; with Skinning: Primal Hide 2.
Tiger Beast-God — Shar-Kashsh
Boss 4 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Feign Death, Tiger Leap.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Fangs of the Tiger Beast-God | Epic | Main hand | Fist Weapon | 226 | 80% |
| Ring (Tiger Beast-God — Shar-Kashsh) | Epic | Ring | — | 226 | 80% |
| Shield (Tiger Beast-God — Shar-Kashsh) | Epic | Off hand | Shield | 226 | 80% |
| Bracers (Tiger Beast-God — Shar-Kashsh) | Epic | Wrists | Cloth | 226 | 79% |
| Gauntlets (Tiger Beast-God — Shar-Kashsh) | Epic | Hands | 226 | 79% |
Also drops: material «Shard of the First Forge» — 2%; material «Arc Spark» — 8%.
Materials to everyone, no rolling: Raw Meat 4–5, Bone 1–2; with Skinning: Primal Hide 2.
Eagle Beast-God — Arakshi
Boss 5 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Call of the Pack, Fade to Black.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Ring (Eagle Beast-God — Arakshi) | Epic | Ring | — | 226 | 81% |
| Bracers (Eagle Beast-God — Arakshi) | Epic | Wrists | Cloth | 226 | 81% |
| Gauntlets (Eagle Beast-God — Arakshi) | Epic | Hands | 226 | 81% | |
| Shield (Eagle Beast-God — Arakshi) | Epic | Off hand | Shield | 226 | 81% |
| Robe (Eagle Beast-God — Arakshi) | Epic | Chest | Cloth | 226 | 79% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Raw Meat 4–5, Bone 1–2; with Skinning: Primal Hide 2.
Toad and Snake Beast-God — Swamp Gakhh
Boss 6 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Submersion, Devouring Strike.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Pauldrons (Toad and Snake Beast-God — Swamp Gakhh) | Epic | Shoulders | Plate | 226 | 80% |
| Staff (Toad and Snake Beast-God — Swamp Gakhh) | Epic | Main hand | Staff | 226 | 80% |
| Relic (Toad and Snake Beast-God — Swamp Gakhh) | Epic | Trinket | — | 226 | 79% |
| Boots (Toad and Snake Beast-God — Swamp Gakhh) | Epic | Feet | 226 | 79% | |
| Robe (Toad and Snake Beast-God — Swamp Gakhh) | Epic | Chest | Cloth | 226 | 78% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Raw Meat 4–5, Bone 1–2; with Skinning: Primal Hide 2.
Hakkari, the Blood God
Boss 7 of 7, level 60, final boss. Drops 3–4 items per kill. Its items are worn from level 60.
Abilities: Blood Creeping Rot, Call of Hearts, Soul Drain.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Heart of the Blood God | Legendary | Neck | — | 280 | 0.8% |
| Vestments of the Blood Cult | Epic | Chest | Cloth | 226 | 93% |
| Leather Mittens | Epic | Hands | Leather | 226 | 92% |
| Tiger Ring of Hakkari | Epic | Ring | — | 226 | 92% |
| Blade (Hakkari, the Blood God) | Epic | Main hand | Sword | 226 | 92% |
Also drops: material «Shard of the First Forge» — 5%; material «Arc Spark» — 8%; material «Storm Heart» — 3%.
Enemies between bosses
Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.
| Enemy | Per wave | Type | Materials per fight (everyone) |
|---|---|---|---|
| Blood Troll Berserker | 2–3 | Humanoid | Runecloth 3–4 |
| Hakkari Voodoo Shaman | 1–3 | Humanoid | Runecloth 3–4 |
| Beast God's Skeleton | 1–3 | Undead | Soul Dust 1, Bone 1 |
Read next
All dungeons, raids and world bosses
32 locations by level: 23 dungeons, 6 raids, 3 world bosses and 166 bosses — group size and final bosses.
Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Loot atlas: what drops where
All 662 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.