Invite a Friend
Invite a friend to Zarhold: a friend counts at level 20 after 5 days of play, with bot and farm protection; they get a frame, you get Patron Marks and rewards.
Bring a friend to Zarhold: they get the Sworn Brother frame at once, you get Patron Marks and ladder rewards, and in group runs you both get +20% experience.
How it works
- Call a friend — Give them your link or code. You’ll find both in your website account and in the game: More → Invite a friend.
- Your friend starts playing — They create an account through your link or enter the code within their first 7 days of play. The Sworn Brother frame is theirs at once.
- Your friend counts — Their hero has reached level 20 and they have played on 5 different days. You get 50 Patron Marks and a step up the reward ladder.
When a friend counts
- level 20 — Any hero on your friend’s account has reached level 20.
- Different days of play: 5 — Your friend has played on at least 5 different days, with any hero. A day counts when a hero enters the world; a new day starts at 00:00 UTC.
- Both are needed — Logging in and out won’t count. Levelling up in a single evening won’t either: the days are needed too.
- Guest login — It doesn’t count until your friend sets up a permanent login.
- Before they count — You get no marks and no ladder tier. Bonds of Brotherhood work as soon as the code is linked.
- When it arrives — We count them automatically — within 10 minutes of the threshold (or at once when you open the invitations window), and you get a letter. What each friend still needs is shown in your account and in the game.
Fair play: protection against cheating and farms
- New accounts only — The code is entered within the first 7 days of play: no heroes above level 10 and no purchases. A friend has one inviter, forever.
- Not yourself — Your own code won’t be accepted, and you can’t invite each other back.
- One device, address or network — If yours and your friend’s match, the count waits for a Game Master (“under review”). We keep only fingerprints (hashes): the address itself can’t be recovered from them.
- More than 10 a month — Every further count in a calendar month is reviewed too. A Game Master can lift the limit for streamers.
- Under review — No Bonds. If approved, marks and the tier arrive as usual; if refused, the friend doesn’t count. You both get a letter with the reason.
- Second accounts, farms and cheating — The count is refused or revoked: the marks for that friend are taken back, a claimed tier is not granted twice, and the Bonds end.
- No money for friends — Rewards are in-game only: looks, titles, services, bags and marks. No gold, power or money for invitations.
What your friend gets
- Sworn Brother frame — As soon as the code is linked. It can’t be bought — invitation only.
- Wanderer's Satchel — 20 slots, sent by mail to their best hero once they count.
- Title “Sworn Brother of the Hall” — For all their heroes once one of them reaches level 60.
- Bonds of Brotherhood — Together in a group run — dungeon, raid, world boss — you both get +20% experience while your friend has no level 60 hero. No Bonds while the count is under review, after a refusal or a revoked count; solo fights in the world don’t give them. Loot and gold do not increase.
What you get
- 50 Patron Marks — For every friend who counts.
- Made It Together — 50 more marks when your friend reaches level 60.
- Reward ladder — Tiers at 1, 3, 5, 10, 25, 50 counted friends: each offers one reward of three. Nothing repeats.
- Herald of Zarhold — A title at tier “10” for all your heroes. A herald’s horn by your name from the first friend who counts (except on Yandex Games and Steam).
Reward ladder
Each tier offers one reward of three, and nothing repeats. Choose it in your website account or in the game: More → Invite a friend.
| Friends | Option 1 | Option 2 | Option 3 |
|---|---|---|---|
| 1 friend | look: Hall Warden avatar — A round portrait shown in combat, chat, party and the Armory. | service: Pouch +25 — +25 pouch slots for the hero you are playing (ore, herbs, fish, potions, scrolls). | bags: Wanderer’s Satchel — A 20-slot bag, sent by mail to the hero you are playing. |
| 3 friends | look: Hall Terrace battle board — A battlefield for your duels and runs. | service: Hero slot — One more hero slot on your account, forever. | bags: Two Wanderer’s Satchels — Two 20-slot bags, sent by mail to the hero you are playing. |
| 5 friends | look: Hall Wings card back and frame — Your deck’s card back and a portrait frame in one pick. | look: Goldhorn mount, shadow frame and Bladeblood avatar — A mount (flights three times faster, no part in combat), a frame and an avatar. | bags: Three Wanderer’s Satchels — Three 20-slot bags, sent by mail to the hero you are playing. |
| 10 friends + title “Herald of Zarhold” | service: New hero look — Name, gender and race of the hero you are playing — chosen at your next login. | service: Hero slot and pouch +25 — A permanent hero slot and +25 pouch slots for the hero you are playing. | bags: Five Wanderer’s Satchels — All five bag slots of a hero — 20 slots each. |
| 25 friends | look: Herald of Zarhold frame and The Herald avatar — The frame is for friends only — it is never sold. | service: New hero look and a hero slot — Name, gender and race of the hero you are playing at your next login, plus a hero slot. | bags: Bottomless bag — 50 slots. No shop or crafter sells it. |
| 50 friends | look: Herald of Zarhold card back — For friends only — every opponent sees it. | service: New hero look and two hero slots — Name, gender and race of the hero you are playing at your next login, plus two hero slots. | bags: Two bottomless bags — Two 50-slot bags, sent by mail to the hero you are playing. |
Patron Marks
Patron Marks are spent in the Patron Shop: looks, services and bags — no power. Marks can’t be transferred or exchanged for gold.
- Hero slot — 190 marks
- Pouch +25 — 90 marks
- Hero bank key — 90 marks
- New hero look — 590 marks
- Wanderer’s Satchel — 90 marks
- Ten Wanderer’s Satchels — 690 marks
Services and bags for marks are in the game: More → Invite a friend → Shop.
Where to invite
- Website and browser game — ru.zarhold.com and zarhold.com: the invitation link from your account, or the code. Once your friend opens the link, the code is kept until they log in to the game.
- VK Play — The Invite friends button in the game or a link to the game page — your code is already in it. Your friend can also enter the code.
- Yandex Games — Code only: your friend enters it in the game — More → Invite a friend.
- Steam — Code only. Steam has its own world: the code only works in Steam — your friend plays on Steam too.
My code and link — in my account Full details in the Knowledge Base