The “PvP” section instead of the “Arena” — a strip of sections and “My standing”; short cards in battle — five looks to choose from; crafted legendary achievements and the Hall of Fame of first masters; bandages made of their own cloth; the “Map of the Path” card back; 12 living heroes remade and 31 masks fixed; the end of Season 2 — places are locked in; a 5-second team arena search; a “Battle” button for the Team Arena and Battleground.
Auto-battle is gone: on the world map, in the arena, on the battleground and in the Tavern you fight every battle yourself. Match-3 is in the Hero Chambers; owners of the Path of the Hall Premium get a letter and a keepsake gift.
Living heroes for everyone, chat replies with a quote, gems and sockets for Forge Shards at Halvard’s, “+5 min” for group calls, a Shadow in a chosen gear set, Path quest swaps without losses and a “Restore full screen” button on phones.
Mythic raids and world bosses have no waves, run loot shows real items with a card, group calls show the difficulty and let you fix it without a pause, a Free Blade’s Shadow joins right from the call; regalia and legendary chances depend on difficulty, the mythic regalia guarantee is 20 wins.
On normal difficulty one hit no longer takes all your Health, the heaviest mythic hits are weaker, and on heroic the test strike goes to the tank; everyone can see mythic progress, and victories from an older game version count for assignments.
Loot that went to someone else no longer looks like yours, and regalia show their rolls in the Loot log; Heat of the First Forge heals in dungeons, raids and against world bosses, a boss’s cold no longer grows with enrage, and heroic dungeons are shorter; personal legendary recipes are by class again, and Light and Restoration healers get a card that boosts healing for the whole party.
While chat is collapsed, your latest private message or @-mention shows as a line above the Chat button; custom looks and examples of finished work are now under the Looks tab, with RELICT’s look as the fifth example; the Heart of Ignakar drops for every class that can wield axes, and the Buy button on the shop’s Home no longer slips past the edge.
Shields now hold half of party-wide hits and charges from deck bosses, a stronger Dawnbearer healer and healer card swaps your way; the Levelling arena split into level brackets, personal recipes by profession, notes on guild members, battle numbers instead of formulas in bonuses and talents, “what they’re doing” for friends and guildmates, a schematic battle mode for weak connections and 217 new icons.
Residents are tougher on runs: their Hardiness is never below that of the weakest hero in the party; on heroic they are geared to the hero’s level, and a resident healer saves themselves first and heals ahead of time those the cold could knock down. Mythic and keystones are unchanged.
Bosses no longer draw cards at random: each of the 166 has its own cycle of turns you can learn. Cold, test strikes, healer cards, new keystone affixes and a fast start for new heroes.
Free Blades: hire live players and shadows for Mythic runs, a Blade Shop with a horse and a living hound. Everyone in battle now sees appearance effects.
A third spec “C” for your hero, haggling over the price at the Order Desk, guild seals for guildmates’ orders, paying only for what is missing in appearance bundles, and the healer set’s healing going to the chosen target.
A new shop with a Home page and search, search in the recipe book of every profession, Workshop furniture in the Chambers, a better board on low windows and the hero row in party battles staying in place.
Look try-on now shows on any item, hero looks and Saved for later work without errors, 8 new items in the Patron Shop, and honing explanations with a tutorial.
Hone level 60 items up to +20 with +10/+15/+20 milestones; a new Customization tab in the shop; the Strike Here mark; the guild bank and treasury log; favourite recipes.
Every Zarhold guild in one catalog; tokens move cell by cell in Lords of the Lands and Paths and Precipices; an item link shows the item as it is now; three sockets on legendaries; Mikhey’s tutorial is remembered by the hero.
Detailed filters and search on the Order Desk; the Atlas with Normal, Heroic and Mythic modes; item tooltips everywhere; sockets visible in chat and inspect.
Sockets and gems on item level 245 gear, gem cutting and 245 crafting; the Order Desk for crafters; tabs and permissions in the guild bank; exact damage on cards.
Mythic, keys and raids are harder; a fighter effects window; the Lightkeeper healer is easier to play; community rules and moderator reports; handier bags, gathering and tooltips.
Combos in battle, roles you pick yourself in group sign-up, Match-3 errands, a Screen setting for phones, the website in 8 more languages and “First Forge” blueprints in boss loot.
The “First Frost” look in the “Hall Chest · November” on the VK Play Market, a pouch of up to 500 slots, and key arrival time at the Underhall entrance.
A big guild update, the Underhall for level 60, items for wins in every arena, tanks v50, timed group calls in chat and phones without cut-off screens.
Mythic raids boss by boss, 4 + 4 slots, a group call sound, the Victory chest, instant enemy loot, a Set section in the spellbook, Back to where you came from, graphics settings, roles from the Ready window, notch margins and large screens.
Role labels and “Play as damage dealer”, new Records, the Mythic+ key in your bag, a fairer arena for newcomers and play without signing up on the website.
Heroic for every dungeon, Mythic+ with keystones and a Weekly Vault, Mythic raids and world bosses, tanks and Adaptation, 2-hour purchase refunds, a History tab in the site account, chat drafts; residents act one action at a time, a Gather toggle on the world map, a doubled weekly arena cap and more.
New Dungeons screen — the Atlas, wings for long places, runs continue on any device, a damage meter in every fight, sturdier resident tanks, Mentor mode, a Watchlist tab at the Auction House.
Opponents’ animated frames without stutter at the start of a fight and a settings switch, a spare-regalia warning in the Forge, a visible Lucky Hour ×2, a clear trade result.
What your class can wear in every item card and a class window, a “Usable by me” filter, complete recipe tooltips, Priest and Stormbinder capstones without a wasted discount, the PvP shield limit on cards, fish in “Gather materials” and buying several at once.
Invite a Friend on every platform and Bonds of Brotherhood +20% experience; 15 new achievements, glory milestone looks and «What is left» is back; every bonus in every item tooltip; a tidy Collection and card backs; living names, reactions and typing on Android in chat; Lucky Hour truly doubles profession skill.
The Battle Pass is now the «Path of the Hall»: 100 levels in five chapters, a new season look, living portraits. Your level is kept. Also: a new Achievement Hall with glory milestones and secrets, an Auction House with «My Auctions» and price changes, and fights continue after a reload.
A new Collection with look auto-rotation and Outfits; tournaments: minimize, pause, series summary; cards on PC switch exactly at the edge; recipes from mail go to the bag; quest items no longer come back.
A Training Yard and a damage meter; new balance for tanks, potions, bombs and enchants; “Need” for everyone who can wear the item; boss rhythm on every level.