v0.9.716
Heroic, Mythic+ and Mythic
Heroic for every dungeon, Mythic+ with keystones and a Weekly Vault, Mythic raids and world bosses, tanks and Adaptation, 2-hour purchase refunds, a History tab in the site account, chat drafts; residents act one action at a time, a Gather toggle on the world map, a doubled weekly arena cap and more.
• Heroic dungeons: all 23 dungeons now have a “Heroic” button (from level 60). Every enemy is level 60, bosses fight like level 60 bosses, and each carries “Heroic Might”. Every boss drops as many items as on normal, but as epics of Item Level 226; they are rolled Need / Greed / Pass, as on normal. Loot lockout is per boss until 03:00 Moscow time, separate from normal mode.
• Mythic+ (keystones): new “Mythic+” and “Weekly Vault” tabs under Dungeons. Each hero has a keystone (the first, +0, for a full clear), 27 routes of three bosses at level 60, and entry for three live level 60 heroes: a tank, a healer and a damage dealer. Every level adds +8% enemy power, weekly affixes and a turn budget; items range from 200 to 245. The end chest holds 1 to 3 items depending on the result, rolled by the party; gold and materials go to everyone at once. The keystone counter — turns, the +3 / +2 / +1 zones, affixes and route bosses — is shown in fights too. The Weekly Vault rewards your best key of the week (slots for 1, 4 and 8 keys). Season rating is shown in the Armory and on the site.
• Mythic raids and world bosses: a third difficulty, “Mythic” — a live party of 5 only, no residents; enemies are tougher than Heroic (damage ×1.8, Health ×1.4). Personal loot: each live hero gets an epic item for their class of Item Level 245 from every boss with a 35% chance, no rolls. Tier 1.2 regalia (245): 7.2% from a boss, 12% from the final boss, 9% from a world boss — per party; after 30 wins without one, the next is guaranteed. Loot lockout is weekly (Monday 03:00 Moscow time).
• Tanks and heroic: a tank in stance, heroic too, loses at most 75% of Health per enemy turn, and at most 40% after a heavy turn. The Health bar shows a safe line, healers get “N more Health needed (the shield does not count)”, and wounds show above the tank as “☠ −N/turn”. Power and card “armor” is now called a shield, and against a level-60 boss’s heavy hit it burns first. You can replace your starting hand in PvE. With a resident tank, heroic raid and world bosses hit 30% harder. Adaptation (Vaerin) costs 1 resource, and its healing mode also boosts the healing you give allies.
• Purchase refunds: an item bought with vendor gold, arena points, Honor, Patron Marks or coins can be refunded within 2 hours — in full, in the same currency (gift coins come back as gift coins). Use “Refund” in the item window; the list is in the vendor’s “Recent Purchases” tab. Worn, enchanted, tempered, locked, traded or used items cannot be refunded; looks and services apply at once — you are told before buying.
• Payments on the site and in the web game: Apple Pay and Google Pay added (in euros, €5–600 per payment); SberPay now opens directly, without the SBP choice.
• Site account: a new “History” tab — coins, Patron Marks and purchases, each line with the balance after it, refunds as their own lines. History records are never deleted or changed.
• Chat: an unsent message you were typing is no longer lost — it stays even if you close the chat or reload the tab.
• Tutorial: the three Battle Pass steps now highlight the new “Path of the Hall” screen — chapters, the reward road and the “Quests” button.
• Supplies: link an item, recipe or resource to chat (Shift + click on the entry, or “Chat” when it is expanded); gear opens the full item window via “Details”.
• Party fights with residents: residents now act one action at a time — the move's name above the resident, a projectile to the target, and at the moment of impact its own damage or healing number, with the Health bar dropping right away. No more “−800 in one number” or the freeze at the end of the turn on phones; on weak phones the residents' turn runs a little slower on its own to avoid lag.
• The land boss intro now plays in full only in your first fight with that boss per session; after that a short banner with its name shows for half a second, and you can act right away.
• “⚔ Fight again” (and the R key) is back for land bosses — a manual fight, just like clicking the boss on the map. After the very first victory you'll see “Zone Cleared” first.
• World map: a new “Gather” toggle. Pick a gathering profession and every land shows its resource icon in the colour of your skill (a lock if your skill is too low), with “Best right now: …” on top.
• Arena and battlegrounds: the weekly cap is doubled — 2,000 Arena Points and 10,000 Honor (3,000 and 15,000 with the catch-up bonus).
• Out-of-combat hotkeys (Space by default): fishing, “Gather” at a node on the land map, “Skin” after a fight, “Ready” in the group window. Rebind them in the keys window, “Out of combat” tab.
• Item Atlas (A): long dungeons let you pick a wing, and a boss shows its number within the wing (“Wing I · 1/5”).
• Loot log: Path chests and what they held, plus a “Chests” filter.
• Honest healing numbers on cards: a card shows exactly what its target will receive. “Twin Blessing” only boosts the healing you receive (“▲ +25% self”); “Adaptation: Healing” also boosts your healing on allies.
• Invite a friend → Shop: now explains it runs on patron marks; invitations do not affect the shop.
More updates
- Roles, records, the key in your bag and play without signing up
- Dungeon Atlas, wings and the combat log
- Smooth animated frames, the Forge and Lucky Hour
- What your class can wear, complete recipes and capstones without a wasted discount
- Invite a Friend, 15 new achievements, complete item tooltips and chat fixes