Zarhold — a card MMORPG with no auto-battle: you fight every battle yourself
By decision of the administration, auto-battle is gone from Zarhold — on the world map, in the arena, on the battleground and in the Tavern. For the sake of fair play.

News from Zarhold, the card MMORPG: world events, tournaments, new dungeons and raids, class and balance changes — everything that changes in the game.
By decision of the administration, auto-battle is gone from Zarhold — on the world map, in the arena, on the battleground and in the Tavern. For the sake of fair play.
The biggest PvE update yet: 166 bosses play their own decks with no randomness, heroic and mythic bring cold and test strikes, and healers get 15 new cards.
The Mercenary Camp has the Free Blades: call a live player or a strong hero’s shadow into a Mythic run. A Blade sets his own price by rank, and a tank and a healer can take three Blades as damage dealers.
Level 60 weapons, armor and jewelry can now be honed from +1 to +20: every step adds Power, Health and Hardiness, and +10, +15 and +20 unlock milestone bonuses.
The open test of all 18 Chambers board games in the card MMORPG Zarhold is extended until Sunday, November 8, 23:59 Moscow time. Play for free, bring friends and share your feedback!
One set of rules for every chat and a clear penalty table: what a moderator can mute you for, and for how long. Please read — it concerns everyone.
Applications are closed: four players join as chat moderators for a one-month trial. Congratulations and good luck!
Zarhold’s First Tournament is over: Lev is the champion, Heich takes second place, RELICT third. The winners already have their rewards.
Applications closed on October 31. Thank you to everyone who applied! Results will be announced separately. We are still looking for Zarhold moderators: 18+, in the game every day, able to calmly settle arguments. 20,000 coins for the trial month and a “⚖ MOD” badge.
Voting is over: the start is at exactly 16:00 Moscow time. Be in the game early — rules, format and rewards are here. The bracket comes today.
Applications closed on October 31. Thank you to everyone who applied! Results will be announced separately. We are looking for 1–2 people aged 18+ who play every day and can calmly settle arguments. 20,000 coins for the trial month and a “⚖ MOD” badge.
Registration is closed — participants vote on when to hold the tournament: Friday, Saturday or Tuesday, between 14:00 and 17:00 Moscow time.
Chats, voice and your own rooms, friends online, guild and group calls, auction and mail, My hero and Updates — on your phone and computer. Free, no app store needed.
36 smileys of our own instead of system emoji, free stickers, message reactions and battle emotes that live opponents and allies can see.
The shop now has a Treasury — for those who want to support Zarhold and leave their mark on it. None of it gives any power in battle.
Registration is open. One-on-one duels, two brackets, the upper bracket has the edge in the final. The top prize: a unique title, a frame and coins to your website account.
Icy skulls, a throne of black ice, a frozen crown — a new look. Up to −20% in the first week.
Your website account now has Coins: top up once and buy on the website store in one click, with a bonus of up to +10%.
There will be no wipe. A new world server opens around late November to early December, and everything you bought, except gold and bought Battle Pass levels, can move there with you.
Normal dungeons and raids are easier, boss fights get the Window to Heal, Heroic bosses hit harder, and heroes get the new Banner frame.
Windows no longer flicker and nothing is cut off — on any phone and at any interface zoom.
Raid and world boss abilities are stronger to match the pace of Heat of Battle. Resident damage dealers in a party are all different classes. Reload the game.
Quests grouped by what to do — Turn in now, In progress, Available, Turn in right in the row. Every land’s elder keeps a Quest Board with a hunt for every foe.
Every branch has its own painting, points are tried on and saved with Apply, and arrows between talents are now requirements. Talents were reset for free, 10 gold in your mail.
A tank without Taunt or a healer without healing — the game shows the branch you need. The shop no longer flickers on phones, animated frames move on any device.
Minimize the search and chat or roam the world while a battle is found. Party Fight Summary and the Chronicles show both teams’ numbers.
From turn 10 everyone draws 2 cards. A healing power in expeditions heals the whole party. Residents protect the boss’s target. Items follow class rules, party fight results show numbers.
Items say what they give you: the Cloak of a Thousand Battles shield and threshold, what the heirloom set gives, the Tier card damage. Quest items say what they are for. The item window fits whole on a phone.
Group calls for dungeons, heroic, raids, world bosses, arena, battlegrounds and events: pick a role and send a request to the leader. Every consumable now says what it does and how much.
The enchanter perk window shows before → after and asks Replace?. New Resilience kits for leather and cloth. Recipes show effect numbers.
Gather a group right in chat: a card with the place, a countdown and a Join button. Tanks get a new Taunt look in expeditions, and enemies show a hits tag.
A discard pile and a live reshuffle by the deck. Enchant scroll, reinforcement, bomb and gadget tooltips show numbers. Settings now have screen shake in combat.
A match against a Tavern regular: everyone is equal, and the rule of the week applies to both sides. Three wins a week give 15 Marks of Distinction.
In solo runs with helper residents a Tier 1 regalia never goes to a resident: the whole chance is yours. Boss guides: up to N per hit and step-by-step tactics.
Four animated undead-themed portrait frames — 15% off until October 19. How to beat guides for every level 60 boss.
Zarhold has risen above the Middle Lake — the floating city of level 60 heroes. Lands on the map now have daily, weekly and monthly errands, and the journal has mini-events.
Your account page now has the Patron’s Path up to Rank VIII, Lord of the Hold. It is a plan for growing the community: Holds on the map, clans, leaders and factions to come.
Set your birthday: on your day you'll get a greeting, a letter from the Game Master and a gift of your choice, a look that stays in your Collection forever.
Each of the ten classes now has its own eight-piece set at item level 232. Regalia drop in heroic raids and from heroic world bosses — and Halvard the Unseeing reforges them into items for your class.
The Spellbook has been rebound: cards just like in battle, bookmarks, filters, search and “how to get” on every card. The knowledge base on the website now has every card of every class, no sign-in needed. The whole knowledge base has been updated too.
Storage now has a fourth tab — the Shared Chest. There is one for your whole account: whatever one hero puts in, any other can take out. 20 slots right away — no mail, no fees.
Every hero now has a bank of their own — 50 slots right away and 10 bag slots. The bag, the Hero Bank and the pouch now share one Storage window, and you can arrange items in the slots however you like.
One minute of what awaits in the game: 5v5 battlegrounds, world bosses, heirloom gear, guilds, chat and friends.
Empty ranks give +1% to the main stat, every part of 24 talents now takes effect, and descriptions can be read before learning. Talents were reset for free, with 1 gold for each hero.
A lake, a river or a swamp depending on the zone; float, bite and hook, a Fishing journal of 8 species, every fish goes into cooking.
Challenge any hero of any level: a permanent record and history, gold and item stakes, a season rating and a marks shop.
News, updates, chat, help and guides in our Telegram group.
Quests are stored on the server: the same on computer and phone, and the server counts PvP wins and levels.
Hover an item to see the equipped one next to it with the difference for every stat; on phones, a table in the item menu.
Dungeons, raids, world bosses, 2v2 to 5v5 arena and battlegrounds as a party where every player takes their own turns.
Every item now has its own icon, and the English version is noticeably more complete.
Quest and battle pass rewards are now saved on the server right away. We have returned lost items by mail.
Crafting no longer loses items; enchanting, disenchanting, fishing and gathering follow clear rules.
We re-checked every combat mode: fallen fighters no longer act or get back up, and effects are labelled clearly.
Save gear sets and talent loadouts and switch between them in one click.
Arena, battleground and dungeons as a party — every member gets rewards and loot, not just the leader.
A live one-on-one fight — turn by turn, against a real opponent.
You can now trade items and gold directly: a two-sided window and a mutual «Ready».
The season is closed and rewards have been sent by mail. Every fighter's rating is reset — the new season starts from the same mark for everyone. Seasons are now 60 days long.
The game is officially published on VK Play — you can play straight from there with your platform account.