Raid and world bosses hit harder

Raid and world bosses hit harder

Raid and world boss abilities are stronger to match the pace of Heat of Battle. Resident damage dealers in a party are all different classes. Reload the game.

Raid and world bosses hit harder: their abilities are stronger to match the new pace of Heat of Battle. Boss Health and the party-wide blow are unchanged. The no-one-shot rule is unchanged too: no one at full Health falls during a single enemy turn. Dungeons, places below level 60 and heroic raids are unchanged. Resident damage dealers in one party are now all different classes: you will no longer get two of the same in a group. Important: reload the game — otherwise a new fight won’t start.

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