Raid and world bosses hit harder
Raid and world boss abilities are stronger to match the pace of Heat of Battle. Resident damage dealers in a party are all different classes. Reload the game.
Raid and world bosses hit harder: their abilities are stronger to match the new pace of Heat of Battle. Boss Health and the party-wide blow are unchanged. The no-one-shot rule is unchanged too: no one at full Health falls during a single enemy turn.
Dungeons, places below level 60 and heroic raids are unchanged.
Resident damage dealers in one party are now all different classes: you will no longer get two of the same in a group.
Important: reload the game — otherwise a new fight won’t start.