v0.9.752
Mythic without waves, real loot and Shadows in group calls
Mythic raids and world bosses have no waves, run loot shows real items with a card, group calls show the difficulty and let you fix it without a pause, a Free Blade’s Shadow joins right from the call; regalia and legendary chances depend on difficulty, the mythic regalia guarantee is 20 wins.
• Mythic raids and world bosses have no minion waves: the run goes from boss to boss. Mythic+ keystones keep their waves.
• Mythic records start over with this update: the old ones are no longer shown.
• Run loot: real items instead of bags. Hover over an item (tap on a phone) to see its card and the comparison with what you wear; again for Details. The leader now sees all of the party’s loot: their own and who got what.
• Group calls in chat: the difficulty is large and in its own colour — in the window, in the call and on the board. By default it is the one you picked for this place last time, otherwise the highest available.
• Group calls in chat: while nobody has joined, you can change the difficulty right in the call, or cancel it without the 3-minute wait for a new one.
• A Free Blade’s Shadow can be added right in a group call (mythic raid or world boss): its role’s slot is taken at once, the board shows “🌑 Shadow · role”, and free slots are counted honestly. The leader pays on entering the run; if the group doesn’t gather, no gold is taken.
• Mythic+ keystones are for three live heroes only, without Shadows or mercenaries. The hire window, the keystone window and the refusal now say so.
• Free Blades: their own button in the capital next to Mercenaries. A Shadow’s owner gets 20% of the price (was 10%); the list fee stays the same: 4 × 10% of the Shadow’s price. With three live heroes, both the tank and the healer can be Shadows.
• Heroic regalia: 10% from a regular boss, 16% from a final boss, 12% from a world boss (was 12 / 20 / 15%). Mythic stays at 7.2 / 12 / 9%. A Tier 1.2 regalia in mythic is guaranteed after 20 wins without one (was 30); the mythic window shows how many are left.
• A legendary per boss kill depends on difficulty: 0.3% on normal, 0.8% on heroic, 1.5% on mythic (was 0.8% everywhere). The Loot Log shows the chance for the run’s difficulty.
• Items: the Tier 1.2 set shows “20 sockets and a meta socket, up to +100 Power with epic red gems”. Item comparison and bag item cards have an “In battle” line: how much your cards and Health grow. Armour type only decides who can wear an item; it does not affect stats.
• Mythic+ keystone chest: if you wear a full Tier set, your item goes to a slot outside the set — jewellery, cloak or weapon. The weekly chest explains how its item is chosen: it is a choice, not chance.
• A bonus to the whole party’s healing (for example, Consecrated Strike) now shows at once in the numbers of party healing cards and the class power.
• Bright Vale: kill quests ask for 5 enemies (was 8 / 8 / 7). Boss quests: “Lord of These Lands”. Professions: the Change window says “Gathering stays”.
• Battle Results and Run Chronicle: healer and resident cards show their names, not internal codes.
• Cloth and mail no longer drop as the guardian variant — only plate and leather can. PvP items are never guardians; when in doubt, an item counts as regular.
• A resident who is not the party’s tank no longer takes a guardian item. In the roll window, a guardian variant for a non-tank now has an honest label: “Fits, but it’s the guardian variant: less Power”.
• The item preview in a solo run shows the regular variant; for plate and leather it says “The variant is decided when it drops”.
• Quest texts: “in these lands” instead of “in the zone”, trophies are named after the enemy, and the wrong line “The trophy doesn’t always drop” is gone.
• Chat on a phone: the name field in “Write by name” opens as a panel above the keyboard, with name suggestions.
• Unstable Seal now counts as burning: the Master of Combustion and Ignition talents see it.
More updates
- Normal difficulty: one hit no longer takes all your Health. Mythic: the heaviest hits are weaker. Heroic: the test strike goes to the tank
- Party loot, Heat of the First Forge heals, shorter heroic dungeons and legendary recipes by class
- A line for private messages above chat, custom looks under Looks, and the Heart of Ragnamor for everyone who wields axes
- Shields hold half, a stronger Lightbringer healer, Levelling arena brackets and recipes by profession
- Residents are tougher and smarter