v0.9.747
Residents are tougher and smarter
Residents are tougher on runs: their Hardiness is never below that of the weakest hero in the party; on heroic they are geared to the hero’s level, and a resident healer saves themselves first and heals ahead of time those the cold could knock down. Mythic and keystones are unchanged.
• A resident’s Hardiness is never lower than that of the weakest living hero in the party (but no higher than 55%), and never below 40% (50% for a resident tank). This applies in dungeons, raids, against world bosses and on runs, except mythic and keystones; fights against players are unchanged.
• On heroic, residents of a level 60 hero are geared to match: the hero’s item level minus 6, but no higher than 232 (it used to be about 220). A resident never becomes weaker than before.
• Residents are smarter (except in mythic and keystones): a healer below half Health saves themselves first and heals ahead of time whoever the cold could knock down; the one the test strike is aimed at plays a defensive card; every resident now has a racial ability and a bandage, not only the tank.
• The “Titles” window opened from the map, on phones: a title’s name and description no longer run together.
More updates
- Mythic without waves, real loot and Shadows in group calls
- Normal difficulty: one hit no longer takes all your Health. Mythic: the heaviest hits are weaker. Heroic: the test strike goes to the tank
- Party loot, Heat of the First Forge heals, shorter heroic dungeons and legendary recipes by class
- A line for private messages above chat, custom looks under Looks, and the Heart of Ragnamor for everyone who wields axes
- Shields hold half, a stronger Lightbringer healer, Levelling arena brackets and recipes by profession