v0.9.747

Residents are tougher and smarter

Residents are tougher on runs: their Hardiness is never below that of the weakest hero in the party; on heroic they are geared to the hero’s level, and a resident healer saves themselves first and heals ahead of time those the cold could knock down. Mythic and keystones are unchanged.

• A resident’s Hardiness is never lower than that of the weakest living hero in the party (but no higher than 55%), and never below 40% (50% for a resident tank). This applies in dungeons, raids, against world bosses and on runs, except mythic and keystones; fights against players are unchanged. • On heroic, residents of a level 60 hero are geared to match: the hero’s item level minus 6, but no higher than 232 (it used to be about 220). A resident never becomes weaker than before. • Residents are smarter (except in mythic and keystones): a healer below half Health saves themselves first and heals ahead of time whoever the cold could knock down; the one the test strike is aimed at plays a defensive card; every resident now has a racial ability and a bandage, not only the tank. • The “Titles” window opened from the map, on phones: a title’s name and description no longer run together.

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