v0.9.740

Honing +1…+20, look customization and the guild bank

Hone level 60 items up to +20 with +10/+15/+20 milestones; a new Customization tab in the shop; the Strike Here mark; the guild bank and treasury log; favourite recipes.

• Honing +1…+20: level 60 weapons, armour and jewellery grow stronger with every step — Power, Health and Hardiness; +10, +15 and +20 unlock milestone bonuses. Step scrolls are made by enchanters (Enchanting); up to +9 with a guarantee, from +10 with a risk of overheating or risk-free with the Seal of Steadfastness, +20 is the Ascension ritual. A failed attempt never destroys the item. Honing power works against creatures (lands, dungeons, raids, keys); in player battles it is look only. Full details in the Knowledge Base: Honing +1…+20, Honing: reagents and recipes, Guide: your first honing. • Shop: a new Customization tab — the look of items and your hero, name colour and shimmer; other players see the look when inspecting, in the Armory, in chat and in battle. • Group battles: tapping a selected enemy again sets the Strike Here mark — resident allies attack the marked one; enemies in group battles show a role icon. • Provoke in player battles — the description now shows only what works there: the shield and its cap. • Seal of Eternal Flame: the battle-long fire now hits as if over 20 turns, and effect removal weighs it as 10 turns; Wildfire hints are shown in full. • Guild bank: sort a tab, stacks of 100, rearrange slots, list a lot on the auction for the guild, guild lots and search; a poll can now be closed or deleted. • Guild treasury log: who, how much and for what — a building, a tab, the auction or personal withdrawal. • Professions: favourite recipes — a star on the recipe and a Favourites tab showing how many you can craft. • Lords of the Lands: anyone who has not passed can outbid, with 25 seconds per bid. Defence of the Hall: the tower under your finger is picked precisely, discarding a card costs 1 mana. • Tiles of the Ancients: flowers and seasons are marked with their family — you can see they match any tile of that family. • Portraits in small frames no longer cut off the head; the hero row in battle no longer floats high above the hand. • Heralds: How a newcomer enters your code — in the dashboard, in the game and on the Herald page; a new hero gets a hint about automatic frame and avatar changes. • Keys pressed in a text field (chat, search) no longer reach the game; comparison with equipped gear and inspection count hands and gems more precisely.

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