v0.9.721

Guilds, the Underhall and items from every arena

A big guild update, the Underhall for level 60, items for wins in every arena, tanks v50, timed group calls in chat and phones without cut-off screens.

• Guilds now grow in levels, and each level gives all its heroes a bonus: Fair Wind (+5%, then +10% experience below level 60), Own Stall — selling to guildmates with no fee, Rich Vein (+5%, then +10% materials from nodes), the second and third bank tabs for free, Master's Hands (profession skill rises 10% more often), Friends in Town (−5% vendor prices), Guild Feast, Under the Banner, Crown and more. • Guild experience comes from everything its heroes do: dungeons and heroics, raid and world bosses, Mythic+ keys, quests, Wanted targets. A guild run — two thirds of the party from one guild — gives ×3 guild experience, seals and ×2 Guild Chest. • Shared work: daily guild tasks, a three-tier Guild Chest, a weekly contract, the Guild Well. Contributions earn seals and seniority. • A new guild window: Tasks, Glory, Hall, Bank and recruiting — no scrolling. The Chambers: the Quartermaster and the Recruiting Board. Roles (Treasurer, Herald…), a notice board, polls, a feed with Congratulate, a weekly summary, per-tab bank rights and Ask the Bank. • Your own crest (field, colours, charge, border) and motto; a tabard with the crest on the hero sheet and in the Armory, and a mini crest next to your name in chat. • Crafting orders (from guild level 14): the game holds the fee and materials until the order is done. A shared guild lot on the auction. • Guild Call: a group leader can call the guild for a missing role — those who answer get seals. • Guild season rating in three leagues, guild achievements and chronicle — in the game and on the website. Resident guilds are disbanded: search and rankings show player guilds only. • Items for wins in every arena: 1v1 (auto-battle too), 2v2, 3v3 and 5v5 — a chance at a blue or epic PvP item for your class, never above your level. The limit is 10 items a week across all arenas; once reached, the result window says no more items for wins this week. Battlegrounds still give Honor. • Team arena result window: the buttons are always visible, the item sits in a row next to rating and points; on phones rewards and rosters are in two columns. • Group call signal: the leader hears the horn of their own group, and a call opened before you logged in rings once. The Herald icon next to names is now a fanfare trumpet with a banner. • The game’s website fits any screen: on 2K, 4K and ultrawide monitors everything is larger and sharper, and nothing is cut off on laptops. The website shows heroes' chosen avatars and frames — in rankings, the Armory, guilds and Mythic+; the podium shows the full-height avatar, and special marks sit next to names. • Website forum: reactions, reply with a quote, @Name mentions and Follow topic; notifications come as one summary per topic in your website account, and mentions and replies to you also show in the @ tab of the in-game chat. • The Underhall — a new mode for level 60 heroes: Descent, a weekly 5-floor labyrinth with forks, riddles and a Keeper, and the Abyss, endless waves with records; the role is picked by class at the entrance, the Underhall Journal, crafting of labyrinth items. • Group calls in chat: timed calls (“Mythic+ today at 21:00” — those who sign up get reminders 30 and 10 minutes before), item level and M+ rating requirements, auto-accept, Roster for the leader and members, a Hero's Call for an empty role, Mythic+ right in Announce a Call. • The Battle update is out window — on top of everything, with a single Refresh button, and only once the new version of the game is ready. • Tanks: Tank Mode — while the tank holds the enemies, it loses no more than 60% of Health per enemy turn (no more than 70% in heroic and mythic raids and against world bosses), and once per fight a killing blow is stopped. Wanderer's Cry doubles its shield after damage from any card. • Armor mastery (in PvE): all 8 armor slots in your class's heaviest armor type (plate, mail, leather or cloth) give a bonus by role: +10% Health for tanks, +6% Power for healers, +5% Power for damage dealers. An item's tooltip shows whether it is your armor type. • Plate drops more often from raids and world bosses: plate wearers no longer take longer to gear up than everyone else. The Mythic+ chest gives armor of your type. • Mythic+ weekly chest: after Take, the item is in your bag at once, without relogging, and looks the same in the chest, in the bag and in the Loot window. • Phones: every screen fits — long panels scroll with a finger, and a small golden «▾» in the corner shows there is more below. Nothing hides under the Chat button. • Full screen — in More and as a small icon in the battle header (in the browser). Live party members' moves in raids and dungeons now show a caption and a spark flying to the target, like residents' moves. • Invite a Friend: the same rules everywhere — in the game, on the website and in the Knowledge Base. Hero transfer to another account: six fixes and protection against duplicates. • Chambers: the Games showcase — names and descriptions of 17 board games to play with guests; sales open later. • Fixes: the Keys window lists slots in order; the group call bar no longer moves when scrolling the boss list; the battle «ⓘ» help opens right under its button; the damage meter shows the whole party; Price history on the auction; the private message envelope on a collapsed chat no longer points to nothing.

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