v0.9.732
Tougher bosses, an effects window and the Zarhold Team
Mythic, keys and raids are harder; a fighter effects window; the Lightkeeper healer is easier to play; community rules and moderator reports; handier bags, gathering and tooltips.
• Tougher bosses: from Heroic up, bosses no longer skip turns from stuns and nets — they are Dazed instead and deal 50% less damage. Mythic+ keys, Mythic raids and world bosses, Heroic raids, world bosses and level 60 dungeons, and normal raids are noticeably harder, and boss mechanics work as intended.
• Fighter effects window: debuffs and buffs sit in separate rows under the portrait, and a tap opens a three-column window: what each effect does, how many turns are left and who applied it.
• Lightkeeper healer: pick the healing target by tapping an ally portrait; in expeditions healing from strikes goes to the chosen ally; more healing in Righteousness; a save for allies.
• Battle hints: “stronger by N%” on every damage card, “vs target +N%” from enemy debuffs and a note when a buff does not apply; the Seal of Zarhold shows its cost for the chosen target.
• Bags: a “Not for my class” filter and selling the marked items at once; a “Pair” line compares two one-handers with a two-hander; items bought for Arena points and Honor are no longer disenchanted or unravelled by “Select all”.
• Gathering on the world map: search resources by name, and the resource tooltip now lists every place it can be found.
• Chat and order: new community rules and a penalty table, “Report a moderator” in Need help, and a Zarhold Team page on the website.
• Guild crests: a Crest Workshop (shields, patterns, crest tops), the Heraldic Chamber with over two hundred recolourable emblems, and named crests — only one of each in the whole world.
• Healers: an ally save (Beacon’s Hand for the Lightkeeper, Guardian Spirit for the Saltpriest, Stormbinder and Child of the Forest) — drag the button onto an ally or press F; the first killing blow leaves them at 1 Health. Expeditions only.
• Racial abilities now work as written: Grikx’s Binding Trap leaves the target 1 crystal short next turn; the protection from Unbending, Veilstep, Mountain Form and Battle Cry now lasts through the opponent’s turn.
• Chat: a seventh quick reaction — “Hi”; in battle the “Well Fed” food badge now shows on allies too.
• Also: Titan’s Grip keeps the second two-hander and has a description; the hand no longer spills off tablet screens; key windows on phones no longer cover tabs; the Child of the Forest has a new look; Undercroft loot lands in your bag at once; quests show how many you took; newcomers see only the tutorial at first login; Companion chat can do everything the game chat can.