Abyss — the Underhall’s waves for a record
Abyss: endless waves in your role, a warden every 5 waves, tables by class and role — week, season, all time; titles and appearance.
The Abyss — wave after wave, ever stronger, until you fall. One attempt costs one key; you may pause and come back.
Waves
- Every 5th wave is a warden with a mechanic.
- From wave 8 — an affix, from 16 — two, from 24 — three.
- The Abyss gives no items: records, appearance and titles.
Record
Your record is the waves cleared; ties go to clean-play points, then fewer turns. Tables are by role and by class in a role, for the week, the season (8 weeks) and all time. There is a My guild tab.
Rewards
- 20 / 30 / 40 waves in one attempt — the titles “Abyss Walker”, “Abyss Conqueror”, “Lord of the Abyss” and Abyss appearance.
- Season: top 1 of a class table in a role — the role title (“Unbreakable Shield of the Underhall”, “Light of the Underhall”, “Blade of the Underhall”); top 10 — the season frame.
- “Pathfinders of the week” — the first three to reach the Heart on each Descent depth.
Read next
The Underhall: a solo role trial
The Underhall is a solo role trial for level 60 heroes: the weekly Descent labyrinth with loot and the Abyss — waves for a record.
The Underhall: roles, wards and role points
What the tank, healer and damage do in the Underhall, who the trial wards are, how role points and medals work, the badge by your name.
Descent — the Underhall’s labyrinth of the week
Descent: 5 floors of the weekly labyrinth, door signs, whispers, riddles, a secret passage to the Heart, a 3-stub candle, depths 1–10, loot up to 239.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, enemy strength, heroic raids, full experience for all and outlevelling a dungeon.