The Underhall: a solo role trial

The Underhall is a solo role trial for level 60 heroes: the weekly Descent labyrinth with loot and the Abyss — waves for a record.

The Underhall is a solo role trial for level 60 heroes beneath the Great Hall. The entrance is the Underhall tab in Dungeons.

Your role is what your class can do

At the entrance you pick a role: tank, healer or damage — from those your class can take (the same list as for groups), with your own talents and deck. A tank needs a branch with Taunt, a healer — one with a healing power.

Two modes

  • Descent — the labyrinth of the week: 5 floors, forks, door signs, riddles and a secret passage to the Heart. Depths 1–10, loot and a weekly chest. More in Descent.
  • Abyss — endless waves for a record: weekly, seasonal and all-time tables. More in Abyss.

Keys

  • 2 keys a day (at 03:00 Moscow time), stacking up to 6; shared by both modes.
  • A Descent run or an Abyss attempt costs one key.
  • Practice without a key is always open — no rewards, no rating.

Wards are not residents

In tank and healer rooms you fight beside trial wards: formal companions of the trial itself. You cannot call, gear or take them on runs. More in Roles and wards.

Fair play

Every fight is issued and checked by the server: the outcome, role points, riddles and records are its call. The Underhall gives no experience and no gold — it is not a farm.

Read next