The Underhall: a solo role trial
The Underhall is a solo role trial for level 60 heroes: the weekly Descent labyrinth with loot and the Abyss — waves for a record.
The Underhall is a solo role trial for level 60 heroes beneath the Great Hall. The entrance is the Underhall tab in Dungeons.
Your role is what your class can do
At the entrance you pick a role: tank, healer or damage — from those your class can take (the same list as for groups), with your own talents and deck. A tank needs a branch with Taunt, a healer — one with a healing power.
Two modes
- Descent — the labyrinth of the week: 5 floors, forks, door signs, riddles and a secret passage to the Heart. Depths 1–10, loot and a weekly chest. More in Descent.
- Abyss — endless waves for a record: weekly, seasonal and all-time tables. More in Abyss.
Keys
- 2 keys a day (at 03:00 Moscow time), stacking up to 6; shared by both modes.
- A Descent run or an Abyss attempt costs one key.
- Practice without a key is always open — no rewards, no rating.
Wards are not residents
In tank and healer rooms you fight beside trial wards: formal companions of the trial itself. You cannot call, gear or take them on runs. More in Roles and wards.
Fair play
Every fight is issued and checked by the server: the outcome, role points, riddles and records are its call. The Underhall gives no experience and no gold — it is not a farm.
Read next
Descent — the Underhall’s labyrinth of the week
Descent: 5 floors of the weekly labyrinth, door signs, whispers, riddles, a secret passage to the Heart, a 3-stub candle, depths 1–10, loot up to 239.
Abyss — the Underhall’s waves for a record
Abyss: endless waves in your role, a warden every 5 waves, tables by class and role — week, season, all time; titles and appearance.
The Underhall: roles, wards and role points
What the tank, healer and damage do in the Underhall, who the trial wards are, how role points and medals work, the badge by your name.
Forming a group: roles and world residents
A party of 3 or 5 heroes, which roles each class can take, the “everyone or no one” rule and how world residents fill the empty spots.