Dungeons, raids and world bosses

Forming a group, how runs and repeat rewards work — plus every location with its bosses and loot.

How dungeons work

23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.

Forming a group: roles and world residents

A party of 3 or 5 heroes, which roles each class can take, the “everyone or no one” rule and how world residents fill the empty spots.

Repeat clears: 100, 50 and 0%

How often it pays to run a Dungeon, Raid or World boss: a 24-hour or 7-day window from your first clear, rewards of 100/50/0%, and items that always drop.

Raids and world bosses

Level 60 content: 6 raids and 3 world bosses, a party of five, epic-only loot, legendaries from raid finals and rare materials.

Boss fights: threat, taunt, enrage

Whom the boss attacks, how a tank holds it with Taunt, when a boss enrages, the protection against chain stuns and what happens to fallen heroes.

All dungeons, raids and world bosses

32 locations by level: 23 dungeons, 6 raids, 3 world bosses and 166 bosses — group size and final bosses.

Boss loot rules: how many items and what rarity

How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.

Dungeon materials: what enemies drop

Crafting materials from dungeon, raid and world boss enemies by enemy type: how many per fight, who gets them and where each material drops.

The Fiery Maw

Dungeon, levels 10–15, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.

Howling Caverns

Dungeon, levels 15–21, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.

The Deadmines

Dungeon, levels 17–26, 3 heroes, 5 bosses: abilities, loot and drop chances of every boss.

Duskshadow Keep

Dungeon, levels 18–25, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.

The Blackwood Depths

Dungeon, levels 20–27, 3 heroes, 5 bosses: abilities, loot and drop chances of every boss.

Lion's Stronghold Dungeons

Dungeon, levels 22–28, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.

Gearnid - The Flooded Gnomegrad

Dungeon, levels 29–38, 3 heroes, 5 bosses: abilities, loot and drop chances of every boss.

Quillspike — The Thorny Barrow

Dungeon, levels 25–35, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.

Scarlet Monastery — Graveyard and Library

Dungeon, levels 28–38, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.

Needledell — Barrow of the Dead

Dungeon, levels 37–46, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.

Crimson Sanctuary — Armory and Cathedral

Dungeon, levels 34–45, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.

Uldaman — Halls of the Creators

Dungeon, levels 40–49, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.

Zul'Karrak — Sanctum of Sands

Dungeon, levels 42–50, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.

Maraudon — Tomb of the Forest Princess

Dungeon, levels 40–49, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.

The Lost Temple of the Seven Stars

Dungeon, levels 50–56, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.

Blackforge Depths

Dungeon, levels 52–60, 3 heroes, 16 bosses: abilities, loot and drop chances of every boss.

Lower Spire of Cindermount

Dungeon, levels 48–57, 3 heroes, 7 bosses: abilities, loot and drop chances of every boss.

Upper Cindermount Spire

Dungeon, levels 55–60, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.

The Blighted Sanctum (East Wing — Prison of the Ancients)

Dungeon, levels 36–46, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.

The Dire Sanctum (West Wing — Corrupted Library)

Dungeon, levels 39–49, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.

The Dire Chamber (Northern Wing — Ogre Arena)

Dungeon, levels 44–54, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.

School of Dark Magic

Dungeon, levels 58–60, 3 heroes, 12 bosses: abilities, loot and drop chances of every boss.

Fallen Stratholme

Dungeon, levels 58–60, 3 heroes, 11 bosses: abilities, loot and drop chances of every boss.

Molten Core

Raid, levels 60, 5 heroes, 9 bosses: abilities, loot and drop chances of every boss.

Lair of the Black Queen

Raid, levels 60, 5 heroes, 1 bosses: abilities, loot and drop chances of every boss.

Crimsonwing Lair

Raid, levels 60, 5 heroes, 6 bosses: abilities, loot and drop chances of every boss.

The Lost City of Zul-Garud

Raid, levels 60, 5 heroes, 7 bosses: abilities, loot and drop chances of every boss.

Ruins of An-Kevash

Raid, levels 60, 5 heroes, 3 bosses: abilities, loot and drop chances of every boss.

Temple of An-Kevash

Raid, levels 60, 5 heroes, 7 bosses: abilities, loot and drop chances of every boss.

Kazzagar, Voidlord

World boss, levels 60, 5 heroes, 1 bosses: abilities, loot and drop chances of every boss.

Azurex, Azure Warden of the Void

World boss, levels 60, 5 heroes, 1 bosses: abilities, loot and drop chances of every boss.

Emerald Nightmares—The Four Fallen Dragons

World boss, levels 60, 5 heroes, 4 bosses: abilities, loot and drop chances of every boss.