Dungeons, raids and world bosses
Forming a group, how runs and repeat rewards work — plus every location with its bosses and loot.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.
Forming a group: roles and world residents
A party of 3 or 5 heroes, which roles each class can take, the “everyone or no one” rule and how world residents fill the empty spots.
Repeat clears: 100, 50 and 0%
How often it pays to run a Dungeon, Raid or World boss: a 24-hour or 7-day window from your first clear, rewards of 100/50/0%, and items that always drop.
Raids and world bosses
Level 60 content: 6 raids and 3 world bosses, a party of five, epic-only loot, legendaries from raid finals and rare materials.
Boss fights: threat, taunt, enrage
Whom the boss attacks, how a tank holds it with Taunt, when a boss enrages, the protection against chain stuns and what happens to fallen heroes.
All dungeons, raids and world bosses
32 locations by level: 23 dungeons, 6 raids, 3 world bosses and 166 bosses — group size and final bosses.
Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Dungeon materials: what enemies drop
Crafting materials from dungeon, raid and world boss enemies by enemy type: how many per fight, who gets them and where each material drops.
The Fiery Maw
Dungeon, levels 10–15, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
Howling Caverns
Dungeon, levels 15–21, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.
The Deadmines
Dungeon, levels 17–26, 3 heroes, 5 bosses: abilities, loot and drop chances of every boss.
Duskshadow Keep
Dungeon, levels 18–25, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.
The Blackwood Depths
Dungeon, levels 20–27, 3 heroes, 5 bosses: abilities, loot and drop chances of every boss.
Lion's Stronghold Dungeons
Dungeon, levels 22–28, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.
Gearnid - The Flooded Gnomegrad
Dungeon, levels 29–38, 3 heroes, 5 bosses: abilities, loot and drop chances of every boss.
Quillspike — The Thorny Barrow
Dungeon, levels 25–35, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
Scarlet Monastery — Graveyard and Library
Dungeon, levels 28–38, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
Needledell — Barrow of the Dead
Dungeon, levels 37–46, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
Crimson Sanctuary — Armory and Cathedral
Dungeon, levels 34–45, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.
Uldaman — Halls of the Creators
Dungeon, levels 40–49, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.
Zul'Karrak — Sanctum of Sands
Dungeon, levels 42–50, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.
Maraudon — Tomb of the Forest Princess
Dungeon, levels 40–49, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.
The Lost Temple of the Seven Stars
Dungeon, levels 50–56, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.
Blackforge Depths
Dungeon, levels 52–60, 3 heroes, 16 bosses: abilities, loot and drop chances of every boss.
Lower Spire of Cindermount
Dungeon, levels 48–57, 3 heroes, 7 bosses: abilities, loot and drop chances of every boss.
Upper Cindermount Spire
Dungeon, levels 55–60, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.
The Blighted Sanctum (East Wing — Prison of the Ancients)
Dungeon, levels 36–46, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
The Dire Sanctum (West Wing — Corrupted Library)
Dungeon, levels 39–49, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
The Dire Chamber (Northern Wing — Ogre Arena)
Dungeon, levels 44–54, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
School of Dark Magic
Dungeon, levels 58–60, 3 heroes, 12 bosses: abilities, loot and drop chances of every boss.
Fallen Stratholme
Dungeon, levels 58–60, 3 heroes, 11 bosses: abilities, loot and drop chances of every boss.
Molten Core
Raid, levels 60, 5 heroes, 9 bosses: abilities, loot and drop chances of every boss.
Lair of the Black Queen
Raid, levels 60, 5 heroes, 1 bosses: abilities, loot and drop chances of every boss.
Crimsonwing Lair
Raid, levels 60, 5 heroes, 6 bosses: abilities, loot and drop chances of every boss.
The Lost City of Zul-Garud
Raid, levels 60, 5 heroes, 7 bosses: abilities, loot and drop chances of every boss.
Ruins of An-Kevash
Raid, levels 60, 5 heroes, 3 bosses: abilities, loot and drop chances of every boss.
Temple of An-Kevash
Raid, levels 60, 5 heroes, 7 bosses: abilities, loot and drop chances of every boss.
Kazzagar, Voidlord
World boss, levels 60, 5 heroes, 1 bosses: abilities, loot and drop chances of every boss.
Azurex, Azure Warden of the Void
World boss, levels 60, 5 heroes, 1 bosses: abilities, loot and drop chances of every boss.
Emerald Nightmares—The Four Fallen Dragons
World boss, levels 60, 5 heroes, 4 bosses: abilities, loot and drop chances of every boss.