Lair of the Black Queen

ReferenceBuilt from the game’s data

Raid, levels 60, 5 heroes, 1 bosses: abilities, loot and drop chances of every boss.

Beneath the scorched earth yawns a cavern where the Broodmother of the Black Dragons guards her clutch. Fissures bleed with molten lava, the floor is paved with the charred bones of heroes who came before you, and dragon eggs slumber along the edges of the lair. There are no winding corridors here—only her, the dark, and three waves of her fury. One battle, one legend, one chance.

At a glance

  • Type: Raid
  • Levels: 60
  • Group: 5 heroes: tank, healer, 3 damage dealers
  • Bosses: 1
  • Final boss: Onyxara, the Black Sovereign
  • Full run reward: 6,003 XP, 13g 87s 50c
  • Repeat runs: within 7 days of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window

Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.

Bosses and loot

Onyxara, the Black Sovereign

Boss 1 of 1, level 60, final boss. Drops 3–4 items per kill. Its items are worn from level 60.

Abilities: Tail Sweep, Deep Breath, Terrifying Roar.

ItemRaritySlotTypeItem levelChance per kill
Head of the Black Sovereign (Trophy)LegendaryTrinket—2800.8%
Claw of OnyxaraEpicMain handDagger22694%
Cloth VestmentsEpicChestCloth22691%
Waist (Onyxara, the Black Sovereign)EpicWaistPlate22691%
Scale of the Black SovereignEpicChestPlate22691%

Also drops: material «Shard of the First Forge» — 5%; material «Arc Spark» — 8%; material «Storm Heart» — 3%.

Materials to everyone, no rolling: Dragon Scale 1–2; with Skinning: Primal Hide 2.

Enemies between bosses

Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.

EnemyPer waveTypeMaterials per fight (everyone)
Lair Guardians1–3DragonDragon Scale 1; with Skinning: Primal Hide 1
Whelp Brood1DragonDragon Scale 1; with Skinning: Primal Hide 1

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