Needledell — Barrow of the Dead
Dungeon, levels 37–46, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
An ancient burial sanctuary upon a thorny barrow has been seized by the Cult of Rot—and the dead here no longer rest in peace. Dry briars intertwine with bones and shrouds, mummified quillboar shuffle between headstones, and a pale green mist creeps over the mounds. In the heart of the sanctuary rises a dark altar, where necromancers stitch together a half-living colossus of bone. Do you hear the whisper of the dead roots? It calls your name.
At a glance
- Type: Dungeon
- Levels: 37–46
- Group: 3 heroes: tank, healer, damage dealer
- Bosses: 4
- Final boss: Bone Colossus — Aman'Toth, Lord of the Barrow
- Full run reward: 37,324 XP, 11g 94s 60c
- Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window
Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.
Bosses and loot
Rot-Totemist Mordrek
Boss 1 of 4, level 37. Drops 2–3 items per kill. Its items are worn from level 37.
Abilities: Web Cocoon, Spiderling Brood.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Leggings (Rot-Totemist Mordrek) | Epic | Legs | Leather | 123 | 20% |
| Waist (Rot-Totemist Mordrek) | Epic | Waist | Plate | 123 | 20% |
| Leather Helm | Rare | Head | Leather | 123 | 45% |
| Dagger (Rot-Totemist Mordrek) | Rare | Main hand | Dagger | 123 | 44% |
| Plate Gauntlets | Rare | Hands | Plate | 123 | 43% |
| Ring (Rot-Totemist Mordrek) | Rare | Ring | — | 123 | 41% |
| Mail Spaulders | Rare | Shoulders | 123 | 38% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: Raw Meat 3–4, Bone 1–2; with Skinning: Pristine Hide 2.
Bonegrinder the Smasher, Altar Guardian
Boss 2 of 4, level 40. Drops 2–3 items per kill. Its items are worn from level 40.
Abilities: Fiery Bone Nova, Eye of Flame.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Leggings (Bonegrinder the Smasher, Altar Guardian) | Epic | Legs | Leather | 133 | 13% |
| Amulet (Bonegrinder the Smasher, Altar Guardian) | Epic | Neck | — | 133 | 12% |
| Cloth Belt | Rare | Waist | Cloth | 133 | 31% |
| Fire-Eye Staff of the Bonecrusher | Rare | Main hand | Staff | 133 | 29% |
| Pauldrons (Bonegrinder the Smasher, Altar Guardian) | Rare | Shoulders | Plate | 133 | 29% |
| Leggings (Bonegrinder the Smasher, Altar Guardian) | Rare | Legs | Leather | 133 | 29% |
| Leather Boots | Rare | Feet | Leather | 133 | 28% |
| Amulet (Bonegrinder the Smasher, Altar Guardian) | Rare | Neck | — | 133 | 27% |
| Mail Bracers | Rare | Wrists | 133 | 27% | |
| Ring (Bonegrinder the Smasher, Altar Guardian) | Rare | Ring | — | 133 | 25% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: Soul Dust 1–2, Bone 1–2.
Dark Priest of the Rotting Barrow — Necromancer Valgrim
Boss 3 of 4, level 43. Drops 2–3 items per kill. Its items are worn from level 43.
Abilities: Raise the Fallen, Seal of Rot.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Staff (Dark Priest of the Rotting Barrow — Necromancer Valgrim) | Epic | Main hand | Staff | 143 | 12% |
| Boots (Dark Priest of the Rotting Barrow — Necromancer Valgrim) | Epic | Feet | 143 | 11% | |
| Ranged (Dark Priest of the Rotting Barrow — Necromancer Valgrim) | Rare | Ranged | — | 143 | 30% |
| Pauldrons (Dark Priest of the Rotting Barrow — Necromancer Valgrim) | Rare | Shoulders | Plate | 143 | 30% |
| Ring (Dark Priest of the Rotting Barrow — Necromancer Valgrim) | Rare | Ring | — | 143 | 30% |
| Leather Mittens | Rare | Hands | Leather | 143 | 28% |
| Wand of the Rotting Barrow | Rare | Ranged | Wand | 143 | 28% |
| Mail Belt | Rare | Waist | 143 | 27% | |
| Cloth Shoulders | Rare | Shoulders | Cloth | 143 | 27% |
| Plate Boots | Rare | Feet | Plate | 143 | 26% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: Silk Cloth 4–5.
Bone Colossus — Aman'Toth, Lord of the Barrow
Boss 4 of 4, level 46, final boss. Drops 2–3 items per kill. Its items are worn from level 46.
Abilities: Chilling Vortex, Feed on the Dead, Ice Crown.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Crown of the Barrow Lord | Epic | Head | Cloth | 153 | 27% |
| Heart of Everfrost | Epic | Trinket | — | 153 | 27% |
| Leather Shoulders | Epic | Shoulders | Leather | 153 | 24% |
| Ice Scepter of Aman'Thot | Epic | Ranged | Wand | 153 | 24% |
| Frost Barrow Pauldrons | Epic | Shoulders | Plate | 153 | 23% |
| Dagger (Bone Colossus — Aman'Toth, Lord of the Barrow) | Epic | Main hand | Dagger | 153 | 23% |
| Waist (Bone Colossus — Aman'Toth, Lord of the Barrow) | Rare | Waist | Plate | 153 | 51% |
| Mail Gloves | Rare | Hands | 153 | 51% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: Soul Dust 1–2, Bone 1–2.
Enemies between bosses
Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.
| Enemy | Per wave | Type | Materials per fight (everyone) |
|---|---|---|---|
| Mummified Boarsnout | 2–3 | Undead | Soul Dust 1, Bone 1 |
| Putrid Necromancer Acolyte | 1–3 | Humanoid | Silk Cloth 2–4, Runecloth 3–4 |
| Barrow Bone Hound | 1–3 | Undead | Soul Dust 1, Bone 1 |
Read next
All dungeons, raids and world bosses
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Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Loot atlas: what drops where
All 662 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.