Maraudon — Tomb of the Forest Princess

ReferenceBuilt from the game’s data

Dungeon, levels 40–49, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.

The sacred cavern has grown through the stone, a living miracle of orange and purple stalactites, glowing crystals, and waterfalls of pure Wellspring water. Yet, the deeper you go, the darker it gets—rotting vines choke the stone, toxic slime oozes down the walls, and dead groves stand in silence. Centaur tribes slaughter one another for the right to claim the sanctuary, while at the very heart of the cavern sleeps a corrupted forest goddess. It is best to break her slumber—before she wakes on her own.

At a glance

  • Type: Dungeon
  • Levels: 40–49
  • Group: 3 heroes: tank, healer, damage dealer
  • Bosses: 2
  • Final boss: Princess Terala, the Fallen Goddess
  • Full run reward: 13,338 XP, 5g 83s 49c
  • Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window

Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.

Bosses and loot

Elemental Lord Geldrin

Boss 1 of 2, level 40. Drops 2–3 items per kill. Its items are worn from level 40.

ItemRaritySlotTypeItem levelChance per kill
Relic (Elemental Lord Geldrin)EpicTrinket—13311%
Pauldrons (Elemental Lord Geldrin)EpicShouldersPlate13311%
Shield (Elemental Lord Geldrin)RareOff handShield13327%
Greataxe (Elemental Lord Geldrin)RareMain handAxe, two-handed13327%
Plate ShouldersRareShouldersPlate13327%
Bracers (Elemental Lord Geldrin)RareWristsCloth13326%
Staff (Elemental Lord Geldrin)RareMain handStaff13326%
Boots (Elemental Lord Geldrin)RareFeetMail13325%
Cloth LeggingsRareLegsCloth13325%
Staff of the Pure WellspringRareMain handStaff13324%
Leather HelmRareHeadLeather13323%

Also drops: material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Greater Magic Essence 1–2.

Princess Terala, the Fallen Goddess

Boss 2 of 2, level 49, final boss. Drops 2–3 items per kill. Its items are worn from level 49.

ItemRaritySlotTypeItem levelChance per kill
Heart of the Fallen GoddessEpicNeck—16316%
Cloth BeltEpicWaistCloth16315%
Leggings (Princess Terala, the Fallen Goddess)EpicLegsLeather16312%
Forest Guard's Leather LeggingsRareLegsLeather16332%
Vine Staff of Creeping RotRareMain handStaff16332%
Plate BracersRareWristsPlate16331%
Ring (Princess Terala, the Fallen Goddess)RareRing—16330%
Relic (Princess Terala, the Fallen Goddess)RareTrinket—16329%
Amulet (Princess Terala, the Fallen Goddess)RareNeck—16328%
Mail BootsRareFeetMail16328%

Also drops: material «Unstable Crystal» — 14%.

Enemies between bosses

Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.

EnemyPer waveTypeMaterials per fight (everyone)
Magrami Tribe Centaur1–3HumanoidSilk Cloth 2–3, Runecloth 3–4
Ooze Elemental1–3ElementalGreater Magic Essence 1
Corrupted Vine1–3Plantwith Herbalism: Moonherb 1, Gromsblood 1

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