Maraudon — Tomb of the Forest Princess
Dungeon, levels 40–49, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.
The sacred cavern has grown through the stone, a living miracle of orange and purple stalactites, glowing crystals, and waterfalls of pure Wellspring water. Yet, the deeper you go, the darker it gets—rotting vines choke the stone, toxic slime oozes down the walls, and dead groves stand in silence. Centaur tribes slaughter one another for the right to claim the sanctuary, while at the very heart of the cavern sleeps a corrupted forest goddess. It is best to break her slumber—before she wakes on her own.
At a glance
- Type: Dungeon
- Levels: 40–49
- Group: 3 heroes: tank, healer, damage dealer
- Bosses: 2
- Final boss: Princess Terala, the Fallen Goddess
- Full run reward: 13,338 XP, 5g 83s 49c
- Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window
Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.
Bosses and loot
Elemental Lord Geldrin
Boss 1 of 2, level 40. Drops 2–3 items per kill. Its items are worn from level 40.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Relic (Elemental Lord Geldrin) | Epic | Trinket | — | 133 | 11% |
| Pauldrons (Elemental Lord Geldrin) | Epic | Shoulders | Plate | 133 | 11% |
| Shield (Elemental Lord Geldrin) | Rare | Off hand | Shield | 133 | 27% |
| Greataxe (Elemental Lord Geldrin) | Rare | Main hand | Axe, two-handed | 133 | 27% |
| Plate Shoulders | Rare | Shoulders | Plate | 133 | 27% |
| Bracers (Elemental Lord Geldrin) | Rare | Wrists | Cloth | 133 | 26% |
| Staff (Elemental Lord Geldrin) | Rare | Main hand | Staff | 133 | 26% |
| Boots (Elemental Lord Geldrin) | Rare | Feet | 133 | 25% | |
| Cloth Leggings | Rare | Legs | Cloth | 133 | 25% |
| Staff of the Pure Wellspring | Rare | Main hand | Staff | 133 | 24% |
| Leather Helm | Rare | Head | Leather | 133 | 23% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: Greater Magic Essence 1–2.
Princess Terala, the Fallen Goddess
Boss 2 of 2, level 49, final boss. Drops 2–3 items per kill. Its items are worn from level 49.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Heart of the Fallen Goddess | Epic | Neck | — | 163 | 16% |
| Cloth Belt | Epic | Waist | Cloth | 163 | 15% |
| Leggings (Princess Terala, the Fallen Goddess) | Epic | Legs | Leather | 163 | 12% |
| Forest Guard's Leather Leggings | Rare | Legs | Leather | 163 | 32% |
| Vine Staff of Creeping Rot | Rare | Main hand | Staff | 163 | 32% |
| Plate Bracers | Rare | Wrists | Plate | 163 | 31% |
| Ring (Princess Terala, the Fallen Goddess) | Rare | Ring | — | 163 | 30% |
| Relic (Princess Terala, the Fallen Goddess) | Rare | Trinket | — | 163 | 29% |
| Amulet (Princess Terala, the Fallen Goddess) | Rare | Neck | — | 163 | 28% |
| Mail Boots | Rare | Feet | 163 | 28% |
Also drops: material «Unstable Crystal» — 14%.
Enemies between bosses
Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.
| Enemy | Per wave | Type | Materials per fight (everyone) |
|---|---|---|---|
| Magrami Tribe Centaur | 1–3 | Humanoid | Silk Cloth 2–3, Runecloth 3–4 |
| Ooze Elemental | 1–3 | Elemental | Greater Magic Essence 1 |
| Corrupted Vine | 1–3 | Plant | with Herbalism: Moonherb 1, Gromsblood 1 |
Read next
All dungeons, raids and world bosses
32 locations by level: 23 dungeons, 6 raids, 3 world bosses and 166 bosses — group size and final bosses.
Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Loot atlas: what drops where
All 662 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.