The Blackwood Depths

ReferenceBuilt from the game’s data

Dungeon, levels 20–27, 3 heroes, 5 bosses: abilities, loot and drop chances of every boss.

In the depths of the Ashen Forest, an ancient elven temple sank beneath black waters during the sundering of old. Now, coral arches glow in half-flooded halls, silent statues of a forgotten sea goddess gaze through the depths, and the splash of scales echoes in the dark. A naga cult and priests of shadow awaken that which sleeps at the very bottom—and it is already stirring. Take a deep breath: down below, it is cold, dark, and utterly unforgiving.

At a glance

  • Type: Dungeon
  • Levels: 20–27
  • Group: 3 heroes: tank, healer, damage dealer
  • Bosses: 5
  • Final boss: Primordial Morok
  • Full run reward: 19,030 XP, 1g 41s 16c
  • Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window

Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.

Bosses and loot

Abyssal Guardian Helios

Boss 1 of 5, level 20. Drops 2–3 items per kill. Its items are worn from level 20.

Abilities: Carapace, Withdraw.

ItemRaritySlotTypeItem levelChance per kill
Plate ShouldersRareShouldersPlate6711%
Leather LeggingsRareLegsLeather6710%
Blade (Abyssal Guardian Helios)RareMain handSword6710%
Mail HelmRareHeadMail6710%
Cloth VestmentsRareChestCloth679.8%
Boots (Abyssal Guardian Helios)RareFeetMail678.7%
Ring (Abyssal Guardian Helios)UncommonRing—5823%
Bracers (Abyssal Guardian Helios)UncommonWristsCloth5823%
Dagger (Abyssal Guardian Helios)UncommonMain handDagger5822%
Greataxe (Abyssal Guardian Helios)UncommonMain handAxe, two-handed5821%
Abyssal Carapace ShieldUncommonOff handShield5821%
Amulet (Abyssal Guardian Helios)UncommonNeck—5820%
Waist (Abyssal Guardian Helios)UncommonWaistPlate5820%
Staff (Abyssal Guardian Helios)UncommonMain handStaff5820%
Shield (Abyssal Guardian Helios)UncommonOff handShield5819%

Also drops: material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Raw Meat 2–3, Bone 1–2; with Skinning: Shadow Hide 2.

Priestess Lornea

Boss 2 of 5, level 22. Drops 2–3 items per kill. Its items are worn from level 22.

Abilities: Abyssal Trident, Call of the Abyss.

ItemRaritySlotTypeItem levelChance per kill
Mail BeltRareWaistMail7312%
Plate BootsRareFeetPlate7312%
Pauldrons (Priestess Lornea)RareShouldersPlate7311%
Ranged (Priestess Lornea)RareRanged—7311%
Trident of the Abyssal PriestessRareMain handPolearm7311%
Cloth ShouldersRareShouldersCloth7311%
Leather MittensRareHandsLeather7310%
Waist (Priestess Lornea)UncommonWaistPlate6424%
Amulet (Priestess Lornea)UncommonNeck—6423%
Boots (Priestess Lornea)UncommonFeetMail6422%
Robe (Priestess Lornea)UncommonChestCloth6422%
Leggings (Priestess Lornea)UncommonLegsLeather6422%
Hood (Priestess Lornea)UncommonHeadLeather6422%
Gauntlets (Priestess Lornea)UncommonHandsMail6420%
Ring (Priestess Lornea)UncommonRing—6419%

Also drops: material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Linen Cloth 3–4.

Murkbelly

Boss 3 of 5, level 24. Drops 2–3 items per kill. Its items are worn from level 24.

Abilities: Bramble Net, Shadow Torrent.

ItemRaritySlotTypeItem levelChance per kill
Mail HelmRareHeadMail8012%
Leather LeggingsRareLegsLeather8012%
Cloth VestmentsRareChestCloth8012%
Ranged (Murkbelly)RareRanged—8011%
Plate ShouldersRareShouldersPlate8011%
Dagger (Murkbelly)UncommonMain handDagger7026%
Staff (Murkbelly)UncommonMain handStaff7025%
Shield (Murkbelly)UncommonOff handShield7025%
Robe (Murkbelly)UncommonChestCloth7024%
Ring (Murkbelly)UncommonRing—7024%
Relic (Murkbelly)UncommonTrinket—7023%
Amulet (Murkbelly)UncommonNeck—7023%
Mire-Wrapped WandUncommonRangedWand7023%

Also drops: material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Linen Cloth 3–4.

Lord Kel'ris the Dark

Boss 4 of 5, level 25. Drops 2–3 items per kill. Its items are worn from level 25.

Abilities: Sleep, Dark Ritual.

ItemRaritySlotTypeItem levelChance per kill
Mail HauberkRareChestMail8312%
Shield (Lord Kel'ris the Dark)RareOff handShield8312%
Leather BracersRareWristsLeather8312%
Plate LegguardsRareLegsPlate8311%
Twilight Priest's HoodRareHeadCloth8311%
Relic (Lord Kel'ris the Dark)RareTrinket—8311%
Ring (Lord Kel'ris the Dark)UncommonRing—7324%
Robe (Lord Kel'ris the Dark)UncommonChestCloth7324%
Ring of the Abyssal RitualUncommonRing—7324%
Amulet (Lord Kel'ris the Dark)UncommonNeck—7323%
Ranged (Lord Kel'ris the Dark)UncommonRanged—7323%
Dagger (Lord Kel'ris the Dark)UncommonMain handDagger7323%
Leggings (Lord Kel'ris the Dark)UncommonLegsLeather7322%
Greataxe (Lord Kel'ris the Dark)UncommonMain handAxe, two-handed7322%

Also drops: material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Silk Cloth 3–4.

Primordial Morok

Boss 5 of 5, level 27, final boss. Drops 2–3 items per kill. Its items are worn from level 27.

Abilities: Tendrils.

ItemRaritySlotTypeItem levelChance per kill
Cloth LeggingsEpicLegsCloth905.9%
Robe (Primordial Morok)EpicChestCloth905.8%
Eye of MorokEpicNeck—905.4%
Leather HelmRareHeadLeather9015%
Leggings (Primordial Morok)RareLegsLeather9014%
Plate ShouldersRareShouldersPlate9014%
Abyssal Scale ArmorRareChestMail9012%
Ring (Primordial Morok)RareRing—9012%
Gauntlets (Primordial Morok)UncommonHandsMail7829%
Pauldrons (Primordial Morok)UncommonShouldersPlate7828%
Amulet (Primordial Morok)UncommonNeck—7828%
Relic (Primordial Morok)UncommonTrinket—7828%
Ranged (Primordial Morok)UncommonRanged—7828%
Greataxe (Primordial Morok)UncommonMain handAxe, two-handed7826%

Also drops: recipe scroll «Recipe: Greater Mana Potion» — 4%; material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Raw Meat 3–4, Bone 1–2; with Skinning: Thick Hide 2.

Enemies between bosses

Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.

EnemyPer waveTypeMaterials per fight (everyone)
Abyssal Cultist1–3HumanoidLinen Cloth 1–3, Silk Cloth 2–3
Abyssal Murloc2–3HumanoidLinen Cloth 1–3, Silk Cloth 2–3
Storm Serpent1–3BeastRaw Meat 1–3, Bone 1; with Skinning: Shadow Hide 1, Thick Hide 1

Read next