Ruins of An-Kevash
Raid, levels 60, 5 heroes, 3 bosses: abilities, loot and drop chances of every boss.
Among the dunes rise the bones of an ancient insectoid temple: yellow stone, turquoise runes, and a silence that deceives. Under the scorching sun, swarms of silithids boil up from beneath the sands, ancient spectral guardians keep their eternal vigil, and the earth trembles beneath the tread of a colossal destroyer scarab. The desert buried this city for a thousand years. It will take only one misstep for you to lie beside it.
At a glance
- Type: Raid
- Levels: 60
- Group: 5 heroes: tank, healer, 3 damage dealers
- Bosses: 3
- Final boss: Ossirian the Scaleless
- Full run reward: 18,009 XP, 41g 62s 50c
- Repeat runs: within 7 days of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window
Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.
Bosses and loot
Kavramma, the Swarm Queen
Boss 1 of 3, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Sand Mantle, Mandibles.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Gauntlets (Kavramma, the Swarm Queen) | Epic | Hands | 226 | 82% | |
| Greataxe (Kavramma, the Swarm Queen) | Epic | Main hand | Axe, two-handed | 226 | 80% |
| Ranged (Kavramma, the Swarm Queen) | Epic | Ranged | — | 226 | 80% |
| Hood (Kavramma, the Swarm Queen) | Epic | Head | Leather | 226 | 80% |
| Ring (Kavramma, the Swarm Queen) | Epic | Ring | — | 226 | 78% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Chitin 1–2.
Burum, Ancient Guardian of the Sands
Boss 2 of 3, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Call of the Legions, Commanding Shout.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Waist (Burum, Ancient Guardian of the Sands) | Epic | Waist | Plate | 226 | 81% |
| Dagger (Burum, Ancient Guardian of the Sands) | Epic | Main hand | Dagger | 226 | 81% |
| Pauldrons of the Ancient Guardian | Epic | Shoulders | Plate | 226 | 80% |
| Hood (Burum, Ancient Guardian of the Sands) | Epic | Head | Leather | 226 | 80% |
| Ranged (Burum, Ancient Guardian of the Sands) | Epic | Ranged | — | 226 | 79% |
Also drops: material «Shard of the First Forge» — 2%; material «Arc Spark» — 8%.
Materials to everyone, no rolling: Chitin 1–2.
Ossirian the Scaleless
Boss 3 of 3, level 60, final boss. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Sand Armor, Sandstorm.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Sand Hilt of the Scaleless | Epic | Main hand | Sword | 226 | 82% |
| Ring (Ossirian the Scaleless) | Epic | Ring | — | 226 | 81% |
| Cloth Leggings | Epic | Legs | Cloth | 226 | 81% |
| Dagger (Ossirian the Scaleless) | Epic | Main hand | Dagger | 226 | 81% |
| Qwaraji Vulnerability Crystal | Epic | Neck | — | 226 | 80% |
Also drops: material «Shard of the First Forge» — 5%; material «Arc Spark» — 8%; material «Storm Heart» — 3%.
Enemies between bosses
Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.
| Enemy | Per wave | Type | Materials per fight (everyone) |
|---|---|---|---|
| Silithid Swarm | 1 | Insect | Chitin 1 |
| Anubisath Guardian | 1–3 | Construct or golem | Thorium Ore 1–2 |
| Qwaraji Warrior | 2–3 | Insect | Chitin 1 |
Read next
All dungeons, raids and world bosses
32 locations by level: 23 dungeons, 6 raids, 3 world bosses and 166 bosses — group size and final bosses.
Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Loot atlas: what drops where
All 662 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.