Ruins of An-Kevash: how to beat

ReferenceBuilt from the game’s data

Raid, levels 60, bosses: 3. How to beat every boss and the waves between them: hits by turn, roles, average damage.

A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Ruins of An-Kevash page.

In short

  • Raid · levels 60 · bosses: 3
  • Party: 5 heroes — tank, healer, 3 damage dealers.
  • Recommended item level: 220, on heroic — 232. It is advice only: enemies don’t change.
  • Heroic: bosses get ×1.05 damage and ×1 Health over normal (each on its own page); the whole-party hit ×1.3.
  • Bosses with a whole-party hit: 2 of 3. Every boss has its own page: abilities, turn-by-turn rhythm, roles.

Waves between bosses

  • Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
  • Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
  • A wave only hits the tank: the biggest takes up to 17% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
EnemyTypePer waveHealth of one (normal / heroic)Damage to the tank per turn (normal / heroic)
Silithid SwarmInsect112,600 / 25,2003% (up to 6%) / 5% (up to 12%)
Anubisath GuardianConstruct1–312,600 / 25,2006% (up to 13%) / 12% (up to 25%)
Qwaraji WarriorInsect2–312,600 / 25,20011% (up to 17%) / 22% (up to 33%)

Bosses in order

1. Kavramma, the Swarm Queen

Level 60. In detail — Kavramma, the Swarm Queen: how to beat.

  • “Sand Mantle” — a whole-party hit on boss turns 3, 6, 9…: up to 885 each (heroic — up to 1,200). A warning shows on the portrait the turn before.
  • The tank loses 57% of their Health per turn on average (heroic 60%), the others 13%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Mandibles”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

2. Burum, Ancient Guardian of the Sands

Level 60. In detail — Burum, Ancient Guardian of the Sands: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 50% of their Health per turn on average (heroic 53%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

3. Ossirian the Scaleless

Level 60, final boss. In detail — Ossirian the Scaleless: how to beat.

  • “Sandstorm” — a whole-party hit on boss turns 3, 6, 9…: up to 885 each (heroic — up to 1,200). A warning shows on the portrait the turn before.
  • The tank loses 51% of their Health per turn on average (heroic 54%), the others 13%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

General rules

How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.

Read next