Upper Cindermount Spire: how to beat

ReferenceBuilt from the game’s data

Dungeon, levels 55–60, bosses: 6. How to beat every boss and the waves between them: hits by turn, roles, average damage.

A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Upper Cindermount Spire page.

In short

  • Dungeon · levels 55–60 · bosses: 6
  • Party: 3 heroes — tank, healer, damage dealer.
  • Dungeons have no item level advice: gear of your own level is enough (the place is levels 55–60, the boss is level 55).
  • Bosses with a whole-party hit: 2 of 6. Every boss has its own page: abilities, turn-by-turn rhythm, roles.

Waves between bosses

  • Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
  • Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
  • A wave only hits the tank: the biggest takes up to 8% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
EnemyTypePer waveHealth of oneDamage to the tank per turn
Crimson Claw Orc CultistsHumanoid1–33,012–3,7804% (up to 7%)
Stone Spire OgresHumanoid1–33,012–3,7805% (up to 8%)
DragonspawnDragonkin1–33,012–3,7804% (up to 8%)

Bosses in order

1. Pyromancer Lothar, Cinderweaver

Level 55. In detail — Pyromancer Lothar, Cinderweaver: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 26% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

2. Fury of Cindermount (Arena of Trials)

Level 56. In detail — Fury of Cindermount (Arena of Trials): how to beat.

  • “Searing Breath” — a whole-party hit on boss turns 3, 6, 9…: up to 612 each. A warning shows on the portrait the turn before.
  • The tank loses 30% of their Health per turn on average, the others 8%: heal the tank every turn.
  • Summons adds (“Endless Wave”) — damage dealers kill them first.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

3. Underworld Beast, Clawed Terror

Level 57. In detail — Underworld Beast, Clawed Terror: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 25% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Wounds (“Fiery Bite”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

4. Rexar Darkword, Cult Warlock

Level 58. In detail — Rexar Darkword, Cult Warlock: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 29% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Summon Creeping Rot”) — damage dealers kill them first.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

5. Warlord Drakkisar, Cult Commander

Level 59. In detail — Warlord Drakkisar, Cult Commander: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 28% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

6. Dragon-Guardian of the Crimson Clutch, Flameborn

Level 60, final boss. In detail — Dragon-Guardian of the Crimson Clutch, Flameborn: how to beat.

  • “Flame Torrent” — a whole-party hit on boss turns 3, 6, 9…: up to 698 each. A warning shows on the portrait the turn before.
  • The tank loses 23% of their Health per turn on average, the others 9%: heal the tank every turn.
  • Boss Health: phases at 20%, enrage below 20% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

General rules

How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.

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