Upper Cindermount Spire: how to beat
Dungeon, levels 55–60, bosses: 6. How to beat every boss and the waves between them: hits by turn, roles, average damage.
A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Upper Cindermount Spire page.
In short
- Dungeon · levels 55–60 · bosses: 6
- Party: 3 heroes — tank, healer, damage dealer.
- Dungeons have no item level advice: gear of your own level is enough (the place is levels 55–60, the boss is level 55).
- Bosses with a whole-party hit: 2 of 6. Every boss has its own page: abilities, turn-by-turn rhythm, roles.
Waves between bosses
- Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
- Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
- A wave only hits the tank: the biggest takes up to 8% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
| Enemy | Type | Per wave | Health of one | Damage to the tank per turn |
|---|---|---|---|---|
| Crimson Claw Orc Cultists | Humanoid | 1–3 | 3,012–3,780 | 4% (up to 7%) |
| Stone Spire Ogres | Humanoid | 1–3 | 3,012–3,780 | 5% (up to 8%) |
| Dragonspawn | Dragonkin | 1–3 | 3,012–3,780 | 4% (up to 8%) |
Bosses in order
1. Pyromancer Lothar, Cinderweaver
Level 55. In detail — Pyromancer Lothar, Cinderweaver: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 26% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
2. Fury of Cindermount (Arena of Trials)
Level 56. In detail — Fury of Cindermount (Arena of Trials): how to beat.
- “Searing Breath” — a whole-party hit on boss turns 3, 6, 9…: up to 612 each. A warning shows on the portrait the turn before.
- The tank loses 30% of their Health per turn on average, the others 8%: heal the tank every turn.
- Summons adds (“Endless Wave”) — damage dealers kill them first.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
3. Underworld Beast, Clawed Terror
Level 57. In detail — Underworld Beast, Clawed Terror: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 25% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Wounds (“Fiery Bite”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
4. Rexar Darkword, Cult Warlock
Level 58. In detail — Rexar Darkword, Cult Warlock: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 29% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Summons adds (“Summon Creeping Rot”) — damage dealers kill them first.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
5. Warlord Drakkisar, Cult Commander
Level 59. In detail — Warlord Drakkisar, Cult Commander: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 28% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
6. Dragon-Guardian of the Crimson Clutch, Flameborn
Level 60, final boss. In detail — Dragon-Guardian of the Crimson Clutch, Flameborn: how to beat.
- “Flame Torrent” — a whole-party hit on boss turns 3, 6, 9…: up to 698 each. A warning shows on the portrait the turn before.
- The tank loses 23% of their Health per turn on average, the others 9%: heal the tank every turn.
- Boss Health: phases at 20%, enrage below 20% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
General rules
How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.
Read next
How to beat: level 60 bosses
Guides to level 60 dungeons, raids and world bosses: hits by turn, normal and heroic damage, phases, when to taunt and when to heal.
Upper Cindermount Spire
Dungeon, levels 55–60, 3 heroes, 6 bosses: abilities, loot and drop chances of every boss.
Pyromancer Lothar, Cinderweaver: how to beat
Dungeon “Upper Cindermount Spire”, boss 1 of 6 · level 55. Abilities and damage, turn-by-turn rhythm, phases, what the tank, healer and damage dealers do.
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