Uldaman — Halls of the Creators: how to beat
Uldaman — Halls of the Creators: dungeon, level 40–49, 2 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.
A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Uldaman — Halls of the Creators page.
In short
- Dungeon, levels 40–49, bosses: 2. Party — 3 heroes: tank, healer, damage dealer.
- Modes: Heroic (at level 60), Normal (at the place’s level, 40–49), Keystone +10 (Mythic+, at level 60).
- Cold — 2 of 2 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
- Normal mode has no cold, no test strikes and no “no tank — through shields” rule.
Bosses in order
1. Revelosh the Excavator
Level 40. In detail — Revelosh the Excavator: how to beat.
- 2 phases: “The Dig” → “It's All Mine”; 6 cards.
- “Draught from the Dig” cold: every enemy turn, everyone through shields — heroic 1,040, keystone +10 860 to each before Hardiness. No cold in normal mode.
- “Pickaxe off the Shoulder” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: stun (“Hammer on the Helmet”); summon with a task (“Dug Up a Helper”); opening: more damage to the boss (“Examining a Find”); boss empower (“It's All Mine”).
2. Stone Keeper Archedus
Level 49, final boss. In detail — Stone Keeper Archedus: how to beat.
- 2 phases: “By the Blueprint” → “The Spring Snapped”; 7 cards.
- “A Workshop Without Fire” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “Stone Palm” test strike — on boss turns 7 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Wakes the Apprentices”); charge (“The Floor Shakes”); discard (“Slipped Out of Your Hands”); opening: more damage to the boss (“Wound Down”); boss empower (“The Spring Snapped”).
General rules
How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.
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Uldaman — Halls of the Creators
Uldaman — Halls of the Creators: dungeon, levels 40–49, 3 heroes, 2 bosses — abilities, loot and drop chances of every boss.
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Revelosh the Excavator — dungeon “Uldaman — Halls of the Creators”, level 40. The deck: phases, turn cycle, damage and healing by mode, cold, test strike,…
Boss mechanics: charges, cold, test strikes, card schools
Every boss deck mechanic: what each card does, how it shows in combat and how to answer. Schools, cold, test strikes, enrage, healer cards — and who has what.