Uldaman — Halls of the Creators: how to beat

Uldaman — Halls of the Creators: dungeon, level 40–49, 2 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.

ReferenceBuilt from the game’s data
Loot referenceItem atlasWhat drops whereOpen the atlas

A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Uldaman — Halls of the Creators page.

In short

  • Dungeon, levels 40–49, bosses: 2. Party — 3 heroes: tank, healer, damage dealer.
  • Modes: Heroic (at level 60), Normal (at the place’s level, 40–49), Keystone +10 (Mythic+, at level 60).
  • Cold — 2 of 2 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
  • Normal mode has no cold, no test strikes and no “no tank — through shields” rule.

Bosses in order

1. Revelosh the Excavator

Level 40. In detail — Revelosh the Excavator: how to beat.

  • 2 phases: “The Dig” → “It's All Mine”; 6 cards.
  • “Draught from the Dig” cold: every enemy turn, everyone through shields — heroic 1,040, keystone +10 860 to each before Hardiness. No cold in normal mode.
  • “Pickaxe off the Shoulder” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: stun (“Hammer on the Helmet”); summon with a task (“Dug Up a Helper”); opening: more damage to the boss (“Examining a Find”); boss empower (“It's All Mine”).

2. Stone Keeper Archedus

Level 49, final boss. In detail — Stone Keeper Archedus: how to beat.

  • 2 phases: “By the Blueprint” → “The Spring Snapped”; 7 cards.
  • “A Workshop Without Fire” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
  • “Stone Palm” test strike — on boss turns 7 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: summon with a task (“Wakes the Apprentices”); charge (“The Floor Shakes”); discard (“Slipped Out of Your Hands”); opening: more damage to the boss (“Wound Down”); boss empower (“The Spring Snapped”).

General rules

How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.

Read next