Crimsonwing Lair: how to beat

ReferenceBuilt from the game’s data

Raid, levels 60, bosses: 6. How to beat every boss and the waves between them: hits by turn, roles, average damage.

A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Crimsonwing Lair page.

In short

  • Raid · levels 60 · bosses: 6
  • Party: 5 heroes — tank, healer, 3 damage dealers.
  • Recommended item level: 220, on heroic — 232. It is advice only: enemies don’t change.
  • Heroic: bosses get ×1.05–1.26 damage and ×1 Health over normal (each on its own page); the whole-party hit ×1.3.
  • Bosses with a whole-party hit: 1 of 6. Every boss has its own page: abilities, turn-by-turn rhythm, roles.

Waves between bosses

  • Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
  • Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
  • A wave only hits the tank: the biggest takes up to 17% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
EnemyTypePer waveHealth of one (normal / heroic)Damage to the tank per turn (normal / heroic)
Blood DraconidDragonkin2–312,600 / 25,2009% (up to 16%) / 17% (up to 32%)
Blackwing TechnicianHumanoid1–312,600 / 25,2007% (up to 15%) / 13% (up to 30%)
Enslaved WhelpDragonkin1–312,600 / 25,20011% (up to 17%) / 23% (up to 35%)

Bosses in order

1. The Rift, Voidwing

Level 60. In detail — The Rift, Voidwing: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 42% of their Health per turn on average (heroic 44%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

2. Wujin, Voice of Creeping Rot

Level 60. In detail — Wujin, Voice of Creeping Rot: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 56% of their Health per turn on average (heroic 59%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Burning Contagion”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

3. Platedwing, Brood Commander

Level 60. In detail — Platedwing, Brood Commander: how to beat.

  • “Wing Buffet” — a whole-party hit on boss turns 3, 6, 9…: up to 885 each (heroic — up to 1,200). A warning shows on the portrait the turn before.
  • The tank loses 43% of their Health per turn on average (heroic 46%), the others 13%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

4. The Scaled Trio: Firewing, Froststing, and Shadowtail

Level 60. In detail — The Scaled Trio: Firewing, Froststing, and Shadowtail: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 50% of their Health per turn on average (heroic 53%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

5. Spellwing, Technodraconologist

Level 60. In detail — Spellwing, Technodraconologist: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 56% of their Health per turn on average (heroic 59%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Unbreakable Scales”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

6. Chromatus, Stitched of Five Bloods

Level 60, final boss. In detail — Chromatus, Stitched of Five Bloods: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 42% of their Health per turn on average (heroic 44%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

General rules

How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.

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