High Inquisitor Morayne: how to beat
High Inquisitor Morayne — dungeon “Crimson Sanctuary — Armory and Cathedral”, level 45. The deck: phases, turn cycle, damage and healing by mode, cold, test…
Dungeon Crimson Sanctuary — Armory and Cathedral, final boss, level 45.
The boss plays its own deck: every turn it plays the next line of its phase’s cycle, with no randomness. Learn the cycle and you know what is coming. The numbers on this page are the same as in the card tooltip in combat: before Hardiness and Defender’s Stance. Mechanics in detail — Boss mechanics.
In short
- Modes: Heroic (at level 60), Normal (at the place’s level, 34–45), Keystone +10 (Mythic+, at level 60).
- 2 phases, 8 cards in the deck. Schools: 🌑 Darkness 4, 🔥 Fire 3, ⚔ Physical 1.
- “Cold Cathedral” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “By the List” test strike — on boss turns 8 and 15: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- The heaviest hit is “By the List”: heroic 7,000, keystone +10 8,000.
Phases and turn cycle
The phase changes with the boss’s Health. In each phase the boss goes round its own cycle: at the end it starts again. The boss’s next turn shows on its portrait.
1. “The Sermon” — from the start of the fight
Down to 30% Health: novices, the list every 5 turns.
| Cycle step | What the boss plays |
|---|---|
| 1 | ⚔ Abbot's Staff |
| 2 | ⚔ Abbot's Staff + 🔥 You're Not on the List |
| 3 | 🔥 Novices + ⚔ Abbot's Staff |
| 4 | 🌑 Reads the List |
| 5 | ⚔ Abbot's Staff + 🔥 You're Not on the List |
2. “Where Is My Name” — below 30% Health
Below 30%: open until the fight ends, hits everyone every turn.
On entering the phase the boss plays at once: 🌑 Did Not Find Himself on the List.
| Cycle step | What the boss plays |
|---|---|
| 1 | ⚔ Abbot's Staff + 🔥 Where Is My Name? |
| 2 | 🔥 You're Not on the List + 🔥 Where Is My Name? |
| 3 | 🌑 Reads the List |
| 4 | ⚔ Abbot's Staff + 🔥 Where Is My Name? |
The “By the List” test strike is not part of the cycle: the boss announces it on its turns 7 and 14 and hits on turns 8 and 15.
Cards and numbers
The number is what a hit takes before Hardiness (through shields — from Health only), how much the boss heals itself, the shield it puts up, a minion’s Health. A dash means the card is not in that mode or has no number. Keystone: +10 numbers; hits are the same from +7 to +9 and weaker per level below +7.
| Card | What it does | Heroic | Normal | Keystone +10 | How to answer |
|---|---|---|---|---|---|
| 🌑 By the List · Darkness, test strike | A test strike on whoever holds the boss’s attention (usually the tank). The boss announces it on its own, outside the cycle, and hits on its 8th and 15th turn; one turn before, there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves before the hit — it is 40% weaker. Not in normal mode. Through shields. | 7,000 · with a defensive card 4,200 | — | 8,000 · with a defensive card 4,800 | Test strike, one turn of warning. The tank plays a defensive card, the healer tops him up in advance. |
| ⚔ Abbot's Staff · Physical, hit | A hit on whoever holds the boss’s attention (usually the tank). | 2,468 | 735 | 4,305 | A plain hit. |
| 🔥 You're Not on the List · Fire, hit | A hit on the most wounded. | 1,410 | 420 | 2,460 | At the most wounded. Keep everyone above half. |
| 🌑 Reads the List · Darkness, charge | A charge: in 2 turns it hits everyone, the number is for each. Take 6% of the boss’s Health during the countdown and the charge breaks. Once broken, the boss plays “Lost His Place”. Shields hold half, ignores 50% of Hardiness. | 1,058 | 210 | 1,230 | Reads for 2 turns. Take 6% of his Health and he loses his place. Too late: half through shields at everyone. |
| 🌑 Lost His Place · Darkness, opening: more damage to the boss | The boss is open: damage to it ×1.3 for 2 turns. | — | — | — | Lost his line: +30% damage to him for 1 party turn. |
| 🔥 Novices · Fire, summon with a task | Summons “Novice” ×2. While it lives, it heals the boss every turn. | Health 1,300 · hits 118 · heals the boss 1,080 per turn | Health 130 · hits 35 · heals the boss 110 per turn | Health 2,280 · hits 205 · heals the boss 1,900 per turn | Each heals him for 1,080 (heroic) / 110 (normal) / 1,900 (keystone +10) per turn. Remove them at once. |
| 🌑 Did Not Find Himself on the List · Darkness, opening: more damage to the boss | The boss is open: damage to it ×1.25 for 99 turns. | — | — | — | Open: +25% damage to him until the fight ends. |
| 🔥 Where Is My Name? · Fire, hit on everyone | A hit on everyone: the number is for each. Shields hold half. | 423 | 84 | 492 | Every turn at everyone half through shields. Party healing, and finish him. |
“Cold Cathedral” cold
All the firewood goes to the furnace below. Nothing is left for upstairs.
- Heroic: 440 to each per enemy turn, before Hardiness.
- Keystone +10: 360 to each per enemy turn, before Hardiness.
- Hits every fighter in the party through shields; Hardiness reduces it — better gear takes less.
- The answer is healing every turn: shields do not stop cold. Healer cards do it best — they heal Health only.
- No cold in normal mode.
Test strike
- “By the List” — on boss turns 8 and 15, through shields, on whoever holds the boss’s attention (usually the tank). On heroic, while the party’s tank is alive, it goes to the tank. Not in normal mode.
- Heroic: 7,000 before Hardiness; 4,200 if the target answered with a defensive card.
- Keystone +10: 8,000 before Hardiness; 4,800 if the target answered with a defensive card.
- One turn before the hit there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves: a self-shield, damage reduction or “cannot be killed”. A card someone else plays on the target does not count.
Enrage
- Heroic: from party turn 40, every boss turn is 4% stronger, and it stacks.
- Normal: as before — if the fight drags on past its expected length, the boss hits harder every turn.
- Keystone +10: as before — if the fight drags on past its expected length, the boss hits harder every turn.
Roles
Tank
- The “By the List” test strike lands on the boss’s 8th and 15th turn (heroic and keystone +10). One turn before, play a defensive card on yourself — a self-shield, damage reduction or “cannot be killed”: the hit becomes 40% weaker. Keep such a card in hand for those turns.
- Shields do not stop this hit: the healer tops up your Health before it.
- “Abbot's Staff” hits you. Keep Taunt on rhythm: while the boss hits the tank, the rest stay whole. The heaviest is “Abbot's Staff” (“The Sermon” phase, cycle step 1).
- Do not fall: on heroic, mythic and in keystones, without a living tank the boss’s hits on its focus go through shields. A resident can be the tank too.
Healer
- “Cold Cathedral” cold hits everyone through shields every enemy turn: heroic — 440, keystone +10 — 360 to each before Hardiness. Heal everyone every turn; healer cards do it best — they heal Health only.
- “Reads the List” and “Where Is My Name?” hit everyone. Before such turns, get everyone above half Health; they all go half through shields: shields hold half, the rest hits Health.
- “You're Not on the List” (the most wounded) hits past the tank. Watch everyone, not just the tank.
Damage dealers
- “Novice” heals the boss every turn — kill it first.
- “Lost His Place” and “Did Not Find Himself on the List”: the boss is open and takes more damage — save your strong cards for that turn.
- “Reads the List” can be broken: take 6% of the boss’s Health during the countdown and there is no hit.
- Do not drag it out: heroic — enrage from turn 40.
The heaviest hits
- “By the List” — test strike, through shields.
- “Abbot's Staff” — on the tank; “The Sermon” phase, cycle step 1.
- “You're Not on the List” — on the most wounded; “The Sermon” phase, cycle step 2.
Loot
All of the boss’s loot with rough drop chances is in the item atlas; rules and items by boss are on the Crimson Sanctuary — Armory and Cathedral page.
Previous boss — Weaponsmith Horot.
All bosses of the place — Crimson Sanctuary — Armory and Cathedral. Rules of a fight against a boss with a deck — How to beat: every boss.
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