Molten Core: how to beat

ReferenceBuilt from the game’s data

Raid, levels 60, bosses: 9. How to beat every boss and the waves between them: hits by turn, roles, average damage.

A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Molten Core page.

In short

  • Raid · levels 60 · bosses: 9
  • Party: 5 heroes — tank, healer, 3 damage dealers.
  • Recommended item level: 220, on heroic — 232. It is advice only: enemies don’t change.
  • Heroic: bosses get ×1.05–1.26 damage and ×1 Health over normal (each on its own page); the whole-party hit ×1.3.
  • Bosses with a whole-party hit: 1 of 9. Every boss has its own page: abilities, turn-by-turn rhythm, roles.

Waves between bosses

  • Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
  • Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
  • A wave only hits the tank: the biggest takes up to 17% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
EnemyTypePer waveHealth of one (normal / heroic)Damage to the tank per turn (normal / heroic)
Blackstone HammererHumanoid2–312,600 / 25,2008% (up to 16%) / 16% (up to 32%)
Fiery MinionElemental1–312,600 / 25,2006% (up to 13%) / 12% (up to 25%)
Lava HoundBeast1–312,600 / 25,20011% (up to 17%) / 22% (up to 33%)

Bosses in order

1. Lucifron, Flame Overseer

Level 60. In detail — Lucifron, Flame Overseer: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 50% of their Health per turn on average (heroic 53%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

2. Magmadar, Lava Beast

Level 60. In detail — Magmadar, Lava Beast: how to beat.

  • “Fiery Breath” — a whole-party hit on boss turns 3, 6, 9…: up to 885 each (heroic — up to 1,200). A warning shows on the portrait the turn before.
  • The tank loses 25% of their Health per turn on average (heroic 27%), the others 13%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

3. Gehennas, Herald of Ash

Level 60. In detail — Gehennas, Herald of Ash: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 42% of their Health per turn on average (heroic 44%), the others are barely touched: heal the tank every turn.
  • Summons adds (“Summon Ash Hounds”) — damage dealers kill them first.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

4. Garr, Lord of Embers

Level 60. In detail — Garr, Lord of Embers: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 50% of their Health per turn on average (heroic 52%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

5. Baron Geddon, Doom-Bringer

Level 60. In detail — Baron Geddon, Doom-Bringer: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 31% of their Health per turn on average (heroic 37%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Wounds (“Ignite Mana”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

6. Shazzrah, the Flame Whisperer

Level 60. In detail — Shazzrah, the Flame Whisperer: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 40% of their Health per turn on average (heroic 42%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

7. Twins of the Caldera: Elder Magmus and Garm

Level 60. In detail — Twins of the Caldera: Elder Magmus and Garm: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 21% of their Health per turn on average (heroic 27%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

8. Golemagg, the Blackstone Smith

Level 60. In detail — Golemagg, the Blackstone Smith: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 42% of their Health per turn on average (heroic 44%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

9. Ragnamor, Lord of Fire

Level 60, final boss. In detail — Ragnamor, Lord of Fire: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 52% of their Health per turn on average (heroic 55%), the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

General rules

How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.

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