Lion's Stronghold Dungeons: how to beat
Lion's Stronghold Dungeons: dungeon, level 22–28, 6 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.
A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Lion's Stronghold Dungeons page.
In short
- Dungeon, levels 22–28, bosses: 6. Party — 3 heroes: tank, healer, damage dealer.
- Modes: Heroic (at level 60), Normal (at the place’s level, 22–28), Keystone +10 (Mythic+, at level 60).
- Cold — 6 of 6 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
- Normal mode has no cold, no test strikes and no “no tank — through shields” rule.
Bosses in order
1. Targorr the Terrible
Level 22. In detail — Targorr the Terrible: how to beat.
- 2 phases: “Cell Three” → “Sulking”; 5 cards.
- “Damp Corner” cold: every enemy turn, everyone through shields — heroic 1,040, keystone +10 860 to each before Hardiness. No cold in normal mode.
- “Into the Corner” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: hit that cuts healing (“Heavy Fist”); stun (“Barked”); opening: more damage to the boss (“Sat on the Bunk”); boss empower (“Sulking”).
2. Kam Sunderstrike
Level 23. In detail — Kam Sunderstrike: how to beat.
- 2 phases: “Digging” → “Almost Through”; 5 cards.
- “Draught from the Tunnel” cold: every enemy turn, everyone through shields — heroic 740, keystone +10 620 to each before Hardiness. No cold in normal mode.
- “Don't Get in My Way” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: card freeze (“Sand in the Eyes”); hit on everyone (“The Tunnel Caved In”); boss empower (“Almost Through”).
3. Hamhock Bloodletter
Level 24. In detail — Hamhock Bloodletter: how to beat.
- 2 phases: “Order” → “Riot in the Block”; 6 cards.
- “The Cells Are Unheated” cold: every enemy turn, everyone through shields — heroic 720, keystone +10 600 to each before Hardiness. No cold in normal mode.
- “Hands Behind Your Back” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: swallows a fighter (“Into the Cell!”); charge (“Roll Call”); opening: more damage to the boss (“Dozed Off on Duty”); boss empower (“Riot in the Block”).
4. Gromval the Igniter
Level 26. In detail — Gromval the Igniter: how to beat.
- 2 phases: “Got a Light” → “The Whole Corridor”; 6 cards.
- “The Draught Puts It Out” cold: every enemy turn, everyone through shields — heroic 1,060, keystone +10 880 to each before Hardiness. No cold in normal mode.
- “Got a Light?” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: mark (“Match Down the Collar”); damage over time (“Smoke in the Corridor”); opening: more damage to the boss (“Lighting Up”); boss empower (“The Whole Corridor”).
5. Wild Hogmin the Butcher
Level 27. In detail — Wild Hogmin the Butcher: how to beat.
- 2 phases: “Taking Turns” → “No List”; 5 cards.
- “Chopping Block in the Draught” cold: every enemy turn, everyone through shields — heroic 820, keystone +10 680 to each before Hardiness. No cold in normal mode.
- “Head Down” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: charge (“Next!”); opening: more damage to the boss (“Looking for the List”); boss empower (“No List”).
6. Mad Basil Thred
Level 28, final boss. In detail — Mad Basil Thred: how to beat.
- 2 phases: “Quiet” → “Riot”; 8 cards.
- “Office Window” cold: every enemy turn, everyone through shields — heroic 740, keystone +10 620 to each before Hardiness. No cold in normal mode.
- “Totals Are In” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Opened the Cells”); discard (“Written Off”); charge (“Counted Everyone”); opening: more damage to the boss (“Checking the Numbers”); boss empower (“Nobody's Numbers Add Up”); hit on everyone (“Riot”).
General rules
How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.
Read next
How to beat: every dungeon, raid and world boss
A guide to each of the 166 bosses: deck, phases and turn cycle, damage, healing and shields by mode, cold, test strike, tips for tank, healer and DPS.
Lion's Stronghold Dungeons
Lion's Stronghold Dungeons: dungeon, levels 22–28, 3 heroes, 6 bosses — abilities, loot and drop chances of every boss.
Targorr the Terrible: how to beat
Targorr the Terrible — dungeon “Lion's Stronghold Dungeons”, level 22. The deck: phases, turn cycle, damage and healing by mode, cold, test strike, role tips.
Boss mechanics: charges, cold, test strikes, card schools
Every boss deck mechanic: what each card does, how it shows in combat and how to answer. Schools, cold, test strikes, enrage, healer cards — and who has what.