Lower Spire of Cindermount: how to beat
Lower Spire of Cindermount: dungeon, level 48–57, 7 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.
A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Lower Spire of Cindermount page.
In short
- Dungeon, levels 48–57, bosses: 7. Party — 3 heroes: tank, healer, damage dealer.
- Modes: Heroic (at level 60), Normal (at the place’s level, 48–57), Keystone +10 (Mythic+, at level 60).
- Cold — 7 of 7 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
- Normal mode has no cold, no test strikes and no “no tank — through shields” rule.
Bosses in order
1. Razortooth, Lead Beastmaster
Level 48. In detail — Razortooth, Lead Beastmaster: how to beat.
- 2 phases: “The Hunt” → “Hounds”; 7 cards.
- “Hides Don't Keep You Warm” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “Point-Blank Spear” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: stun (“Trap”); charge (“Whistled”); opening: more damage to the boss (“Skinning”); summon with a task (“Hunting Hounds”); boss empower (“Valuable Hide”).
2. Pack Leader Bloodfang
Level 50. In detail — Pack Leader Bloodfang: how to beat.
- 2 phases: “Round-Up” → “The Last One”; 7 cards.
- “Empty Den” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “Grip” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: card freeze (“Heavy Stare”); charge (“Licking His Wounds”, “Howl”); opening: more damage to the boss (“Distracted”); summon with a task (“She-Wolf”).
3. Bonegnawer, the Carrion Feeder
Level 51. In detail — Bonegnawer, the Carrion Feeder: how to beat.
- 2 phases: “Waiting” → “Profit”; 7 cards.
- “A Shop Without a Door” cold: every enemy turn, everyone through shields — heroic 720, keystone +10 600 to each before Hardiness. No cold in normal mode.
- “On the Hook” test strike — on boss turns 7 and 15: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: chain hit (“Knives”); hit on everyone (“Smell of Carrion”); opening: more damage to the boss (“Haggling with Himself”); boss empower (“Profit”).
4. Chromatius, Dragonspawn
Level 52. In detail — Chromatius, Dragonspawn: how to beat.
- 2 phases: “Weaving” → “Second Clutch”; 7 cards.
- “Cold Blood” cold: every enemy turn, everyone through shields — heroic 1,160, keystone +10 960 to each before Hardiness. No cold in normal mode.
- “Stinger Under the Ribs” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: stacking damage over time (“Venomous Spit”); summon with a task (“Masonry”); hit on everyone (“Hatched”); opening: more damage to the boss (“Shedding Skin”); boss empower (“Second Clutch”).
5. Cindereater, Minion of Fire
Level 54. In detail — Cindereater, Minion of Fire: how to beat.
- 2 phases: “The Shift” → “Took It On Himself”; 7 cards.
- “Coal That Isn't Theirs” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “Sack of Coal” test strike — on boss turns 7 and 15: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Crew, Over Here”); card freeze (“Dust in the Eyes”); charge (“Heave!”); opening: more damage to the boss (“Sat on a Sack”); boss empower (“Took It On Himself”).
6. Drakiry, Keeper of the Clutch
Level 56. In detail — Drakiry, Keeper of the Clutch: how to beat.
- 2 phases: “On Watch” → “An Egg Is Missing”; 7 cards.
- “The Eggs Are Cooling” cold: every enemy turn, everyone through shields — heroic 840, keystone +10 700 to each before Hardiness. No cold in normal mode.
- “Cudgel off the Shoulder” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Watchdog”); timed shield (“Shell”); hit on everyone (“The Shell Burst”); opening: more damage to the boss (“Counting the Eggs”); boss empower (“An Egg Is Missing”).
7. Chieftain of the Black Clan, Garr Bloodfall
Level 57, final boss. In detail — Chieftain of the Black Clan, Garr Bloodfall: how to beat.
- 2 phases: “Trade” → “Time to Pay”; 9 cards.
- “Heat on Credit” cold: every enemy turn, everyone through shields — heroic 400, keystone +10 340 to each before Hardiness. No cold in normal mode.
- “Last Warning” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: stacking damage over time (“Interest Accrues”); summon with a task (“Market Guards”); swallows a fighter (“Into the Debtors' Pit”); charge (“Flipped the Counter”); opening: more damage to the boss (“Biting the Coin”); boss empower (“Time to Pay”).
General rules
How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.
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