Lower Spire of Cindermount: how to beat

Lower Spire of Cindermount: dungeon, level 48–57, 7 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.

ReferenceBuilt from the game’s data
Loot referenceItem atlasWhat drops whereOpen the atlas

A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Lower Spire of Cindermount page.

In short

  • Dungeon, levels 48–57, bosses: 7. Party — 3 heroes: tank, healer, damage dealer.
  • Modes: Heroic (at level 60), Normal (at the place’s level, 48–57), Keystone +10 (Mythic+, at level 60).
  • Cold — 7 of 7 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
  • Normal mode has no cold, no test strikes and no “no tank — through shields” rule.

Bosses in order

1. Razortooth, Lead Beastmaster

Level 48. In detail — Razortooth, Lead Beastmaster: how to beat.

  • 2 phases: “The Hunt” → “Hounds”; 7 cards.
  • “Hides Don't Keep You Warm” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
  • “Point-Blank Spear” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: stun (“Trap”); charge (“Whistled”); opening: more damage to the boss (“Skinning”); summon with a task (“Hunting Hounds”); boss empower (“Valuable Hide”).

2. Pack Leader Bloodfang

Level 50. In detail — Pack Leader Bloodfang: how to beat.

  • 2 phases: “Round-Up” → “The Last One”; 7 cards.
  • “Empty Den” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
  • “Grip” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: card freeze (“Heavy Stare”); charge (“Licking His Wounds”, “Howl”); opening: more damage to the boss (“Distracted”); summon with a task (“She-Wolf”).

3. Bonegnawer, the Carrion Feeder

Level 51. In detail — Bonegnawer, the Carrion Feeder: how to beat.

  • 2 phases: “Waiting” → “Profit”; 7 cards.
  • “A Shop Without a Door” cold: every enemy turn, everyone through shields — heroic 720, keystone +10 600 to each before Hardiness. No cold in normal mode.
  • “On the Hook” test strike — on boss turns 7 and 15: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: chain hit (“Knives”); hit on everyone (“Smell of Carrion”); opening: more damage to the boss (“Haggling with Himself”); boss empower (“Profit”).

4. Chromatius, Dragonspawn

Level 52. In detail — Chromatius, Dragonspawn: how to beat.

  • 2 phases: “Weaving” → “Second Clutch”; 7 cards.
  • “Cold Blood” cold: every enemy turn, everyone through shields — heroic 1,160, keystone +10 960 to each before Hardiness. No cold in normal mode.
  • “Stinger Under the Ribs” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: stacking damage over time (“Venomous Spit”); summon with a task (“Masonry”); hit on everyone (“Hatched”); opening: more damage to the boss (“Shedding Skin”); boss empower (“Second Clutch”).

5. Cindereater, Minion of Fire

Level 54. In detail — Cindereater, Minion of Fire: how to beat.

  • 2 phases: “The Shift” → “Took It On Himself”; 7 cards.
  • “Coal That Isn't Theirs” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
  • “Sack of Coal” test strike — on boss turns 7 and 15: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: summon with a task (“Crew, Over Here”); card freeze (“Dust in the Eyes”); charge (“Heave!”); opening: more damage to the boss (“Sat on a Sack”); boss empower (“Took It On Himself”).

6. Drakiry, Keeper of the Clutch

Level 56. In detail — Drakiry, Keeper of the Clutch: how to beat.

  • 2 phases: “On Watch” → “An Egg Is Missing”; 7 cards.
  • “The Eggs Are Cooling” cold: every enemy turn, everyone through shields — heroic 840, keystone +10 700 to each before Hardiness. No cold in normal mode.
  • “Cudgel off the Shoulder” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: summon with a task (“Watchdog”); timed shield (“Shell”); hit on everyone (“The Shell Burst”); opening: more damage to the boss (“Counting the Eggs”); boss empower (“An Egg Is Missing”).

7. Chieftain of the Black Clan, Garr Bloodfall

Level 57, final boss. In detail — Chieftain of the Black Clan, Garr Bloodfall: how to beat.

  • 2 phases: “Trade” → “Time to Pay”; 9 cards.
  • “Heat on Credit” cold: every enemy turn, everyone through shields — heroic 400, keystone +10 340 to each before Hardiness. No cold in normal mode.
  • “Last Warning” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: stacking damage over time (“Interest Accrues”); summon with a task (“Market Guards”); swallows a fighter (“Into the Debtors' Pit”); charge (“Flipped the Counter”); opening: more damage to the boss (“Biting the Coin”); boss empower (“Time to Pay”).

General rules

How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.

Read next