Scaleweaver and Hazzas Crimsonwing: how to beat

Scaleweaver and Hazzas Crimsonwing — dungeon “The Lost Temple of the Seven Stars”, level 54. The deck: phases, turn cycle, damage and healing by mode, cold,…

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Dungeon The Lost Temple of the Seven Stars, boss 4 of 6, level 54.

The boss plays its own deck: every turn it plays the next line of its phase’s cycle, with no randomness. Learn the cycle and you know what is coming. The numbers on this page are the same as in the card tooltip in combat: before Hardiness and Defender’s Stance. Mechanics in detail — Boss mechanics.

In short

  • Modes: Heroic (at level 60), Normal (at the place’s level, 50–56), Keystone +10 (Mythic+, at level 60).
  • 2 phases, 6 cards in the deck. Schools: 🌑 Darkness 3, ⚔ Physical 2, 🩸 Blood 1.
  • “The Ink Froze” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
  • “How Is It Spelt?” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • The heaviest hit is “How Is It Spelt?”: heroic 7,000, keystone +10 8,000.

Phases and turn cycle

The phase changes with the boss’s Health. In each phase the boss goes round its own cycle: at the end it starts again. The boss’s next turn shows on its portrait.

1. “The Page” — from the start of the fight

Down to 40%: crosses out every 3 turns.

Cycle stepWhat the boss plays
1⚔ Book Hit
2⚔ Book Hit + 🌑 Crossed Out
3⚔ Book Hit
4🌑 Reads Aloud
5⚔ Book Hit + 🌑 Crossed Out
6⚔ Blot

2. “New Page” — below 40% Health

Below 40%: angrier, crosses out every 2 turns.

On entering the phase the boss plays at once: 🩸 New Page.

Cycle stepWhat the boss plays
1⚔ Book Hit + 🌑 Crossed Out
2🌑 Reads Aloud
3⚔ Book Hit + 🌑 Crossed Out
4⚔ Blot

The “How Is It Spelt?” test strike is not part of the cycle: the boss announces it on its turns 8 and 16 and hits on turns 9 and 17.

Cards and numbers

The number is what a hit takes before Hardiness (through shields — from Health only), how much the boss heals itself, the shield it puts up, a minion’s Health. A dash means the card is not in that mode or has no number. Keystone: +10 numbers; hits are the same from +7 to +9 and weaker per level below +7.

CardWhat it doesHeroicNormalKeystone +10How to answer
🌑 How Is It Spelt? · Darkness, test strikeA test strike on whoever holds the boss’s attention (usually the tank). The boss announces it on its own, outside the cycle, and hits on its 9th and 17th turn; one turn before, there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves before the hit — it is 40% weaker. Not in normal mode. Through shields.7,000 · with a defensive card 4,200—8,000 · with a defensive card 4,800Test strike, one turn of warning. The tank plays a defensive card, the healer tops him up in advance.
⚔ Book Hit · Physical, hitA hit on whoever holds the boss’s attention (usually the tank).2,3509004,100A plain hit.
🌑 Crossed Out · Darkness, burns a card and healsBurns 1 card(s) of a damage dealer or the healer (past the tank) and heals itself.heals 1,700heals 350heals 6,360Crosses out a card from the target's hand and heals himself for 1,700 (heroic) / 350 (normal) / 6,360 (keystone +10). Do not hoard cards.
🌑 Reads Aloud · Darkness, chargeA charge: in 1 turn it hits everyone, the number is for each. Shields hold half, ignores 50% of Hardiness.846216984One turn of warning. Raise everyone's Health.
⚔ Blot · Physical, opening: more damage to the bossThe boss is open: damage to it ×1.3 for 2 turns.———Blotting the page: +30% damage for 1 party turn.
🩸 New Page · Blood, boss empowerThe boss’s hits ×1.15 until the fight ends.———Stronger by 15% until the fight ends.

“The Ink Froze” cold

He breathes on the quill, writes one name and breathes again.

  • Heroic: 440 to each per enemy turn, before Hardiness.
  • Keystone +10: 360 to each per enemy turn, before Hardiness.
  • Hits every fighter in the party through shields; Hardiness reduces it — better gear takes less.
  • The answer is healing every turn: shields do not stop cold. Healer cards do it best — they heal Health only.
  • No cold in normal mode.

Test strike

  • “How Is It Spelt?” — on boss turns 9 and 17, through shields, on whoever holds the boss’s attention (usually the tank). On heroic, while the party’s tank is alive, it goes to the tank. Not in normal mode.
  • Heroic: 7,000 before Hardiness; 4,200 if the target answered with a defensive card.
  • Keystone +10: 8,000 before Hardiness; 4,800 if the target answered with a defensive card.
  • One turn before the hit there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves: a self-shield, damage reduction or “cannot be killed”. A card someone else plays on the target does not count.

Enrage

  • Heroic: from party turn 40, every boss turn is 4% stronger, and it stacks.
  • Normal: as before — if the fight drags on past its expected length, the boss hits harder every turn.
  • Keystone +10: as before — if the fight drags on past its expected length, the boss hits harder every turn.

Roles

Tank

  • The “How Is It Spelt?” test strike lands on the boss’s 9th and 17th turn (heroic and keystone +10). One turn before, play a defensive card on yourself — a self-shield, damage reduction or “cannot be killed”: the hit becomes 40% weaker. Keep such a card in hand for those turns.
  • Shields do not stop this hit: the healer tops up your Health before it.
  • “Book Hit” hits you. Keep Taunt on rhythm: while the boss hits the tank, the rest stay whole. The heaviest is “Book Hit” (“The Page” phase, cycle step 1).
  • Do not fall: on heroic, mythic and in keystones, without a living tank the boss’s hits on its focus go through shields. A resident can be the tank too.

Healer

  • “The Ink Froze” cold hits everyone through shields every enemy turn: heroic — 440, keystone +10 — 360 to each before Hardiness. Heal everyone every turn; healer cards do it best — they heal Health only.
  • “Reads Aloud” hits everyone. Before that turn, get everyone above half Health; it goes half through shields: shields hold half, the rest hits Health.
  • “New Page”: the boss hits harder — keep crystals and heals in reserve for those turns.

Damage dealers

  • “Blot”: the boss is open and takes more damage — save your strong cards for that turn.
  • “Crossed Out”: the boss heals itself — keep the pace up.
  • “Crossed Out” hits your cards and crystals: do not hoard everything for one turn.
  • Do not drag it out: heroic — enrage from turn 40.

The heaviest hits

  • “How Is It Spelt?” — test strike, through shields.
  • “Book Hit” — on the tank; “The Page” phase, cycle step 1.
  • “Reads Aloud” — on everyone, half through shields, ignores 50% of Hardiness; “The Page” phase, cycle step 4.

Loot

All of the boss’s loot with rough drop chances is in the item atlas; rules and items by boss are on the The Lost Temple of the Seven Stars page.

Previous boss — Jammal'an the Prophet and Ogom the Wretched. Next boss — Spirit of Eranikus, Fallen Dreamkeeper.

All bosses of the place — The Lost Temple of the Seven Stars. Rules of a fight against a boss with a deck — How to beat: every boss.

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