Howling Caverns: how to beat
Howling Caverns: dungeon, level 15–21, 6 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.
A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Howling Caverns page.
In short
- Dungeon, levels 15–21, bosses: 6. Party — 3 heroes: tank, healer, damage dealer.
- Modes: Heroic (at level 60), Normal (at the place’s level, 15–21), Keystone +10 (Mythic+, at level 60).
- Cold — 6 of 6 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
- Normal mode has no cold, no test strikes and no “no tank — through shields” rule.
Bosses in order
1. Anacra the Slithering
Level 15. In detail — Anacra the Slithering: how to beat.
- 2 phases: “The Lesson” → “Stern Voice”; 6 cards.
- “Aired Out” cold: every enemy turn, everyone through shields — heroic 880, keystone +10 740 to each before Hardiness. No cold in normal mode.
- “Out of the Classroom” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: card freeze (“Quiet!”); charge (“Dictation”); opening: more damage to the boss (“Lost the Words”); boss empower (“Stern Voice”).
2. Lady Serpenta
Level 16. In detail — Lady Serpenta: how to beat.
- 2 phases: “First Cup” → “Another Little Cup”; 5 cards.
- “The Tea Went Cold” cold: every enemy turn, everyone through shields — heroic 960, keystone +10 800 to each before Hardiness. No cold in normal mode.
- “Drink Up” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: stacking damage over time (“Brew”); charge (“Brewed Herself a Cup”); opening: more damage to the boss (“Spilled”).
3. Cobrahn the Scaled
Level 17. In detail — Cobrahn the Scaled: how to beat.
- 2 phases: “Calling” → “Gone Hoarse”; 5 cards.
- “Draught from the Door” cold: every enemy turn, everyone through shields — heroic 600, keystone +10 500 to each before Hardiness. No cold in normal mode.
- “Son, Come Here” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: mark (“Calls by Name”); charge (“Shouts at Everyone at Once”); opening: more damage to the boss (“Lost His Voice”).
4. Fangor the Scaled
Level 19. In detail — Fangor the Scaled: how to beat.
- 2 phases: “Planting” → “Who Trampled the Flowerbed”; 5 cards.
- “Ground Frost” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “Don't Trample” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Saplings”); boss empower (“Who Trampled the Flowerbed”).
5. Naralex the Sleeping Seer
Level 20. In detail — Naralex the Sleeping Seer: how to beat.
- 3 phases: “Dozing” → “Tossing and Turning” → “Got Up”; 5 cards.
- “The Stove Burnt Out” cold: every enemy turn, everyone through shields — heroic 1,200, keystone +10 1,000 to each before Hardiness. No cold in normal mode.
- “I Told You” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: hit on everyone (“Muttering”); charge (“Keep It Down!”); boss empower (“Got Up”).
6. Mutanus the Devourer
Level 21, final boss. In detail — Mutanus the Devourer: how to beat.
- 2 phases: “Listening” → “Speaking”; 7 cards.
- “Damp and Chilly” cold: every enemy turn, everyone through shields — heroic 600, keystone +10 500 to each before Hardiness. No cold in normal mode.
- “It's You, Isn't It” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: swallows a fighter (“Took You to Listen”); card freeze (“Repeating”); charge (“All the Voices at Once”); damage over time (“Whispers to Everyone”); boss empower (“Started Talking”).
General rules
How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.
Read next
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A guide to each of the 166 bosses: deck, phases and turn cycle, damage, healing and shields by mode, cold, test strike, tips for tank, healer and DPS.
Howling Caverns
Howling Caverns: dungeon, levels 15–21, 3 heroes, 6 bosses — abilities, loot and drop chances of every boss.
Anacra the Slithering: how to beat
Anacra the Slithering — dungeon “Howling Caverns”, level 15. The deck: phases, turn cycle, damage and healing by mode, cold, test strike, role tips.
Boss mechanics: charges, cold, test strikes, card schools
Every boss deck mechanic: what each card does, how it shows in combat and how to answer. Schools, cold, test strikes, enrage, healer cards — and who has what.