Blackforge Depths: how to beat

ReferenceBuilt from the game’s data

Dungeon, levels 52–60, bosses: 16. How to beat every boss and the waves between them: hits by turn, roles, average damage.

A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Blackforge Depths page.

In short

  • Dungeon · levels 52–60 · bosses: 16
  • Party: 3 heroes — tank, healer, damage dealer.
  • Dungeons have no item level advice: gear of your own level is enough (the place is levels 52–60, the boss is level 52).
  • Bosses with a whole-party hit: 3 of 16. Every boss has its own page: abilities, turn-by-turn rhythm, roles.

Waves between bosses

  • Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
  • Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
  • A wave only hits the tank: the biggest takes up to 9% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
EnemyTypePer waveHealth of oneDamage to the tank per turn
Outcast Smith KalbranHumanoid1–32,628–3,7806% (up to 9%)
Blackforge PyromageHumanoid1–32,628–3,7804% (up to 8%)
Bronze Sentry GolemConstruct1–32,628–3,7805% (up to 8%)
Rabid Lava HoundBeast1–32,628–3,7806% (up to 9%)

Bosses in order

1. Rokkor, Shard of the Deep

Level 52. In detail — Rokkor, Shard of the Deep: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 31% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

2. Bael'gar the Flame Maw

Level 53. In detail — Bael'gar the Flame Maw: how to beat.

  • “Party Strike” — a whole-party hit on boss turns 3, 6, 9…: up to 546 each. A warning shows on the portrait the turn before.
  • The tank loses 31% of their Health per turn on average, the others 7%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

3. Houndmaster Grebmar

Level 53. In detail — Houndmaster Grebmar: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 32% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Summon Minions”) — damage dealers kill them first.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

4. High Interrogator Gerstahn

Level 54. In detail — High Interrogator Gerstahn: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 33% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

5. Pyromancer Loregrain

Level 54. In detail — Pyromancer Loregrain: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 30% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 30% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

6. Ring of Law: Arena Champion

Level 55. In detail — Ring of Law: Arena Champion: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 31% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

7. Lord Incendius, the Living Brazier

Level 55. In detail — Lord Incendius, the Living Brazier: how to beat.

  • “Party Strike” — a whole-party hit on boss turns 3, 6, 9…: up to 590 each. A warning shows on the portrait the turn before.
  • The tank loses 33% of their Health per turn on average, the others 8%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

8. Fineous Darkvire, Lord Architect

Level 56. In detail — Fineous Darkvire, Lord Architect: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 23% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

9. Warder Stilgiss and Verrigrath

Level 56. In detail — Warder Stilgiss and Verrigrath: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 35% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

10. Ribbly Screwspigot, the Tipsy Smuggler

Level 57. In detail — Ribbly Screwspigot, the Tipsy Smuggler: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Summon Minions”) — damage dealers kill them first.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

11. Hurley Blackbreath, Brewery Thunderbrew

Level 57. In detail — Hurley Blackbreath, Brewery Thunderbrew: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 33% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

12. Phalanx, Bronze Colossus

Level 58. In detail — Phalanx, Bronze Colossus: how to beat.

  • “Party Strike” — a whole-party hit on boss turns 3, 6, 9…: up to 656 each. A warning shows on the portrait the turn before.
  • The tank loses 36% of their Health per turn on average, the others 8%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

13. Golem Lord Argelmach

Level 58. In detail — Golem Lord Argelmach: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 19% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

14. Magmus, Lava Gatekeeper of the Throne

Level 59. In detail — Magmus, Lava Gatekeeper of the Throne: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 30% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Summon Minions”) — damage dealers kill them first.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

15. General Angerforge, Warmaster of the Black Forge

Level 59. In detail — General Angerforge, Warmaster of the Black Forge: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 35% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 40% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

16. Emperor Dagran Firebeard and Princess Moira

Level 60, final boss. In detail — Emperor Dagran Firebeard and Princess Moira: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 20% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

General rules

How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.

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