Blackforge Depths: how to beat
Dungeon, levels 52–60, bosses: 16. How to beat every boss and the waves between them: hits by turn, roles, average damage.
A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Blackforge Depths page.
In short
- Dungeon · levels 52–60 · bosses: 16
- Party: 3 heroes — tank, healer, damage dealer.
- Dungeons have no item level advice: gear of your own level is enough (the place is levels 52–60, the boss is level 52).
- Bosses with a whole-party hit: 3 of 16. Every boss has its own page: abilities, turn-by-turn rhythm, roles.
Waves between bosses
- Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
- Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
- A wave only hits the tank: the biggest takes up to 9% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
| Enemy | Type | Per wave | Health of one | Damage to the tank per turn |
|---|---|---|---|---|
| Outcast Smith Kalbran | Humanoid | 1–3 | 2,628–3,780 | 6% (up to 9%) |
| Blackforge Pyromage | Humanoid | 1–3 | 2,628–3,780 | 4% (up to 8%) |
| Bronze Sentry Golem | Construct | 1–3 | 2,628–3,780 | 5% (up to 8%) |
| Rabid Lava Hound | Beast | 1–3 | 2,628–3,780 | 6% (up to 9%) |
Bosses in order
1. Rokkor, Shard of the Deep
Level 52. In detail — Rokkor, Shard of the Deep: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 31% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
2. Bael'gar the Flame Maw
Level 53. In detail — Bael'gar the Flame Maw: how to beat.
- “Party Strike” — a whole-party hit on boss turns 3, 6, 9…: up to 546 each. A warning shows on the portrait the turn before.
- The tank loses 31% of their Health per turn on average, the others 7%: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
3. Houndmaster Grebmar
Level 53. In detail — Houndmaster Grebmar: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 32% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Summons adds (“Summon Minions”) — damage dealers kill them first.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
4. High Interrogator Gerstahn
Level 54. In detail — High Interrogator Gerstahn: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 33% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
5. Pyromancer Loregrain
Level 54. In detail — Pyromancer Loregrain: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 30% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 30% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
6. Ring of Law: Arena Champion
Level 55. In detail — Ring of Law: Arena Champion: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 31% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
7. Lord Incendius, the Living Brazier
Level 55. In detail — Lord Incendius, the Living Brazier: how to beat.
- “Party Strike” — a whole-party hit on boss turns 3, 6, 9…: up to 590 each. A warning shows on the portrait the turn before.
- The tank loses 33% of their Health per turn on average, the others 8%: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
8. Fineous Darkvire, Lord Architect
Level 56. In detail — Fineous Darkvire, Lord Architect: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 23% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
9. Warder Stilgiss and Verrigrath
Level 56. In detail — Warder Stilgiss and Verrigrath: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 35% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
10. Ribbly Screwspigot, the Tipsy Smuggler
Level 57. In detail — Ribbly Screwspigot, the Tipsy Smuggler: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Summons adds (“Summon Minions”) — damage dealers kill them first.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
11. Hurley Blackbreath, Brewery Thunderbrew
Level 57. In detail — Hurley Blackbreath, Brewery Thunderbrew: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 33% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
12. Phalanx, Bronze Colossus
Level 58. In detail — Phalanx, Bronze Colossus: how to beat.
- “Party Strike” — a whole-party hit on boss turns 3, 6, 9…: up to 656 each. A warning shows on the portrait the turn before.
- The tank loses 36% of their Health per turn on average, the others 8%: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
13. Golem Lord Argelmach
Level 58. In detail — Golem Lord Argelmach: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 19% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
14. Magmus, Lava Gatekeeper of the Throne
Level 59. In detail — Magmus, Lava Gatekeeper of the Throne: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 30% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Summons adds (“Summon Minions”) — damage dealers kill them first.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
15. General Angerforge, Warmaster of the Black Forge
Level 59. In detail — General Angerforge, Warmaster of the Black Forge: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 35% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 40% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
16. Emperor Dagran Firebeard and Princess Moira
Level 60, final boss. In detail — Emperor Dagran Firebeard and Princess Moira: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 20% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
General rules
How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.
Read next
How to beat: level 60 bosses
Guides to level 60 dungeons, raids and world bosses: hits by turn, normal and heroic damage, phases, when to taunt and when to heal.
Blackforge Depths
Dungeon, levels 52–60, 3 heroes, 16 bosses: abilities, loot and drop chances of every boss.
Rokkor, Shard of the Deep: how to beat
Dungeon “Blackforge Depths”, boss 1 of 16 · level 52. Abilities and damage, turn-by-turn rhythm, phases, what the tank, healer and damage dealers do.
Upper Cindermount Spire: how to beat
Dungeon, levels 55–60, bosses: 6. How to beat every boss and the waves between them: hits by turn, roles, average damage.