Ashen Executioner Dogrin (Graveyard Wing): how to beat

Ashen Executioner Dogrin (Graveyard Wing) — dungeon “Scarlet Monastery — Graveyard and Library”, level 28. The deck: phases, turn cycle, damage and healing…

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Dungeon Scarlet Monastery — Graveyard and Library, boss 1 of 4, level 28.

The boss plays its own deck: every turn it plays the next line of its phase’s cycle, with no randomness. Learn the cycle and you know what is coming. The numbers on this page are the same as in the card tooltip in combat: before Hardiness and Defender’s Stance. Mechanics in detail — Boss mechanics.

In short

  • Modes: Heroic (at level 60), Normal (at the place’s level, 28–38), Keystone +10 (Mythic+, at level 60).
  • 2 phases, 6 cards in the deck. Schools: 🔥 Fire 3, ⚔ Physical 3.
  • “The Furnace at the Far End” cold: every enemy turn, everyone through shields — heroic 880, keystone +10 740 to each before Hardiness. No cold in normal mode.
  • “Shovel to the Back” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • The heaviest hit is “Shovel to the Back”: heroic 7,000, keystone +10 8,000.

Phases and turn cycle

The phase changes with the boss’s Health. In each phase the boss goes round its own cycle: at the end it starts again. The boss’s next turn shows on its portrait.

1. “The Shift” — from the start of the fight

Down to 40% Health.

Cycle stepWhat the boss plays
1⚔ Poker
2⚔ Poker + 🔥 Into the Furnace!
3⚔ Poker + 🔥 Furnace Heat
4⚔ Poker
5⚔ Went for Coal

2. “Stoked Up” — below 40% Health

Below 40%: into the furnace more often.

On entering the phase the boss plays at once: 🔥 Stoked Up.

Cycle stepWhat the boss plays
1⚔ Poker + 🔥 Into the Furnace!
2⚔ Poker + 🔥 Furnace Heat
3⚔ Went for Coal
4⚔ Poker + 🔥 Into the Furnace!

The “Shovel to the Back” test strike is not part of the cycle: the boss announces it on its turns 7 and 15 and hits on turns 8 and 16.

Cards and numbers

The number is what a hit takes before Hardiness (through shields — from Health only), how much the boss heals itself, the shield it puts up, a minion’s Health. A dash means the card is not in that mode or has no number. Keystone: +10 numbers; hits are the same from +7 to +9 and weaker per level below +7.

CardWhat it doesHeroicNormalKeystone +10How to answer
⚔ Shovel to the Back · Physical, test strikeA test strike on whoever holds the boss’s attention (usually the tank). The boss announces it on its own, outside the cycle, and hits on its 8th and 16th turn; one turn before, there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves before the hit — it is 40% weaker. Not in normal mode. Through shields.7,000 · with a defensive card 4,200—8,000 · with a defensive card 4,800Test strike, one turn of warning. The tank plays a defensive card, the healer tops him up in advance.
⚔ Poker · Physical, hitA hit on whoever holds the boss’s attention (usually the tank).2,3504004,100A plain hit.
🔥 Into the Furnace! · Fire, swallows a fighterSwallows a damage dealer for 2 turns: they cannot act or be healed and take a hit through shields every turn. Take 5% of the boss’s Health and it spits them out sooner.235 per turn40 per turn410 per turnThe fighter spends 2 turns in the furnace: cannot act, cannot be healed, burns. Take 5% of the stoker's Health and pull him out sooner.
🔥 Furnace Heat · Fire, damage over timeDamage over time on everyone. The number is per turn, for 3 turns. A repeat refreshes it.141 per turn16 per turn164 per turnA burn on everyone. Party healing.
⚔ Went for Coal · Physical, opening: more damage to the bossThe boss is open: damage to it ×1.3 for 2 turns.———He turned away: +30% damage to him for 1 party turn. Big cards here.
🔥 Stoked Up · Fire, boss empowerThe boss’s hits ×1.15 until the fight ends.———Stronger by 15% until the fight ends.

“The Furnace at the Far End” cold

They burn plenty, but the warmth never reaches you.

  • Heroic: 880 to each per enemy turn, before Hardiness.
  • Keystone +10: 740 to each per enemy turn, before Hardiness.
  • Hits every fighter in the party through shields; Hardiness reduces it — better gear takes less.
  • The answer is healing every turn: shields do not stop cold. Healer cards do it best — they heal Health only.
  • No cold in normal mode.

Test strike

  • “Shovel to the Back” — on boss turns 8 and 16, through shields, on whoever holds the boss’s attention (usually the tank). On heroic, while the party’s tank is alive, it goes to the tank. Not in normal mode.
  • Heroic: 7,000 before Hardiness; 4,200 if the target answered with a defensive card.
  • Keystone +10: 8,000 before Hardiness; 4,800 if the target answered with a defensive card.
  • One turn before the hit there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves: a self-shield, damage reduction or “cannot be killed”. A card someone else plays on the target does not count.

Enrage

  • Heroic: from party turn 40, every boss turn is 4% stronger, and it stacks.
  • Normal: as before — if the fight drags on past its expected length, the boss hits harder every turn.
  • Keystone +10: as before — if the fight drags on past its expected length, the boss hits harder every turn.

Roles

Tank

  • The “Shovel to the Back” test strike lands on the boss’s 8th and 16th turn (heroic and keystone +10). One turn before, play a defensive card on yourself — a self-shield, damage reduction or “cannot be killed”: the hit becomes 40% weaker. Keep such a card in hand for those turns.
  • Shields do not stop this hit: the healer tops up your Health before it.
  • “Poker” hits you. Keep Taunt on rhythm: while the boss hits the tank, the rest stay whole. The heaviest is “Poker” (“The Shift” phase, cycle step 1).
  • Do not fall: on heroic, mythic and in keystones, without a living tank the boss’s hits on its focus go through shields. A resident can be the tank too.

Healer

  • “The Furnace at the Far End” cold hits everyone through shields every enemy turn: heroic — 880, keystone +10 — 740 to each before Hardiness. Heal everyone every turn; healer cards do it best — they heal Health only.
  • “Furnace Heat” hits everyone. Before that turn, get everyone above half Health and put up shields.
  • “Furnace Heat”: damage over time — outheal it; a cleanse helps.
  • “Stoked Up”: the boss hits harder — keep crystals and heals in reserve for those turns.

Damage dealers

  • “Went for Coal”: the boss is open and takes more damage — save your strong cards for that turn.
  • “Into the Furnace!”: damage dealers save the swallowed one — take the required share of the boss’s Health and it spits them out sooner.
  • Do not drag it out: heroic — enrage from turn 40.

The heaviest hits

  • “Shovel to the Back” — test strike, through shields.
  • “Poker” — on the tank; “The Shift” phase, cycle step 1.
  • “Into the Furnace!” — on a damage dealer; “The Shift” phase, cycle step 2.

Loot

All of the boss’s loot with rough drop chances is in the item atlas; rules and items by boss are on the Scarlet Monastery — Graveyard and Library page.

Next boss — Bone Reaper of the Misty Graveyard (Graveyard Wing).

All bosses of the place — Scarlet Monastery — Graveyard and Library. Rules of a fight against a boss with a deck — How to beat: every boss.

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