Jammal'an the Prophet and Ogom the Wretched: how to beat

Jammal'an the Prophet and Ogom the Wretched — dungeon “The Lost Temple of the Seven Stars”, level 52. The deck: phases, turn cycle, damage and healing by…

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Dungeon The Lost Temple of the Seven Stars, boss 3 of 6, level 52.

The boss plays its own deck: every turn it plays the next line of its phase’s cycle, with no randomness. Learn the cycle and you know what is coming. The numbers on this page are the same as in the card tooltip in combat: before Hardiness and Defender’s Stance. Mechanics in detail — Boss mechanics.

In short

  • Modes: Heroic (at level 60), Normal (at the place’s level, 50–56), Keystone +10 (Mythic+, at level 60).
  • 2 phases, 6 cards in the deck. Schools: ⚔ Physical 3, 🩸 Blood 2, 🌿 Nature 1.
  • “Not on Speaking Terms” cold: every enemy turn, everyone through shields — heroic 600, keystone +10 500 to each before Hardiness. No cold in normal mode.
  • “It's All Your Fault” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • The heaviest hit is “It's All Your Fault”: heroic 7,000, keystone +10 8,000.

Phases and turn cycle

The phase changes with the boss’s Health. In each phase the boss goes round its own cycle: at the end it starts again. The boss’s next turn shows on its portrait.

1. “The Pair” — from the start of the fight

From the start: the younger is near and heals; calls again every 6 turns.

On entering the phase the boss plays at once: 🌿 Younger, Over Here.

Cycle stepWhat the boss plays
1⚔ Club
2⚔ Club + 🩸 Old Grudge
3⚔ Club
4⚔ A Moment of Silence
5⚔ Club + 🩸 Old Grudge
6🌿 Younger, Over Here

2. “Remembered” — below 40% Health

Below 40%: angrier, the younger more often.

On entering the phase the boss plays at once: 🩸 Remembered.

Cycle stepWhat the boss plays
1⚔ Club + 🩸 Old Grudge
2⚔ Club
3🌿 Younger, Over Here
4⚔ A Moment of Silence

The “It's All Your Fault” test strike is not part of the cycle: the boss announces it on its turns 7 and 15 and hits on turns 8 and 16.

Cards and numbers

The number is what a hit takes before Hardiness (through shields — from Health only), how much the boss heals itself, the shield it puts up, a minion’s Health. A dash means the card is not in that mode or has no number. Keystone: +10 numbers; hits are the same from +7 to +9 and weaker per level below +7.

CardWhat it doesHeroicNormalKeystone +10How to answer
⚔ It's All Your Fault · Physical, test strikeA test strike on whoever holds the boss’s attention (usually the tank). The boss announces it on its own, outside the cycle, and hits on its 8th and 16th turn; one turn before, there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves before the hit — it is 40% weaker. Not in normal mode. Through shields.7,000 · with a defensive card 4,200—8,000 · with a defensive card 4,800Test strike, one turn of warning. The tank plays a defensive card, the healer tops him up in advance.
⚔ Club · Physical, hitA hit on whoever holds the boss’s attention (usually the tank).2,3509004,100A plain hit.
🩸 Old Grudge · Blood, hit and damage over timeA hit on whoever holds the boss’s attention (usually the tank), then damage over time for 3 turns.2,115 + 188 per turn810 + 72 per turn3,690 + 328 per turnA hit, and it burns the tank for 3 turns. Outheal it; a cleanse, if you have one, removes it.
🌿 Younger, Over Here · Nature, summon with a taskSummons “Little Brother”. While it lives, it heals the boss every turn.Health 2,920 · hits 118 · heals the boss 870 per turnHealth 1,210 · hits 45 · heals the boss 360 per turnHealth 22,380 · hits 205 · heals the boss 6,710 per turnThe younger heals the elder for 870 (heroic) / 360 (normal) / 6,710 (keystone +10) per turn. Kill him first.
⚔ A Moment of Silence · Physical, opening: more damage to the bossThe boss is open: damage to it ×1.3 for 2 turns.———Both turned away: +30% damage for 1 party turn.
🩸 Remembered · Blood, boss empowerThe boss’s hits ×1.15 until the fight ends.———Stronger by 15% until the fight ends.

“Not on Speaking Terms” cold

The younger one keeps the stove going. The elder freezes out of spite.

  • Heroic: 600 to each per enemy turn, before Hardiness.
  • Keystone +10: 500 to each per enemy turn, before Hardiness.
  • Hits every fighter in the party through shields; Hardiness reduces it — better gear takes less.
  • The answer is healing every turn: shields do not stop cold. Healer cards do it best — they heal Health only.
  • No cold in normal mode.

Test strike

  • “It's All Your Fault” — on boss turns 8 and 16, through shields, on whoever holds the boss’s attention (usually the tank). On heroic, while the party’s tank is alive, it goes to the tank. Not in normal mode.
  • Heroic: 7,000 before Hardiness; 4,200 if the target answered with a defensive card.
  • Keystone +10: 8,000 before Hardiness; 4,800 if the target answered with a defensive card.
  • One turn before the hit there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves: a self-shield, damage reduction or “cannot be killed”. A card someone else plays on the target does not count.

Enrage

  • Heroic: from party turn 40, every boss turn is 4% stronger, and it stacks.
  • Normal: as before — if the fight drags on past its expected length, the boss hits harder every turn.
  • Keystone +10: as before — if the fight drags on past its expected length, the boss hits harder every turn.

Roles

Tank

  • The “It's All Your Fault” test strike lands on the boss’s 8th and 16th turn (heroic and keystone +10). One turn before, play a defensive card on yourself — a self-shield, damage reduction or “cannot be killed”: the hit becomes 40% weaker. Keep such a card in hand for those turns.
  • Shields do not stop this hit: the healer tops up your Health before it.
  • “Club” and “Old Grudge” hit you. Keep Taunt on rhythm: while the boss hits the tank, the rest stay whole. The heaviest is “Club” (“The Pair” phase, cycle step 1).
  • Do not fall: on heroic, mythic and in keystones, without a living tank the boss’s hits on its focus go through shields. A resident can be the tank too.

Healer

  • “Not on Speaking Terms” cold hits everyone through shields every enemy turn: heroic — 600, keystone +10 — 500 to each before Hardiness. Heal everyone every turn; healer cards do it best — they heal Health only.
  • “Old Grudge”: damage over time — outheal it; a cleanse helps.
  • “Remembered”: the boss hits harder — keep crystals and heals in reserve for those turns.

Damage dealers

  • “Little Brother” heals the boss every turn — kill it first.
  • “A Moment of Silence”: the boss is open and takes more damage — save your strong cards for that turn.
  • Do not drag it out: heroic — enrage from turn 40.

The heaviest hits

  • “It's All Your Fault” — test strike, through shields.
  • “Club” — on the tank; “The Pair” phase, cycle step 1.
  • “Old Grudge” — on the tank; “The Pair” phase, cycle step 2.

Loot

All of the boss’s loot with rough drop chances is in the item atlas; rules and items by boss are on the The Lost Temple of the Seven Stars page.

Previous boss — Council of the Six Effigies. Next boss — Scaleweaver and Hazzas Crimsonwing.

All bosses of the place — The Lost Temple of the Seven Stars. Rules of a fight against a boss with a deck — How to beat: every boss.

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