The Lost City of Zul-Garud: how to beat
Raid, levels 60, bosses: 7. How to beat every boss and the waves between them: hits by turn, roles, average damage.
A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the The Lost City of Zul-Garud page.
In short
- Raid · levels 60 · bosses: 7
- Party: 5 heroes — tank, healer, 3 damage dealers.
- Recommended item level: 220, on heroic — 232. It is advice only: enemies don’t change.
- Heroic: bosses get ×1.05–1.26 damage and ×1 Health over normal (each on its own page); the whole-party hit ×1.3.
- Bosses with a whole-party hit: 0 of 7. Every boss has its own page: abilities, turn-by-turn rhythm, roles.
Waves between bosses
- Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
- Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
- A wave only hits the tank: the biggest takes up to 17% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
| Enemy | Type | Per wave | Health of one (normal / heroic) | Damage to the tank per turn (normal / heroic) |
|---|---|---|---|---|
| Blood Troll Berserker | Humanoid | 2–3 | 12,600 / 25,200 | 11% (up to 17%) / 22% (up to 33%) |
| Hakkari Voodoo Shaman | Humanoid | 1–3 | 12,600 / 25,200 | 7% (up to 14%) / 14% (up to 28%) |
| Beast God's Skeleton | Undead | 1–3 | 12,600 / 25,200 | 8% (up to 16%) / 16% (up to 32%) |
Bosses in order
1. Dzingara, Blood Priestess
Level 60. In detail — Dzingara, Blood Priestess: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 43% of their Health per turn on average (heroic 45%), the others are barely touched: heal the tank every turn.
- Summons adds (“Bat Swarm”) — damage dealers kill them first.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
2. Venassa, Voice of the Beast Gods
Level 60. In detail — Venassa, Voice of the Beast Gods: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 50% of their Health per turn on average (heroic 54%), the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Serpent Venom”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
3. Spider Beast God — Venornga
Level 60. In detail — Spider Beast God — Venornga: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 28% of their Health per turn on average (heroic 30%), the others are barely touched: heal the tank every turn.
- Summons adds (“Spiderling Brood”) — damage dealers kill them first.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
4. Tiger Beast-God — Shar-Kashsh
Level 60. In detail — Tiger Beast-God — Shar-Kashsh: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 42% of their Health per turn on average (heroic 53%), the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
5. Eagle Beast-God — Arakshi
Level 60. In detail — Eagle Beast-God — Arakshi: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 21% of their Health per turn on average (heroic 22%), the others are barely touched: heal the tank every turn.
- Summons adds (“Call of the Pack”) — damage dealers kill them first.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
6. Toad and Snake Beast-God — Swamp Gakhh
Level 60. In detail — Toad and Snake Beast-God — Swamp Gakhh: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 22% of their Health per turn on average (heroic 23%), the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
7. Hakkari, the Blood God
Level 60, final boss. In detail — Hakkari, the Blood God: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 50% of their Health per turn on average (heroic 53%), the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
General rules
How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.
Read next
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The Lost City of Zul-Garud
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