The Fiery Maw: how to beat
The Fiery Maw: dungeon, level 10–15, 4 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.
A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the The Fiery Maw page.
In short
- Dungeon, levels 10–15, bosses: 4. Party — 3 heroes: tank, healer, damage dealer.
- Modes: Heroic (at level 60), Normal (at the place’s level, 10–15), Keystone +10 (Mythic+, at level 60).
- Cold — 4 of 4 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
- Normal mode has no cold, no test strikes and no “no tank — through shields” rule.
Bosses in order
1. Oglut Flint
Level 10. In detail — Oglut Flint: how to beat.
- 2 phases: “At the Entrance” → “Offended”; 5 cards.
- “Draught from the Entrance” cold: every enemy turn, everyone through shields — heroic 1,040, keystone +10 860 to each before Hardiness. No cold in normal mode.
- “Get Out” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: charge (“Big Swing”); opening: more damage to the boss (“Catching Breath”); boss empower (“Offended”).
2. Taragmar the Ravenous
Level 12. In detail — Taragmar the Ravenous: how to beat.
- 2 phases: “Paying for Warmth” → “Give Me More”; 5 cards.
- “Warmth Not Paid For” cold: every enemy turn, everyone through shields — heroic 840, keystone +10 700 to each before Hardiness. No cold in normal mode.
- “For Last Time” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: question: give up a card (“Pay for the Warmth”); hit on everyone (“Give Me More”); boss empower (“Displeased”).
3. Jergosh the Invoker
Level 13. In detail — Jergosh the Invoker: how to beat.
- 2 phases: “The Service” → “Everyone to Me”; 5 cards.
- “Draught in the Ranks” cold: every enemy turn, everyone through shields — heroic 600, keystone +10 500 to each before Hardiness. No cold in normal mode.
- “I Said Quiet” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Novices, to Me”); damage over time (“Soot in the Eyes”); opening: more damage to the boss (“Coughing Fit”).
4. Bazzalan Bloodblade
Level 15, final boss. In detail — Bazzalan Bloodblade: how to beat.
- 2 phases: “Lid” → “Widened”; 8 cards.
- “Draught from the Crack” cold: every enemy turn, everyone through shields — heroic 740, keystone +10 620 to each before Hardiness. No cold in normal mode.
- “Firewood Is Pricey These Days” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: damage over time (“Slag Down the Collar”); timed shield (“Lid”); hit on everyone (“Exhaust Blast”, “Heat from the Crack”); charge (“Threw in More”); opening: more damage to the boss (“The Crack Widened”).
General rules
How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.
Read next
How to beat: every dungeon, raid and world boss
A guide to each of the 166 bosses: deck, phases and turn cycle, damage, healing and shields by mode, cold, test strike, tips for tank, healer and DPS.
The Fiery Maw
The Fiery Maw: dungeon, levels 10–15, 3 heroes, 4 bosses — abilities, loot and drop chances of every boss.
Oglut Flint: how to beat
Oglut Flint — dungeon “The Fiery Maw”, level 10. The deck: phases, turn cycle, damage and healing by mode, cold, test strike, role tips.
Boss mechanics: charges, cold, test strikes, card schools
Every boss deck mechanic: what each card does, how it shows in combat and how to answer. Schools, cold, test strikes, enrage, healer cards — and who has what.