The Fiery Maw: how to beat

The Fiery Maw: dungeon, level 10–15, 4 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.

ReferenceBuilt from the game’s data
Loot referenceItem atlasWhat drops whereOpen the atlas

A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the The Fiery Maw page.

In short

  • Dungeon, levels 10–15, bosses: 4. Party — 3 heroes: tank, healer, damage dealer.
  • Modes: Heroic (at level 60), Normal (at the place’s level, 10–15), Keystone +10 (Mythic+, at level 60).
  • Cold — 4 of 4 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
  • Normal mode has no cold, no test strikes and no “no tank — through shields” rule.

Bosses in order

1. Oglut Flint

Level 10. In detail — Oglut Flint: how to beat.

  • 2 phases: “At the Entrance” → “Offended”; 5 cards.
  • “Draught from the Entrance” cold: every enemy turn, everyone through shields — heroic 1,040, keystone +10 860 to each before Hardiness. No cold in normal mode.
  • “Get Out” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: charge (“Big Swing”); opening: more damage to the boss (“Catching Breath”); boss empower (“Offended”).

2. Taragmar the Ravenous

Level 12. In detail — Taragmar the Ravenous: how to beat.

  • 2 phases: “Paying for Warmth” → “Give Me More”; 5 cards.
  • “Warmth Not Paid For” cold: every enemy turn, everyone through shields — heroic 840, keystone +10 700 to each before Hardiness. No cold in normal mode.
  • “For Last Time” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: question: give up a card (“Pay for the Warmth”); hit on everyone (“Give Me More”); boss empower (“Displeased”).

3. Jergosh the Invoker

Level 13. In detail — Jergosh the Invoker: how to beat.

  • 2 phases: “The Service” → “Everyone to Me”; 5 cards.
  • “Draught in the Ranks” cold: every enemy turn, everyone through shields — heroic 600, keystone +10 500 to each before Hardiness. No cold in normal mode.
  • “I Said Quiet” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: summon with a task (“Novices, to Me”); damage over time (“Soot in the Eyes”); opening: more damage to the boss (“Coughing Fit”).

4. Bazzalan Bloodblade

Level 15, final boss. In detail — Bazzalan Bloodblade: how to beat.

  • 2 phases: “Lid” → “Widened”; 8 cards.
  • “Draught from the Crack” cold: every enemy turn, everyone through shields — heroic 740, keystone +10 620 to each before Hardiness. No cold in normal mode.
  • “Firewood Is Pricey These Days” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: damage over time (“Slag Down the Collar”); timed shield (“Lid”); hit on everyone (“Exhaust Blast”, “Heat from the Crack”); charge (“Threw in More”); opening: more damage to the boss (“The Crack Widened”).

General rules

How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.

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