School of Dark Magic: how to beat

ReferenceBuilt from the game’s data

Dungeon, levels 58–60, bosses: 12. How to beat every boss and the waves between them: hits by turn, roles, average damage.

A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the School of Dark Magic page.

In short

  • Dungeon · levels 58–60 · bosses: 12
  • Party: 3 heroes — tank, healer, damage dealer.
  • Dungeons have no item level advice: gear of your own level is enough (the place is levels 58–60, the boss is level 58).
  • Bosses with a whole-party hit: 2 of 12. Every boss has its own page: abilities, turn-by-turn rhythm, roles.

Waves between bosses

  • Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
  • Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
  • A wave only hits the tank: the biggest takes up to 10% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
EnemyTypePer waveHealth of oneDamage to the tank per turn
Undead Apprentice NeophyteHumanoid1–33,453–3,7804% (up to 8%)
Occultist AcolyteHumanoid1–33,453–3,7805% (up to 9%)
Skeletal StudentUndead1–33,453–3,7806% (up to 10%)
Shadowcast SorcererHumanoid1–33,453–3,7804% (up to 7%)
Dark SummonerHumanoid1–33,453–3,7806% (up to 9%)

Bosses in order

1. Kirtonos the Herald

Level 58. In detail — Kirtonos the Herald: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 33% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

2. Jandice of House Barov

Level 58. In detail — Jandice of House Barov: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 19% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Mirror Images”) — damage dealers kill them first.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

3. Bonegrinder

Level 58. In detail — Bonegrinder: how to beat.

  • “Earthquake” — a whole-party hit on boss turns 3, 6, 9…: up to 656 each. A warning shows on the portrait the turn before.
  • The tank loses 38% of their Health per turn on average, the others 8%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

4. Lord Alexei Barov

Level 59. In detail — Lord Alexei Barov: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 30% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Summon Crypt Servants”) — damage dealers kill them first.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

5. Lady Illucia Barov

Level 59. In detail — Lady Illucia Barov: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 30% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Wounds (“Dark Creeping Rot”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

6. Voronan the Executioner

Level 59. In detail — Voronan the Executioner: how to beat.

  • “Sweeping Strike” — a whole-party hit on boss turns 3, 6, 9…: up to 678 each. A warning shows on the portrait the turn before.
  • The tank loses 37% of their Health per turn on average, the others 9%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

7. Marduk Bloodsteel and Vectus

Level 59. In detail — Marduk Bloodsteel and Vectus: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

8. Doctor Theolen Bloodletter

Level 59. In detail — Doctor Theolen Bloodletter: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 26% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Raise Dead”) — damage dealers kill them first.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

9. Lorekeeper Polkelt

Level 59. In detail — Lorekeeper Polkelt: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

10. Ras Frostwhisper

Level 60. In detail — Ras Frostwhisper: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 20% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

11. Instructor Malicia

Level 60. In detail — Instructor Malicia: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 22% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

12. Darkmaster Gandling

Level 60, final boss. In detail — Darkmaster Gandling: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 20% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

General rules

How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.

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