School of Dark Magic: how to beat
Dungeon, levels 58–60, bosses: 12. How to beat every boss and the waves between them: hits by turn, roles, average damage.
A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the School of Dark Magic page.
In short
- Dungeon · levels 58–60 · bosses: 12
- Party: 3 heroes — tank, healer, damage dealer.
- Dungeons have no item level advice: gear of your own level is enough (the place is levels 58–60, the boss is level 58).
- Bosses with a whole-party hit: 2 of 12. Every boss has its own page: abilities, turn-by-turn rhythm, roles.
Waves between bosses
- Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
- Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
- A wave only hits the tank: the biggest takes up to 10% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
| Enemy | Type | Per wave | Health of one | Damage to the tank per turn |
|---|---|---|---|---|
| Undead Apprentice Neophyte | Humanoid | 1–3 | 3,453–3,780 | 4% (up to 8%) |
| Occultist Acolyte | Humanoid | 1–3 | 3,453–3,780 | 5% (up to 9%) |
| Skeletal Student | Undead | 1–3 | 3,453–3,780 | 6% (up to 10%) |
| Shadowcast Sorcerer | Humanoid | 1–3 | 3,453–3,780 | 4% (up to 7%) |
| Dark Summoner | Humanoid | 1–3 | 3,453–3,780 | 6% (up to 9%) |
Bosses in order
1. Kirtonos the Herald
Level 58. In detail — Kirtonos the Herald: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 33% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
2. Jandice of House Barov
Level 58. In detail — Jandice of House Barov: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 19% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Summons adds (“Mirror Images”) — damage dealers kill them first.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
3. Bonegrinder
Level 58. In detail — Bonegrinder: how to beat.
- “Earthquake” — a whole-party hit on boss turns 3, 6, 9…: up to 656 each. A warning shows on the portrait the turn before.
- The tank loses 38% of their Health per turn on average, the others 8%: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
4. Lord Alexei Barov
Level 59. In detail — Lord Alexei Barov: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 30% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Summons adds (“Summon Crypt Servants”) — damage dealers kill them first.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
5. Lady Illucia Barov
Level 59. In detail — Lady Illucia Barov: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 30% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Wounds (“Dark Creeping Rot”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
6. Voronan the Executioner
Level 59. In detail — Voronan the Executioner: how to beat.
- “Sweeping Strike” — a whole-party hit on boss turns 3, 6, 9…: up to 678 each. A warning shows on the portrait the turn before.
- The tank loses 37% of their Health per turn on average, the others 9%: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
7. Marduk Bloodsteel and Vectus
Level 59. In detail — Marduk Bloodsteel and Vectus: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
8. Doctor Theolen Bloodletter
Level 59. In detail — Doctor Theolen Bloodletter: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 26% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Summons adds (“Raise Dead”) — damage dealers kill them first.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
9. Lorekeeper Polkelt
Level 59. In detail — Lorekeeper Polkelt: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
10. Ras Frostwhisper
Level 60. In detail — Ras Frostwhisper: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 20% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 66% and 33% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
11. Instructor Malicia
Level 60. In detail — Instructor Malicia: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 22% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
12. Darkmaster Gandling
Level 60, final boss. In detail — Darkmaster Gandling: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 20% of their Health per turn on average, the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
General rules
How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.
Read next
How to beat: level 60 bosses
Guides to level 60 dungeons, raids and world bosses: hits by turn, normal and heroic damage, phases, when to taunt and when to heal.
School of Dark Magic
Dungeon, levels 58–60, 3 heroes, 12 bosses: abilities, loot and drop chances of every boss.
Kirtonos the Herald: how to beat
Dungeon “School of Dark Magic”, boss 1 of 12 · level 58. Abilities and damage, turn-by-turn rhythm, phases, what the tank, healer and damage dealers do.
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