Temple of An-Kevash: how to beat
Raid, levels 60, bosses: 7. How to beat every boss and the waves between them: hits by turn, roles, average damage.
A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Temple of An-Kevash page.
In short
- Raid · levels 60 · bosses: 7
- Party: 5 heroes — tank, healer, 3 damage dealers.
- Recommended item level: 220, on heroic — 232. It is advice only: enemies don’t change.
- Heroic: bosses get ×1.05 damage and ×1 Health over normal (each on its own page); the whole-party hit ×1.3.
- Bosses with a whole-party hit: 2 of 7. Every boss has its own page: abilities, turn-by-turn rhythm, roles.
Waves between bosses
- Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
- Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
- A wave only hits the tank: the biggest takes up to 17% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
| Enemy | Type | Per wave | Health of one (normal / heroic) | Damage to the tank per turn (normal / heroic) |
|---|---|---|---|---|
| Qwaraji Mantid | Insect | 2–3 | 12,600 / 25,200 | 11% (up to 17%) / 22% (up to 34%) |
| Larva of Madness | Other | 1–3 | 12,600 / 25,200 | 11% (up to 17%) / 23% (up to 35%) |
| Anubisath Guardian (Large) | Construct | 1–3 | 12,600 / 25,200 | 7% (up to 15%) / 13% (up to 30%) |
Bosses in order
1. Scarabor, the Beetle Tank
Level 60. In detail — Scarabor, the Beetle Tank: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 42% of their Health per turn on average (heroic 44%), the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
2. Void Guardian Trio
Level 60. In detail — Void Guardian Trio: how to beat.
- “Venomous Shroud” — a whole-party hit on boss turns 3, 6, 9…: up to 885 each (heroic — up to 1,200). A warning shows on the portrait the turn before.
- The tank loses 33% of their Health per turn on average (heroic 36%), the others 13%: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
3. Fankriss, Progenitor of the Swarm
Level 60. In detail — Fankriss, Progenitor of the Swarm: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 43% of their Health per turn on average (heroic 45%), the others are barely touched: heal the tank every turn.
- Summons adds (“Spawn Swarm”) — damage dealers kill them first.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
4. Vixna, the Mantis Priestess
Level 60. In detail — Vixna, the Mantis Priestess: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 50% of their Health per turn on average (heroic 53%), the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
5. The Twin Emperors: Vek'lor and Vek'thil
Level 60. In detail — The Twin Emperors: Vek'lor and Vek'thil: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 50% of their Health per turn on average (heroic 52%), the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
6. Uulak, Keeper of the Slumber
Level 60. In detail — Uulak, Keeper of the Slumber: how to beat.
- “Burrow” — a whole-party hit on boss turns 3, 6, 9…: up to 885 each (heroic — up to 1,200). A warning shows on the portrait the turn before.
- The tank loses 28% of their Health per turn on average (heroic 30%), the others 13%: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Taunt before boss turns 1, 4, 7…
7. K'thulz, Avatar of Madness
Level 60, final boss. In detail — K'thulz, Avatar of Madness: how to beat.
- Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
- The tank loses 42% of their Health per turn on average (heroic 44%), the others are barely touched: heal the tank every turn.
- Boss Health: phases at 50% — keep big cards for the end.
- Wounds (“Shadow Word: Silence”) are removed by a cleanse.
- Taunt before boss turns 1, 4, 7…
General rules
How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.
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