Needledell — Barrow of the Dead: how to beat
Needledell — Barrow of the Dead: dungeon, level 37–46, 4 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.
A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Needledell — Barrow of the Dead page.
In short
- Dungeon, levels 37–46, bosses: 4. Party — 3 heroes: tank, healer, damage dealer.
- Modes: Heroic (at level 60), Normal (at the place’s level, 37–46), Keystone +10 (Mythic+, at level 60).
- Cold — 4 of 4 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
- Normal mode has no cold, no test strikes and no “no tank — through shields” rule.
Bosses in order
1. Rot-Totemist Mordrek
Level 37. In detail — Rot-Totemist Mordrek: how to beat.
- 2 phases: “Marking” → “Remembered”; 6 cards.
- “Cold from the Bones” cold: every enemy turn, everyone through shields — heroic 720, keystone +10 600 to each before Hardiness. No cold in normal mode.
- “Staff to the Crown” test strike — on boss turns 8 and 15: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: mark (“Sign on the Forehead”); opening: more damage to the boss (“Forgot What He Was Doing”); summon with a task (“Bone Idol”); boss empower (“Remembered”).
2. Bonegrinder the Smasher, Altar Guardian
Level 40. In detail — Bonegrinder the Smasher, Altar Guardian: how to beat.
- 2 phases: “Grinding” → “Angry”; 6 cards.
- “Cold Mill” cold: every enemy turn, everyone through shields — heroic 720, keystone +10 600 to each before Hardiness. No cold in normal mode.
- “Sack off the Shoulder” test strike — on boss turns 7 and 15: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: hit that cuts healing (“Crushing Bones”); charge (“Grind Down”); opening: more damage to the boss (“Dusting Off His Hands”); hit on everyone (“Bone Dust”); boss empower (“Out of Sacks”).
3. Dark Priest of the Rotting Barrow — Necromancer Valgrim
Level 43. In detail — Dark Priest of the Rotting Barrow — Necromancer Valgrim: how to beat.
- 2 phases: “Cross-Check” → “Everyone in a Row”; 6 cards.
- “Damp Book” cold: every enemy turn, everyone through shields — heroic 820, keystone +10 680 to each before Hardiness. No cold in normal mode.
- “Ledger to the Head” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Raised the Forgotten”); damage over time (“Seal of Rot”); charge (“Rotten Wind”); opening: more damage to the boss (“No Strength Left”).
4. Bone Colossus — Aman'Toth, Lord of the Barrow
Level 46, final boss. In detail — Bone Colossus — Aman'Toth, Lord of the Barrow: how to beat.
- 2 phases: “Hungry” → “Iced Over”; 8 cards.
- “The Barrow Is Frozen” cold: every enemy turn, everyone through shields — heroic 380, keystone +10 320 to each before Hardiness. No cold in normal mode.
- “Full Weight” test strike — on boss turns 8 and 14: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Picks Up Bones”); card freeze (“Ice Whirlwind”); charge (“Stomped”); opening: more damage to the boss (“Bent Down for a Bone”); boss empower (“Iced Over”); hit on everyone (“Cold on Everyone”).
General rules
How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.
Read next
How to beat: every dungeon, raid and world boss
A guide to each of the 166 bosses: deck, phases and turn cycle, damage, healing and shields by mode, cold, test strike, tips for tank, healer and DPS.
Needledell — Barrow of the Dead
Needledell — Barrow of the Dead: dungeon, levels 37–46, 3 heroes, 4 bosses — abilities, loot and drop chances of every boss.
Rot-Totemist Mordrek: how to beat
Rot-Totemist Mordrek — dungeon “Needledell — Barrow of the Dead”, level 37. The deck: phases, turn cycle, damage and healing by mode, cold, test strike,…
Boss mechanics: charges, cold, test strikes, card schools
Every boss deck mechanic: what each card does, how it shows in combat and how to answer. Schools, cold, test strikes, enrage, healer cards — and who has what.