The Deadmines: how to beat
The Deadmines: dungeon, level 17–26, 5 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.
A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the The Deadmines page.
In short
- Dungeon, levels 17–26, bosses: 5. Party — 3 heroes: tank, healer, damage dealer.
- Modes: Heroic (at level 60), Normal (at the place’s level, 17–26), Keystone +10 (Mythic+, at level 60).
- Cold — 5 of 5 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
- Normal mode has no cold, no test strikes and no “no tank — through shields” rule.
Bosses in order
1. Rakk'zor the Hammerer
Level 17. In detail — Rakk'zor the Hammerer: how to beat.
- 2 phases: “The Shift” → “The Quota Went Up”; 5 cards.
- “Draught in the Mine Face” cold: every enemy turn, everyone through shields — heroic 1,060, keystone +10 880 to each before Hardiness. No cold in normal mode.
- “Who's Slacking Here” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: crystal penalty (“Idle Time Is Unpaid”); opening: more damage to the boss (“Went to Lunch”); boss empower (“The Quota Went Up”).
2. Gilnid the Smelter
Level 19. In detail — Gilnid the Smelter: how to beat.
- 2 phases: “Furnace Shift” → “Furnace at Full”; 6 cards.
- “Furnace on a Break” cold: every enemy turn, everyone through shields — heroic 1,000, keystone +10 840 to each before Hardiness. No cold in normal mode.
- “Testing It on You” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Casting”); hit on everyone (“The Ingots Stood Up”); damage over time (“Metal Splashes”); boss empower (“Furnace at Full”).
3. Mr. Hammer
Level 22. In detail — Mr. Hammer: how to beat.
- 3 phases: “Pickaxe” → “Shovel” → “Crowbar”; 6 cards.
- “Draught from the Drift” cold: every enemy turn, everyone through shields — heroic 760, keystone +10 640 to each before Hardiness. No cold in normal mode.
- “Move It” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: charge (“Crowbar”); hit on everyone (“Clouds of Dust”); opening: more damage to the boss (“Went for a Tool”).
4. Captain Rotsail
Level 24. In detail — Captain Rotsail: how to beat.
- 2 phases: “At the Desk” → “End of the Month”; 5 cards.
- “Unheated” cold: every enemy turn, everyone through shields — heroic 740, keystone +10 620 to each before Hardiness. No cold in normal mode.
- “Sign Here” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Guards”); crystal burn (“Interest”); boss empower (“End of the Month”).
5. Edwin Keenblade
Level 26, final boss. In detail — Edwin Keenblade: how to beat.
- 2 phases: “The Office” → “I'll Write It All Off”; 8 cards.
- “The Office Is Heated” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “Are You Going to Pay?” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Debtors”); guard: less damage to the boss (“Opened the Ledger”); charge (“Deduction”); discard (“Against the Debt”); boss empower (“I'll Write It All Off”); hit on everyone (“Everyone Owes”).
General rules
How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.
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