The Lost Temple of the Seven Stars: how to beat

The Lost Temple of the Seven Stars: dungeon, level 50–56, 6 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.

ReferenceBuilt from the game’s data
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A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the The Lost Temple of the Seven Stars page.

In short

  • Dungeon, levels 50–56, bosses: 6. Party — 3 heroes: tank, healer, damage dealer.
  • Modes: Heroic (at level 60), Normal (at the place’s level, 50–56), Keystone +10 (Mythic+, at level 60).
  • Cold — 6 of 6 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
  • Normal mode has no cold, no test strikes and no “no tank — through shields” rule.

Bosses in order

1. Atalarion, Ash-in-Stone

Level 50. In detail — Atalarion, Ash-in-Stone: how to beat.

  • 2 phases: “Waiting” → “Got Up from the Step”; 6 cards.
  • “The Stone Is Cold” cold: every enemy turn, everyone through shields — heroic 1,040, keystone +10 860 to each before Hardiness. No cold in normal mode.
  • “Don't Disturb My Waiting” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: card freeze (“Hands Turned to Stone”); hit on everyone (“Stone Dust”); opening: more damage to the boss (“Cracked”); boss empower (“Got Up from the Step”).

2. Council of the Six Effigies

Level 51. In detail — Council of the Six Effigies: how to beat.

  • 2 phases: “Singing” → “Louder”; 6 cards.
  • “Stone Floor” cold: every enemy turn, everyone through shields — heroic 1,160, keystone +10 960 to each before Hardiness. No cold in normal mode.
  • “Out of Time” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: stacking damage over time (“The Song”); charge (“Common Note”); opening: more damage to the boss (“The Choir Lost the Beat”); boss empower (“Louder”).

3. Jammal'an the Prophet and Ogom the Wretched

Level 52. In detail — Jammal'an the Prophet and Ogom the Wretched: how to beat.

  • 2 phases: “The Pair” → “Remembered”; 6 cards.
  • “Not on Speaking Terms” cold: every enemy turn, everyone through shields — heroic 600, keystone +10 500 to each before Hardiness. No cold in normal mode.
  • “It's All Your Fault” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: hit and damage over time (“Old Grudge”); summon with a task (“Younger, Over Here”); opening: more damage to the boss (“A Moment of Silence”); boss empower (“Remembered”).

4. Scaleweaver and Hazzas Crimsonwing

Level 54. In detail — Scaleweaver and Hazzas Crimsonwing: how to beat.

  • 2 phases: “The Page” → “New Page”; 6 cards.
  • “The Ink Froze” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
  • “How Is It Spelt?” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: burns a card and heals (“Crossed Out”); charge (“Reads Aloud”); opening: more damage to the boss (“Blot”); boss empower (“New Page”).

5. Spirit of Eranikus, Fallen Dreamkeeper

Level 55. In detail — Spirit of Eranikus, Fallen Dreamkeeper: how to beat.

  • 2 phases: “Asleep” → “Sees You”; 6 cards.
  • “The Blanket Slipped Off” cold: every enemy turn, everyone through shields — heroic 680, keystone +10 560 to each before Hardiness. No cold in normal mode.
  • “Don't Wake Him” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: summon with a task (“Dreams”); charge (“Bad Dream”); opening: more damage to the boss (“Went Quiet”); boss empower (“Sees You”).

6. Blood Avatar of the Memory Devourer

Level 56, final boss. In detail — Blood Avatar of the Memory Devourer: how to beat.

  • 2 phases: “The Prayer” → “The Forgotten”; 8 cards.
  • “Candles for the Forgotten” cold: every enemy turn, everyone through shields — heroic 520, keystone +10 440 to each before Hardiness. No cold in normal mode.
  • “You Were Never Here” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: question: give up a card (“Do You Want to Be Forgotten?”); healing block (“Forgot You”); hit on everyone (“Everything Given”); summon with a task (“The Forgotten”); opening: more damage to the boss (“Tired of Remembering”); boss empower (“Enough”).

General rules

How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.

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