Edwin Keenblade: how to beat
Edwin Keenblade — dungeon “The Deadmines”, level 26. The deck: phases, turn cycle, damage and healing by mode, cold, test strike, role tips.
Dungeon The Deadmines, final boss, level 26.
The boss plays its own deck: every turn it plays the next line of its phase’s cycle, with no randomness. Learn the cycle and you know what is coming. The numbers on this page are the same as in the card tooltip in combat: before Hardiness and Defender’s Stance. Mechanics in detail — Boss mechanics.
In short
- Modes: Heroic (at level 60), Normal (at the place’s level, 17–26), Keystone +10 (Mythic+, at level 60).
- 2 phases, 8 cards in the deck. Schools: 🌑 Darkness 4, ⚔ Physical 3, 🩸 Blood 1.
- “The Office Is Heated” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “Are You Going to Pay?” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- The heaviest hit is “Are You Going to Pay?”: heroic 7,000, keystone +10 8,000.
Phases and turn cycle
The phase changes with the boss’s Health. In each phase the boss goes round its own cycle: at the end it starts again. The boss’s next turn shows on its portrait.
1. “The Office” — from the start of the fight
Down to 30%: debtors every 5 turns.
| Cycle step | What the boss plays |
|---|---|
| 1 | ⚔ Cane |
| 2 | ⚔ Cane + ⚔ Debtors |
| 3 | ⚔ Cane + 🌑 Opened the Ledger |
| 4 | 🌑 Deduction |
| 5 | ⚔ Cane + 🌑 Against the Debt |
2. “I'll Write It All Off” — below 30% Health
Below 30%: angrier, hits everyone.
On entering the phase the boss plays at once: 🩸 I'll Write It All Off.
| Cycle step | What the boss plays |
|---|---|
| 1 | ⚔ Cane + 🌑 Everyone Owes |
| 2 | ⚔ Cane + ⚔ Debtors |
| 3 | 🌑 Deduction |
| 4 | ⚔ Cane + 🌑 Against the Debt |
The “Are You Going to Pay?” test strike is not part of the cycle: the boss announces it on its turns 8 and 16 and hits on turns 9 and 17.
Cards and numbers
The number is what a hit takes before Hardiness (through shields — from Health only), how much the boss heals itself, the shield it puts up, a minion’s Health. A dash means the card is not in that mode or has no number. Keystone: +10 numbers; hits are the same from +7 to +9 and weaker per level below +7.
| Card | What it does | Heroic | Normal | Keystone +10 | How to answer |
|---|---|---|---|---|---|
| ⚔ Are You Going to Pay? · Physical, test strike | A test strike on whoever holds the boss’s attention (usually the tank). The boss announces it on its own, outside the cycle, and hits on its 9th and 17th turn; one turn before, there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves before the hit — it is 40% weaker. Not in normal mode. Through shields. | 7,000 · with a defensive card 4,200 | — | 8,000 · with a defensive card 4,800 | Test strike, one turn of warning. The tank plays a defensive card, the healer tops him up in advance. |
| ⚔ Cane · Physical, hit | A hit on whoever holds the boss’s attention (usually the tank). | 2,350 | 450 | 4,100 | A plain hit. |
| ⚔ Debtors · Physical, summon with a task | Summons “Debtor” ×2. For each one killed the boss grows 5% stronger until the fight ends — there is no point killing them. | Health 1,530 · hits 141 | Health 90 · hits 27 | Health 4,750 · hits 246 | They hit weakly. Kill them and he gets 5% angrier for each until the fight ends. Leave them and they keep hitting. |
| 🌑 Opened the Ledger · Darkness, guard: less damage to the boss | The boss guards: damage to it ×0.5 for 2 turns. | — | — | — | For 1 party turn damage to him is halved. Hold your big cards. |
| 🌑 Deduction · Darkness, charge | A charge: in 1 turn it hits everyone, the number is for each. Shields hold half, ignores 50% of Hardiness. | 846 | 108 | 984 | One turn of warning. Raise everyone's Health. |
| 🌑 Against the Debt · Darkness, discard | Knocks 1 card(s) out of the hand of a damage dealer or the healer (past the tank). | — | — | — | The target loses a card. |
| 🩸 I'll Write It All Off · Blood, boss empower | The boss’s hits ×1.15 until the fight ends. | — | — | — | Stronger by 15% until the fight ends. |
| 🌑 Everyone Owes · Darkness, hit on everyone | A hit on everyone: the number is for each. Shields hold half. | 282 | 36 | 328 | Small hits on everyone half through shields. Party healing. |
“The Office Is Heated” cold
It is warm in the office. You can see that through the window if you look from the mine.
- Heroic: 440 to each per enemy turn, before Hardiness.
- Keystone +10: 360 to each per enemy turn, before Hardiness.
- Hits every fighter in the party through shields; Hardiness reduces it — better gear takes less.
- The answer is healing every turn: shields do not stop cold. Healer cards do it best — they heal Health only.
- No cold in normal mode.
Test strike
- “Are You Going to Pay?” — on boss turns 9 and 17, through shields, on whoever holds the boss’s attention (usually the tank). On heroic, while the party’s tank is alive, it goes to the tank. Not in normal mode.
- Heroic: 7,000 before Hardiness; 4,200 if the target answered with a defensive card.
- Keystone +10: 8,000 before Hardiness; 4,800 if the target answered with a defensive card.
- One turn before the hit there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves: a self-shield, damage reduction or “cannot be killed”. A card someone else plays on the target does not count.
Enrage
- Heroic: from party turn 40, every boss turn is 4% stronger, and it stacks.
- Normal: as before — if the fight drags on past its expected length, the boss hits harder every turn.
- Keystone +10: as before — if the fight drags on past its expected length, the boss hits harder every turn.
Roles
Tank
- The “Are You Going to Pay?” test strike lands on the boss’s 9th and 17th turn (heroic and keystone +10). One turn before, play a defensive card on yourself — a self-shield, damage reduction or “cannot be killed”: the hit becomes 40% weaker. Keep such a card in hand for those turns.
- Shields do not stop this hit: the healer tops up your Health before it.
- “Cane” hits you. Keep Taunt on rhythm: while the boss hits the tank, the rest stay whole. The heaviest is “Cane” (“The Office” phase, cycle step 1).
- Do not fall: on heroic, mythic and in keystones, without a living tank the boss’s hits on its focus go through shields. A resident can be the tank too.
Healer
- “The Office Is Heated” cold hits everyone through shields every enemy turn: heroic — 440, keystone +10 — 360 to each before Hardiness. Heal everyone every turn; healer cards do it best — they heal Health only.
- “Deduction” and “Everyone Owes” hit everyone. Before such turns, get everyone above half Health; they all go half through shields: shields hold half, the rest hits Health.
- “I'll Write It All Off”: the boss hits harder — keep crystals and heals in reserve for those turns.
Damage dealers
- “Debtor”: every one killed makes the boss stronger until the fight ends — leave them, hit the boss.
- “Opened the Ledger”: less damage to the boss — hit the adds or hold your cards on those turns.
- “Against the Debt” hits your cards and crystals: do not hoard everything for one turn.
- Do not drag it out: heroic — enrage from turn 40.
The heaviest hits
- “Are You Going to Pay?” — test strike, through shields.
- “Cane” — on the tank; “The Office” phase, cycle step 1.
- “Deduction” — on everyone, half through shields, ignores 50% of Hardiness; “The Office” phase, cycle step 4.
Loot
All of the boss’s loot with rough drop chances is in the item atlas; rules and items by boss are on the The Deadmines page.
Previous boss — Captain Rotsail.
All bosses of the place — The Deadmines. Rules of a fight against a boss with a deck — How to beat: every boss.
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