Fallen Stratholme: how to beat

ReferenceBuilt from the game’s data

Dungeon, levels 58–60, bosses: 11. How to beat every boss and the waves between them: hits by turn, roles, average damage.

A guide to the whole place: waves and bosses in order. Numbers come from the game’s data; loot is in the item atlas and on the Fallen Stratholme page.

In short

  • Dungeon · levels 58–60 · bosses: 11
  • Party: 3 heroes — tank, healer, damage dealer.
  • Dungeons have no item level advice: gear of your own level is enough (the place is levels 58–60, the boss is level 58).
  • Bosses with a whole-party hit: 3 of 11. Every boss has its own page: abilities, turn-by-turn rhythm, roles.

Waves between bosses

  • Before each boss there is a wave of 1–3 enemies of one kind from the list below; the wave’s level matches the next boss.
  • Taunt holds the whole wave at once — the tank presses it before the first enemy turn. Damage dealers kill one enemy after another: each kill removes its hits.
  • A wave only hits the tank: the biggest takes up to 10% of their Health per turn. Healing the tank is enough; shields and big heals are for the bosses.
EnemyTypePer waveHealth of oneDamage to the tank per turn
Plagued PeasantUndead1–33,453–3,7805% (up to 8%)
Plagued Beast (rat/bat/slime)Beast1–33,453–3,7804% (up to 7%)
Ziggurat NecromancerHumanoid1–33,453–3,7806% (up to 9%)
Plagued Skeleton GuardianUndead1–33,453–3,7805% (up to 9%)
Scarlet ZealotHumanoid1–33,453–3,7806% (up to 10%)
Scarlet Mage-InquisitorHumanoid1–33,453–3,7806% (up to 9%)

Bosses in order

1. Ezra the Gravedigger

Level 58. In detail — Ezra the Gravedigger: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 24% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Mournful Toll”) — damage dealers kill them first.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

2. Baroness Anastari

Level 58. In detail — Baroness Anastari: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 36% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

3. Nerub'enkan the Spider Lord

Level 58. In detail — Nerub'enkan the Spider Lord: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 31% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Call of the Brood”) — damage dealers kill them first.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

4. Maleki the Pallid

Level 59. In detail — Maleki the Pallid: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 34% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

5. Magistrate Barthilas

Level 59. In detail — Magistrate Barthilas: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 35% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

6. Ramstein the Gorger

Level 59. In detail — Ramstein the Gorger: how to beat.

  • “Monstrous Crude Swing” — a whole-party hit on boss turns 3, 6, 9…: up to 678 each. A warning shows on the portrait the turn before.
  • The tank loses 27% of their Health per turn on average, the others 9%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

7. Baron Rivendare

Level 59, final boss. In detail — Baron Rivendare: how to beat.

  • “Aura of Death” — a whole-party hit on boss turns 3, 6, 9…: up to 678 each. A warning shows on the portrait the turn before.
  • The tank loses 37% of their Health per turn on average, the others 9%: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

8. Timmy the Cruel

Level 59. In detail — Timmy the Cruel: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 19% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

9. Cannon Master Willy

Level 60. In detail — Cannon Master Willy: how to beat.

  • “Grapeshot Iron Rain” — a whole-party hit on boss turns 3, 6, 9…: up to 698 each. A warning shows on the portrait the turn before.
  • The tank loses 28% of their Health per turn on average, the others 9%: heal the tank every turn.
  • Summons adds (“Heavy Mortar”) — damage dealers kill them first.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

10. Archivist Galford

Level 60. In detail — Archivist Galford: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 23% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Summons adds (“Call Defenders of the Faith”) — damage dealers kill them first.
  • Boss Health: phases at 66% and 33% — keep big cards for the end.
  • Taunt before boss turns 1, 4, 7…

11. Balnazzar the False Prophet

Level 60, final boss. In detail — Balnazzar the False Prophet: how to beat.

  • Mostly hits the tank: the hardest hit is “Umbral Bolt”. No whole-party hit.
  • The tank loses 43% of their Health per turn on average, the others are barely touched: heal the tank every turn.
  • Boss Health: phases at 50% — keep big cards for the end.
  • Wounds (“Shadow Word: Silence”) are removed by a cleanse.
  • Taunt before boss turns 1, 4, 7…

General rules

How to read the guide (why a card can read more than a hero’s Health, hit and turn caps, shields), Taunt, the warning before a whole-party hit — How to beat: level 60 bosses.

Read next