Gearnid - The Flooded Gnomegrad: how to beat

Gearnid - The Flooded Gnomegrad: dungeon, level 29–38, 5 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.

ReferenceBuilt from the game’s data
Loot referenceItem atlasWhat drops whereOpen the atlas

A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Gearnid - The Flooded Gnomegrad page.

In short

  • Dungeon, levels 29–38, bosses: 5. Party — 3 heroes: tank, healer, damage dealer.
  • Modes: Heroic (at level 60), Normal (at the place’s level, 29–38), Keystone +10 (Mythic+, at level 60).
  • Cold — 5 of 5 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
  • Normal mode has no cold, no test strikes and no “no tank — through shields” rule.

Bosses in order

1. Grimegear, Senior Overseer

Level 29. In detail — Grimegear, Senior Overseer: how to beat.

  • 2 phases: “The Round” → “Spring at Its Limit”; 5 cards.
  • “The Workshop Is Unheated” cold: every enemy turn, everyone through shields — heroic 880, keystone +10 740 to each before Hardiness. No cold in normal mode.
  • “Show Your Pass” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: crystal burn (“Pumping Out the Heat”); opening: more damage to the boss (“Winding Himself Up”); boss empower (“Spring at Its Limit”).

2. Vix Rattlespine, Menagerie Master

Level 31. In detail — Vix Rattlespine, Menagerie Master: how to beat.

  • 2 phases: “The Workshop” → “New Toys”; 6 cards.
  • “Toys on the Windowsill” cold: every enemy turn, everyone through shields — heroic 620, keystone +10 520 to each before Hardiness. No cold in normal mode.
  • “Want to Play?” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: summon with a task (“Clockwork Mice”); hit on everyone (“They Got Through”); opening: more damage to the boss (“Fixing a Toy”); boss empower (“New Toys”).

3. Electron-Drill XR-9, Rogue Automaton

Level 34. In detail — Electron-Drill XR-9, Rogue Automaton: how to beat.

  • 2 phases: “On Guard” → “Overheating”; 5 cards.
  • “Frost on the Casing” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
  • “Error, Repeating” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: chain hit (“The Spark Runs”); stun (“Grate”); opening: more damage to the boss (“Overheating”).

4. Chief Mechanist Crank Smokelove

Level 36. In detail — Chief Mechanist Crank Smokelove: how to beat.

  • 2 phases: “The Shift” → “The Voice Commands”; 6 cards.
  • “Past the Pipes” cold: every enemy turn, everyone through shields — heroic 880, keystone +10 740 to each before Hardiness. No cold in normal mode.
  • “Under the Press” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: card freeze (“Fumes”); charge (“Press”); opening: more damage to the boss (“Jammed”); boss empower (“The Voice Commands”).

5. High Technocrat Mechagar the Renegade

Level 38, final boss. In detail — High Technocrat Mechagar the Renegade: how to beat.

  • 2 phases: “Calling” → “Spare Gears”; 8 cards.
  • “The City Has Gone Cold” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
  • “State Your Name” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
  • Mechanics: summon with a task (“Mechanics, to Me”); stun (“Sharp Shout”); charge (“Recorded Everyone”); opening: more damage to the boss (“Sorting Through Names”); self-heal (“Spare Gears”); hit on everyone (“Steam”).

General rules

How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.

Read next