Gearnid - The Flooded Gnomegrad: how to beat
Gearnid - The Flooded Gnomegrad: dungeon, level 29–38, 5 bosses. Boss decks: phases, turn cycle, damage and cold by mode, role tips.
A guide to the whole place: modes, waves and bosses in order. Every boss has its own deck and turn cycle — the numbers come from the game. Loot is in the item atlas and on the Gearnid - The Flooded Gnomegrad page.
In short
- Dungeon, levels 29–38, bosses: 5. Party — 3 heroes: tank, healer, damage dealer.
- Modes: Heroic (at level 60), Normal (at the place’s level, 29–38), Keystone +10 (Mythic+, at level 60).
- Cold — 5 of 5 bosses (on heroic and in keystones); a test strike — every boss, except in normal mode. These modes cannot be cleared without a tank and a healer.
- Normal mode has no cold, no test strikes and no “no tank — through shields” rule.
Bosses in order
1. Grimegear, Senior Overseer
Level 29. In detail — Grimegear, Senior Overseer: how to beat.
- 2 phases: “The Round” → “Spring at Its Limit”; 5 cards.
- “The Workshop Is Unheated” cold: every enemy turn, everyone through shields — heroic 880, keystone +10 740 to each before Hardiness. No cold in normal mode.
- “Show Your Pass” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: crystal burn (“Pumping Out the Heat”); opening: more damage to the boss (“Winding Himself Up”); boss empower (“Spring at Its Limit”).
2. Vix Rattlespine, Menagerie Master
Level 31. In detail — Vix Rattlespine, Menagerie Master: how to beat.
- 2 phases: “The Workshop” → “New Toys”; 6 cards.
- “Toys on the Windowsill” cold: every enemy turn, everyone through shields — heroic 620, keystone +10 520 to each before Hardiness. No cold in normal mode.
- “Want to Play?” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Clockwork Mice”); hit on everyone (“They Got Through”); opening: more damage to the boss (“Fixing a Toy”); boss empower (“New Toys”).
3. Electron-Drill XR-9, Rogue Automaton
Level 34. In detail — Electron-Drill XR-9, Rogue Automaton: how to beat.
- 2 phases: “On Guard” → “Overheating”; 5 cards.
- “Frost on the Casing” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “Error, Repeating” test strike — on boss turns 8 and 16: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: chain hit (“The Spark Runs”); stun (“Grate”); opening: more damage to the boss (“Overheating”).
4. Chief Mechanist Crank Smokelove
Level 36. In detail — Chief Mechanist Crank Smokelove: how to beat.
- 2 phases: “The Shift” → “The Voice Commands”; 6 cards.
- “Past the Pipes” cold: every enemy turn, everyone through shields — heroic 880, keystone +10 740 to each before Hardiness. No cold in normal mode.
- “Under the Press” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: card freeze (“Fumes”); charge (“Press”); opening: more damage to the boss (“Jammed”); boss empower (“The Voice Commands”).
5. High Technocrat Mechagar the Renegade
Level 38, final boss. In detail — High Technocrat Mechagar the Renegade: how to beat.
- 2 phases: “Calling” → “Spare Gears”; 8 cards.
- “The City Has Gone Cold” cold: every enemy turn, everyone through shields — heroic 440, keystone +10 360 to each before Hardiness. No cold in normal mode.
- “State Your Name” test strike — on boss turns 9 and 17: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- Mechanics: summon with a task (“Mechanics, to Me”); stun (“Sharp Shout”); charge (“Recorded Everyone”); opening: more damage to the boss (“Sorting Through Names”); self-heal (“Spare Gears”); hit on everyone (“Steam”).
General rules
How to read the guide and the rules of a fight against a boss with a deck — How to beat: every boss; every mechanic in detail — Boss mechanics.
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