Bone Reaper of the Misty Graveyard (Graveyard Wing): how to beat
Bone Reaper of the Misty Graveyard (Graveyard Wing) — dungeon “Scarlet Monastery — Graveyard and Library”, level 31. The deck: phases, turn cycle, damage…
Dungeon Scarlet Monastery — Graveyard and Library, boss 2 of 4, level 31.
The boss plays its own deck: every turn it plays the next line of its phase’s cycle, with no randomness. Learn the cycle and you know what is coming. The numbers on this page are the same as in the card tooltip in combat: before Hardiness and Defender’s Stance. Mechanics in detail — Boss mechanics.
In short
- Modes: Heroic (at level 60), Normal (at the place’s level, 28–38), Keystone +10 (Mythic+, at level 60).
- 2 phases, 5 cards in the deck. Schools: ⚔ Physical 4, 🌑 Darkness 1.
- “Graveyard Fog” cold: every enemy turn, everyone through shields — heroic 740, keystone +10 620 to each before Hardiness. No cold in normal mode.
- “Scythe Butt” test strike — on boss turns 7 and 15: heroic 7,000, keystone +10 8,000; 40% weaker with a defensive card on yourself.
- The heaviest hit is “Scythe Butt”: heroic 7,000, keystone +10 8,000.
Phases and turn cycle
The phase changes with the boss’s Health. In each phase the boss goes round its own cycle: at the end it starts again. The boss’s next turn shows on its portrait.
1. “Mowing” — from the start of the fight
Down to 50% Health: sharpens the scythe every 4 turns.
| Cycle step | What the boss plays |
|---|---|
| 1 | ⚔ Scythe |
| 2 | ⚔ Scythe + ⚔ Mowing |
| 3 | ⚔ Scythe |
| 4 | ⚔ Sharpening the Scythe |
2. “They Rise” — below 50% Health
Below 50%: skeletons at once, mowing more often.
On entering the phase the boss plays at once: 🌑 Risen from the Graveyard.
| Cycle step | What the boss plays |
|---|---|
| 1 | ⚔ Scythe + ⚔ Mowing |
| 2 | 🌑 Risen from the Graveyard + ⚔ Scythe |
| 3 | ⚔ Sharpening the Scythe |
| 4 | ⚔ Scythe + ⚔ Mowing |
The “Scythe Butt” test strike is not part of the cycle: the boss announces it on its turns 6 and 14 and hits on turns 7 and 15.
Cards and numbers
The number is what a hit takes before Hardiness (through shields — from Health only), how much the boss heals itself, the shield it puts up, a minion’s Health. A dash means the card is not in that mode or has no number. Keystone: +10 numbers; hits are the same from +7 to +9 and weaker per level below +7.
| Card | What it does | Heroic | Normal | Keystone +10 | How to answer |
|---|---|---|---|---|---|
| ⚔ Scythe Butt · Physical, test strike | A test strike on whoever holds the boss’s attention (usually the tank). The boss announces it on its own, outside the cycle, and hits on its 7th and 15th turn; one turn before, there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves before the hit — it is 40% weaker. Not in normal mode. Through shields. | 7,000 · with a defensive card 4,200 | — | 8,000 · with a defensive card 4,800 | Test strike, one turn of warning. The tank plays a defensive card, the healer tops him up in advance. |
| ⚔ Scythe · Physical, hit | A hit on whoever holds the boss’s attention (usually the tank). | 2,350 | 400 | 4,100 | A plain hit. |
| ⚔ Mowing · Physical, chain hit | The hit jumps across 3 fighters, each next one 30% stronger. Shields hold half. | 635 → 826 → 1,016 | 72 → 94 → 115 | 738 → 959 → 1,181 | Goes across three, each hit stronger than the last. Keep everyone above half. |
| ⚔ Sharpening the Scythe · Physical, opening: more damage to the boss | The boss is open: damage to it ×1.3 for 2 turns. | — | — | — | Busy with the scythe: +30% damage to him for 1 party turn. Big cards here. |
| 🌑 Risen from the Graveyard · Darkness, summon with a task | Summons “Skeleton” ×2. While it lives, the boss hits 10% harder. | Health 900 · hits 141 | Health 40 · hits 24 | Health 2,810 · hits 246 | Each one alive: his hits +10%. Fighters hit them first. |
“Graveyard Fog” cold
Cold, it creeps along your legs.
- Heroic: 740 to each per enemy turn, before Hardiness.
- Keystone +10: 620 to each per enemy turn, before Hardiness.
- Hits every fighter in the party through shields; Hardiness reduces it — better gear takes less.
- The answer is healing every turn: shields do not stop cold. Healer cards do it best — they heal Health only.
- No cold in normal mode.
Test strike
- “Scythe Butt” — on boss turns 7 and 15, through shields, on whoever holds the boss’s attention (usually the tank). On heroic, while the party’s tank is alive, it goes to the tank. Not in normal mode.
- Heroic: 7,000 before Hardiness; 4,200 if the target answered with a defensive card.
- Keystone +10: 8,000 before Hardiness; 4,800 if the target answered with a defensive card.
- One turn before the hit there is a countdown on the portrait and a warning above your hand. The target plays a defensive card on themselves: a self-shield, damage reduction or “cannot be killed”. A card someone else plays on the target does not count.
Enrage
- Heroic: from party turn 40, every boss turn is 4% stronger, and it stacks.
- Normal: as before — if the fight drags on past its expected length, the boss hits harder every turn.
- Keystone +10: as before — if the fight drags on past its expected length, the boss hits harder every turn.
Roles
Tank
- The “Scythe Butt” test strike lands on the boss’s 7th and 15th turn (heroic and keystone +10). One turn before, play a defensive card on yourself — a self-shield, damage reduction or “cannot be killed”: the hit becomes 40% weaker. Keep such a card in hand for those turns.
- Shields do not stop this hit: the healer tops up your Health before it.
- “Scythe” hits you. Keep Taunt on rhythm: while the boss hits the tank, the rest stay whole. The heaviest is “Scythe” (“Mowing” phase, cycle step 1).
- Do not fall: on heroic, mythic and in keystones, without a living tank the boss’s hits on its focus go through shields. A resident can be the tank too.
Healer
- “Graveyard Fog” cold hits everyone through shields every enemy turn: heroic — 740, keystone +10 — 620 to each before Hardiness. Heal everyone every turn; healer cards do it best — they heal Health only.
- “Mowing” hits everyone. Before that turn, get everyone above half Health; it goes half through shields: shields hold half, the rest hits Health.
Damage dealers
- “Skeleton” empowers the boss — kill it first.
- “Sharpening the Scythe”: the boss is open and takes more damage — save your strong cards for that turn.
- Do not drag it out: heroic — enrage from turn 40.
The heaviest hits
- “Scythe Butt” — test strike, through shields.
- “Scythe” — on the tank; “Mowing” phase, cycle step 1.
- “Mowing” — on everyone, half through shields; “Mowing” phase, cycle step 2.
Loot
All of the boss’s loot with rough drop chances is in the item atlas; rules and items by boss are on the Scarlet Monastery — Graveyard and Library page.
Previous boss — Ashen Executioner Dogrin (Graveyard Wing). Next boss — Direfang - Scarlet Pet (Library Wing).
All bosses of the place — Scarlet Monastery — Graveyard and Library. Rules of a fight against a boss with a deck — How to beat: every boss.
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