Temple of An-Kevash
Raid, levels 60, 5 heroes, 7 bosses: abilities, loot and drop chances of every boss.
Beneath the desert lies a prison built for no mortal—a temple of turquoise stone and living flesh, dedicated to a mad god. The walls pulse with organic growths, swarms of qiraji flow through the corridors, a mantid god leads his brood, and a gargantuan battering-beetle shakes the halls. At the very heart beats the avatar of an Old God—a nightmare made flesh. Men descend here as a raid, and return as legends... or not at all.
At a glance
- Type: Raid
- Levels: 60
- Group: 5 heroes: tank, healer, 3 damage dealers
- Bosses: 7
- Final boss: K'thulz, Avatar of Madness
- Full run reward: 60,968 XP, 144g 37s 50c
- Repeat runs: within 7 days of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window
Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.
Bosses and loot
Scarabor, the Beetle Tank
Boss 1 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Mirror Images, True Full Moon.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Blade (Scarabor, the Beetle Tank) | Epic | Main hand | Sword | 226 | 81% |
| Amulet (Scarabor, the Beetle Tank) | Epic | Neck | — | 226 | 81% |
| Prophet's Wand | Epic | Ranged | Wand | 226 | 80% |
| Leggings (Scarabor, the Beetle Tank) | Epic | Legs | Leather | 226 | 80% |
| Pauldrons (Scarabor, the Beetle Tank) | Epic | Shoulders | Plate | 226 | 79% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Chitin 1–2.
Void Guardian Trio
Boss 2 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Wardens' Bond, Primal Sting of the Fallen, Venomous Shroud.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Void Guardian's Breastplate | Epic | Chest | Plate | 226 | 83% |
| Staff (Void Guardian Trio) | Epic | Main hand | Staff | 226 | 79% |
| Relic (Void Guardian Trio) | Epic | Trinket | — | 226 | 79% |
| Pauldrons (Void Guardian Trio) | Epic | Shoulders | Plate | 226 | 79% |
| Boots (Void Guardian Trio) | Epic | Feet | 226 | 79% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Chitin 1–2.
Fankriss, Progenitor of the Swarm
Boss 3 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Spawn Swarm, Devour.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Pauldrons (Fankriss, Progenitor of the Swarm) | Epic | Shoulders | Plate | 226 | 79% |
| Boots (Fankriss, Progenitor of the Swarm) | Epic | Feet | 226 | 79% | |
| Chitinous Crest of the Progenitor | Epic | Head | 226 | 79% | |
| Staff (Fankriss, Progenitor of the Swarm) | Epic | Main hand | Staff | 226 | 79% |
| Relic (Fankriss, Progenitor of the Swarm) | Epic | Trinket | — | 226 | 78% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Chitin 1–2.
Vixna, the Mantis Priestess
Boss 4 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Venomous Iron Rain.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Leggings (Vixna, the Mantis Priestess) | Epic | Legs | Leather | 226 | 83% |
| Robe (Vixna, the Mantis Priestess) | Epic | Chest | Cloth | 226 | 81% |
| Waist (Vixna, the Mantis Priestess) | Epic | Waist | Plate | 226 | 80% |
| Amulet (Vixna, the Mantis Priestess) | Epic | Neck | — | 226 | 79% |
| Mandible of the Mantis Priestess | Epic | Main hand | Dagger | 226 | 79% |
Also drops: material «Arc Spark» — 8%.
Materials to everyone, no rolling: Chitin 1–2.
The Twin Emperors: Vek'lor and Vek'thil
Boss 5 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Twin Bond, Teleport.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Ring (The Twin Emperors: Vek'lor and Vek'thil) | Epic | Ring | — | 226 | 82% |
| Bracers (The Twin Emperors: Vek'lor and Vek'thil) | Epic | Wrists | Cloth | 226 | 80% |
| Twin Plate | Epic | Legs | Plate | 226 | 80% |
| Gauntlets (The Twin Emperors: Vek'lor and Vek'thil) | Epic | Hands | 226 | 78% | |
| Scepter of the Emperors | Epic | Main hand | Mace | 226 | 78% |
Also drops: material «Shard of the First Forge» — 3%; material «Arc Spark» — 8%.
Materials to everyone, no rolling: Chitin 1–2.
Uulak, Keeper of the Slumber
Boss 6 of 7, level 60. Drops 3–5 items per kill. Its items are worn from level 60.
Abilities: Burrow, Sand Spit, Slumber Fury.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Boots (Uulak, Keeper of the Slumber) | Epic | Feet | 226 | 81% | |
| Ring of Eternal Slumber | Epic | Ring | — | 226 | 81% |
| Staff (Uulak, Keeper of the Slumber) | Epic | Main hand | Staff | 226 | 81% |
| Robe (Uulak, Keeper of the Slumber) | Epic | Chest | Cloth | 226 | 80% |
| Relic (Uulak, Keeper of the Slumber) | Epic | Trinket | — | 226 | 77% |
Also drops: material «Arc Spark» — 8%.
K'thulz, Avatar of Madness
Boss 7 of 7, level 60, final boss. Drops 3–4 items per kill. Its items are worn from level 60.
Abilities: Void Beam, Eye Tentacles, Devour, Whispers of Madness, Primal Sting of the Ancient.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Eye of Madness | Legendary | Neck | — | 280 | 0.8% |
| Crown of the Old God | Epic | Head | Plate | 226 | 93% |
| Leather Mittens | Epic | Hands | Leather | 226 | 92% |
| Tentacle Blade of K'thulz | Epic | Main hand | Sword, two-handed | 226 | 92% |
| Vestments of the Avatar of Madness | Epic | Chest | Cloth | 226 | 92% |
Also drops: recipe scroll «Recipe: Hammer of the First Forge» — 1%; recipe scroll «Recipe: Eye of the Storm Core» — 2.5%; material «Shard of the First Forge» — 5%; material «Arc Spark» — 8%; material «Storm Heart» — 3%.
Enemies between bosses
Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.
| Enemy | Per wave | Type | Materials per fight (everyone) |
|---|---|---|---|
| Qwaraji Mantid | 2–3 | Insect | Chitin 1 |
| Larva of Madness | 1–3 | Other | — |
| Anubisath Guardian (Large) | 1–3 | Construct or golem | Thorium Ore 1–2 |
Read next
All dungeons, raids and world bosses
32 locations by level: 23 dungeons, 6 raids, 3 world bosses and 166 bosses — group size and final bosses.
Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Loot atlas: what drops where
All 662 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.