The Blighted Sanctum (East Wing — Prison of the Ancients)
Dungeon, levels 36–46, 3 heroes, 4 bosses: abilities, loot and drop chances of every boss.
The eastern wing of the ancient elven city has been consumed by wild, malevolent greenery: giant vines crawl through marble, and glowing pollen hangs in the emerald gloom. Treant guardians creak their roots among the ruins, spore beasts burst into toxic clouds, and unleashed demon protectors roam where they were once imprisoned. This prison of the Ancients has long failed to hold its captives. Now, it traps new ones.
At a glance
- Type: Dungeon
- Levels: 36–46
- Group: 3 heroes: tank, healer, damage dealer
- Bosses: 4
- Final boss: Great Ancient Rootmane, Keeper of the Hall
- Full run reward: 25,448 XP, 7g 75s 34c
- Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window
Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.
Bosses and loot
Drycrown the Ancient, Sleeping Protector
Boss 1 of 4, level 36. Drops 2–3 items per kill. Its items are worn from level 36.
Abilities: Lashing Vines, Thick Bark.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Waist (Drycrown the Ancient, Sleeping Protector) | Epic | Waist | Plate | 120 | 13% |
| Dagger (Drycrown the Ancient, Sleeping Protector) | Epic | Main hand | Dagger | 120 | 12% |
| Plate Shoulders | Rare | Shoulders | Plate | 120 | 31% |
| Cloth Vestments | Rare | Chest | Cloth | 120 | 29% |
| Amulet (Drycrown the Ancient, Sleeping Protector) | Rare | Neck | — | 120 | 29% |
| Relic (Drycrown the Ancient, Sleeping Protector) | Rare | Trinket | — | 120 | 28% |
| Mail Helm | Rare | Head | 120 | 28% | |
| Leather Leggings | Rare | Legs | Leather | 120 | 27% |
| Shield (Drycrown the Ancient, Sleeping Protector) | Rare | Off hand | Shield | 120 | 27% |
| Leggings (Drycrown the Ancient, Sleeping Protector) | Rare | Legs | Leather | 120 | 27% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: with Herbalism: Sungrass 2.
Rotbloom the Sporeling, Devourer of Roots
Boss 2 of 4, level 39. Drops 2–3 items per kill. Its items are worn from level 39.
Abilities: Spore Cloud, Putrid Burst.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Ring (Rotbloom the Sporeling, Devourer of Roots) | Epic | Ring | — | 130 | 22% |
| Greataxe (Rotbloom the Sporeling, Devourer of Roots) | Epic | Main hand | Axe, two-handed | 130 | 20% |
| Mail Boots | Rare | Feet | 130 | 43% | |
| Staff (Rotbloom the Sporeling, Devourer of Roots) | Rare | Main hand | Staff | 130 | 43% |
| Bracers (Rotbloom the Sporeling, Devourer of Roots) | Rare | Wrists | Cloth | 130 | 42% |
| Leather Belt | Rare | Waist | Leather | 130 | 42% |
| Plate Bracers | Rare | Wrists | Plate | 130 | 38% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: with Herbalism: Sungrass 2.
Winterfur, the Imprisoned Demon
Boss 3 of 4, level 43. Drops 2–3 items per kill. Its items are worn from level 43.
Abilities: Loosened Chains, Demonic Rift.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Ring (Winterfur, the Imprisoned Demon) | Epic | Ring | — | 143 | 9.1% |
| Gauntlets (Winterfur, the Imprisoned Demon) | Epic | Hands | 143 | 7.4% | |
| Mail Spaulders | Rare | Shoulders | 143 | 22% | |
| Cloth Leggings | Rare | Legs | Cloth | 143 | 22% |
| Ring (Winterfur, the Imprisoned Demon) | Rare | Ring | — | 143 | 21% |
| Pauldrons (Winterfur, the Imprisoned Demon) | Rare | Shoulders | Plate | 143 | 20% |
| Amulet (Winterfur, the Imprisoned Demon) | Rare | Neck | — | 143 | 19% |
| Waist (Winterfur, the Imprisoned Demon) | Rare | Waist | Plate | 143 | 19% |
| Hood (Winterfur, the Imprisoned Demon) | Rare | Head | Leather | 143 | 19% |
| Bracers (Winterfur, the Imprisoned Demon) | Rare | Wrists | Cloth | 143 | 19% |
| Plate Gauntlets | Rare | Hands | Plate | 143 | 18% |
| Greataxe (Winterfur, the Imprisoned Demon) | Rare | Main hand | Axe, two-handed | 143 | 18% |
| Leather Helm | Rare | Head | Leather | 143 | 18% |
| Prisoner's Shackles | Rare | Wrists | — | 143 | 17% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: Soul Dust 1–2, Fel Shard 1–2.
Great Ancient Rootmane, Keeper of the Hall
Boss 4 of 4, level 46, final boss. Drops 2–3 items per kill. Its items are worn from level 46.
Abilities: Root Strike, Germination.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Rootmane's Core | Epic | Main hand | Staff | 153 | 18% |
| Cloth Boots | Epic | Feet | Cloth | 153 | 16% |
| Hood (Great Ancient Rootmane, Keeper of the Hall) | Rare | Head | Leather | 153 | 38% |
| Ranged (Great Ancient Rootmane, Keeper of the Hall) | Rare | Ranged | — | 153 | 37% |
| Plate Legguards | Rare | Legs | Plate | 153 | 36% |
| Mail Hauberk | Rare | Chest | 153 | 36% | |
| Cloak of the Emerald Thicket | Rare | Back (cloak) | — | 153 | 35% |
| Leather Bracers | Rare | Wrists | Leather | 153 | 33% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: with Herbalism: Moonherb 2.
Enemies between bosses
Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.
Read next
All dungeons, raids and world bosses
32 locations by level: 23 dungeons, 6 raids, 3 world bosses and 166 bosses — group size and final bosses.
Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Loot atlas: what drops where
All 662 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.