Zul'Karrak — Sanctum of Sands
Dungeon, levels 42–50, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.
In the scorching desert, the sands slowly swallow the stepped ziggurats of an ancient troll city. A shimmering heat haze trembles between bone totems and blood altars as the Sandfury tribe prepares a grand ritual—ascending the colossal stairs to the pyramid where their cruel god is to manifest. Awakened by voodoo, the mummies and skeletons of ancient heroes rise from the dunes. Scale the steps before the god opens its eyes.
At a glance
- Type: Dungeon
- Levels: 42–50
- Group: 3 heroes: tank, healer, damage dealer
- Bosses: 2
- Final boss: Sezz'ziz, Avatar of Sand
- Full run reward: 13,581 XP, 6g 70s 44c
- Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window
Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.
Bosses and loot
Voodoo Priest Gahz'rul
Boss 1 of 2, level 42. Drops 2–3 items per kill. Its items are worn from level 42.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Shield (Voodoo Priest Gahz'rul) | Epic | Off hand | Shield | 140 | 16% |
| Bracers (Voodoo Priest Gahz'rul) | Epic | Wrists | Cloth | 140 | 14% |
| Plate Breastplate | Rare | Chest | Plate | 140 | 41% |
| Mail Bracers | Rare | Wrists | 140 | 38% | |
| Voodoo Bone Wand | Rare | Ranged | Wand | 140 | 36% |
| Cloth Boots | Rare | Feet | Cloth | 140 | 36% |
| Gauntlets (Voodoo Priest Gahz'rul) | Rare | Hands | 140 | 35% | |
| Robe (Voodoo Priest Gahz'rul) | Rare | Chest | Cloth | 140 | 35% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: Silk Cloth 4–5.
Sezz'ziz, Avatar of Sand
Boss 2 of 2, level 50, final boss. Drops 2–3 items per kill. Its items are worn from level 50.
| Item | Rarity | Slot | Type | Item level | Chance per kill |
|---|---|---|---|---|---|
| Sand Ward of the Tribe | Epic | Neck | — | 167 | 17% |
| Cloth Belt | Epic | Waist | Cloth | 167 | 16% |
| Hammer of the Sand God | Epic | Main hand | Mace, two-handed | 167 | 15% |
| Plate Breastplate | Rare | Chest | Plate | 167 | 36% |
| Ring (Sezz'ziz, Avatar of Sand) | Rare | Ring | — | 167 | 35% |
| Trident of Sandfury | Rare | Main hand | Polearm | 167 | 34% |
| Mail Bracers | Rare | Wrists | 167 | 34% | |
| Leather Boots | Rare | Feet | Leather | 167 | 34% |
| Robe (Sezz'ziz, Avatar of Sand) | Rare | Chest | Cloth | 167 | 32% |
Also drops: material «Unstable Crystal» — 14%.
Materials to everyone, no rolling: Greater Magic Essence 1–2.
Enemies between bosses
Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.
| Enemy | Per wave | Type | Materials per fight (everyone) |
|---|---|---|---|
| Sandfury Warrior | 1–3 | Humanoid | Silk Cloth 3–4, Runecloth 3–4 |
| Voodoo Mummy | 1–3 | Undead | Soul Dust 1, Bone 1 |
| Skeletal Hero of Zul'Karrak | 1–3 | Undead | Soul Dust 1, Bone 1 |
Read next
All dungeons, raids and world bosses
32 locations by level: 23 dungeons, 6 raids, 3 world bosses and 166 bosses — group size and final bosses.
Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Loot atlas: what drops where
All 662 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
How dungeons work
23 dungeons, 6 raids and 3 world bosses: levels, waves before bosses, a single difficulty, full experience for everyone and what happens if you outlevel one.