Zul'Karrak — Sanctum of Sands

ReferenceBuilt from the game’s data

Dungeon, levels 42–50, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.

In the scorching desert, the sands slowly swallow the stepped ziggurats of an ancient troll city. A shimmering heat haze trembles between bone totems and blood altars as the Sandfury tribe prepares a grand ritual—ascending the colossal stairs to the pyramid where their cruel god is to manifest. Awakened by voodoo, the mummies and skeletons of ancient heroes rise from the dunes. Scale the steps before the god opens its eyes.

At a glance

  • Type: Dungeon
  • Levels: 42–50
  • Group: 3 heroes: tank, healer, damage dealer
  • Bosses: 2
  • Final boss: Sezz'ziz, Avatar of Sand
  • Full run reward: 13,581 XP, 6g 70s 44c
  • Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window

Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.

Bosses and loot

Voodoo Priest Gahz'rul

Boss 1 of 2, level 42. Drops 2–3 items per kill. Its items are worn from level 42.

ItemRaritySlotTypeItem levelChance per kill
Shield (Voodoo Priest Gahz'rul)EpicOff handShield14016%
Bracers (Voodoo Priest Gahz'rul)EpicWristsCloth14014%
Plate BreastplateRareChestPlate14041%
Mail BracersRareWristsMail14038%
Voodoo Bone WandRareRangedWand14036%
Cloth BootsRareFeetCloth14036%
Gauntlets (Voodoo Priest Gahz'rul)RareHandsMail14035%
Robe (Voodoo Priest Gahz'rul)RareChestCloth14035%

Also drops: material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Silk Cloth 4–5.

Sezz'ziz, Avatar of Sand

Boss 2 of 2, level 50, final boss. Drops 2–3 items per kill. Its items are worn from level 50.

ItemRaritySlotTypeItem levelChance per kill
Sand Ward of the TribeEpicNeck—16717%
Cloth BeltEpicWaistCloth16716%
Hammer of the Sand GodEpicMain handMace, two-handed16715%
Plate BreastplateRareChestPlate16736%
Ring (Sezz'ziz, Avatar of Sand)RareRing—16735%
Trident of SandfuryRareMain handPolearm16734%
Mail BracersRareWristsMail16734%
Leather BootsRareFeetLeather16734%
Robe (Sezz'ziz, Avatar of Sand)RareChestCloth16732%

Also drops: material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Greater Magic Essence 1–2.

Enemies between bosses

Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.

EnemyPer waveTypeMaterials per fight (everyone)
Sandfury Warrior1–3HumanoidSilk Cloth 3–4, Runecloth 3–4
Voodoo Mummy1–3UndeadSoul Dust 1, Bone 1
Skeletal Hero of Zul'Karrak1–3UndeadSoul Dust 1, Bone 1

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