Azurex, Azure Warden of the Void

ReferenceBuilt from the game’s data

World boss, levels 60, 5 heroes, 1 bosses: abilities, loot and drop chances of every boss.

Above the emerald-azure hills near the ancient ruins circles Azurex—a colossal blue dragon, keeper of magical secrets. Mana crystals chime beneath his wings, the air shimmers with arcane energy, and the very earth is enchanted by his centuries-old vigil. He is not malicious, but he is unyielding: the secrets of the Void shall belong to no one. Convince him otherwise, if you can gather a raid worthy of the task.

At a glance

  • Type: World boss
  • Levels: 60
  • Group: 5 heroes: tank, healer, 3 damage dealers
  • Bosses: 1
  • Final boss: Azurex, Azure Warden
  • Full run reward: 6,003 XP, 13g 87s 50c
  • Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window

Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.

Bosses and loot

Azurex, Azure Warden

Boss 1 of 1, level 60, final boss. Drops 3–5 items per kill. Its items are worn from level 60.

Abilities: Mana Rift, Icy Freeze, Anti-Magic Shroud.

ItemRaritySlotTypeItem levelChance per kill
Azure Blade of the WardenEpicMain handSword22682%
Leggings (Azurex, Azure Warden)EpicLegsLeather22682%
Relic (Azurex, Azure Warden)EpicTrinket—22681%
Mana Rift CrystalEpicNeck—22679%
Cloth VestmentsEpicChestCloth22679%

Also drops: recipe scroll «Recipe: Hammer of the First Forge» — 1%; material «Shard of the First Forge» — 5%.

Materials to everyone, no rolling: Dragon Scale 1–2; with Skinning: Primal Hide 2.

Enemies between bosses

Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.

EnemyPer waveTypeMaterials per fight (everyone)
Enchanted Elemental1–3ElementalGreater Magic Essence 1

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