Crimson Sanctuary — Armory and Cathedral

ReferenceBuilt from the game’s data

Dungeon, levels 34–45, 3 heroes, 2 bosses: abilities, loot and drop chances of every boss.

The monastery-fortress of the Scarlet Order gleams with gold and threatens with steel: marble halls, scarlet banners, and stained-glass windows that reach the heavens. In the echoing armory, the blood on the stone floor has not yet dried—here, they train the executioners of the faith. And in the great cathedral, a choir of inquisitors sings hymns of cleansing, each verse a death sentence to outsiders. Step beneath these vaults and test whose faith is stronger.

At a glance

  • Type: Dungeon
  • Levels: 34–45
  • Group: 3 heroes: tank, healer, damage dealer
  • Bosses: 2
  • Final boss: High Inquisitor Morayne
  • Full run reward: 12,266 XP, 3g 58s 72c
  • Repeat runs: within 24 h of the first clear: 100% → 50% → 0% XP and money. Gear and enemy materials drop on every run; recipe scrolls and rare boss materials — on the first 2 runs of the window

Chances are counted by the game’s own loot code over 1,000 simulated kills of each boss; they follow the game whenever it changes. See also boss loot rules and the loot atlas.

Bosses and loot

Weaponsmith Horot

Boss 1 of 2, level 34. Drops 2–3 items per kill. Its items are worn from level 34.

ItemRaritySlotTypeItem levelChance per kill
Greataxe (Weaponsmith Horot)EpicMain handAxe, two-handed11312%
Hood (Weaponsmith Horot)EpicHeadLeather11312%
Ranged (Weaponsmith Horot)RareRanged—11327%
Relic (Weaponsmith Horot)RareTrinket—11327%
Cloth BootsRareFeetCloth11326%
Ring (Weaponsmith Horot)RareRing—11326%
Mail HauberkRareChestMail11325%
Gloves of the Endless Reaping ArcRareHandsPlate11325%
Champion's Crimson BladeRareMain handSword, two-handed11325%
Leather BracersRareWristsLeather11325%
Amulet (Weaponsmith Horot)RareNeck—11322%

Also drops: material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Silk Cloth 3–4.

High Inquisitor Morayne

Boss 2 of 2, level 45, final boss. Drops 2–3 items per kill. Its items are worn from level 45.

ItemRaritySlotTypeItem levelChance per kill
Gauntlets (High Inquisitor Morayne)EpicHandsMail15020%
Leather BeltEpicWaistLeather15019%
Scarlet Talisman of RetributionEpicNeck—15018%
Amulet (High Inquisitor Morayne)EpicNeck—15018%
Mitre of the High InquisitorEpicHeadCloth15015%
Greataxe (High Inquisitor Morayne)RareMain handAxe, two-handed15042%
Plate BracersRareWristsPlate15041%
Mail BootsRareFeetMail15040%
Hammer of the Crimson JudgmentRareMain handMace15038%

Also drops: recipe scroll «Recipe: Masterwork Whetstone» — 6%; material «Unstable Crystal» — 14%.

Materials to everyone, no rolling: Runecloth 4–5.

Enemies between bosses

Before each boss there is a wave of regular enemies. Each of them can drop up to 3 items, 18% per roll; 8% of those are blue. On top of that, every live party member gets materials after each wave by its enemy type — the whole wave is one roll. All the rules — Dungeon materials.

EnemyPer waveTypeMaterials per fight (everyone)
Crimson Guard1–3HumanoidSilk Cloth 2–3, Runecloth 3–4
Crimson Sorcerer1–3HumanoidSilk Cloth 2–3, Runecloth 3–4
Crimson Inquisitor Acolyte1–3HumanoidSilk Cloth 2–3, Runecloth 3–4

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