Legendary items and where to get them
Every legendary item in the game: raid legendaries with their drop chance and the special relics with their unique powers and sources.
Legendary (orange) items are the rarest in the game. Some drop from the final bosses of raids; others are special relics with two unique powers, earned for great deeds or crafted.
Raid legendaries
Each is a separate roll on every kill of the boss, on top of the normal loot.
| Item | Slot | Type | Where it drops | Chance per kill |
|---|---|---|---|---|
| Primal Sting of Ragnamor | Main hand | Mace | Molten Core — Ragnamor, Lord of Fire | 0.8% |
| Head of the Black Sovereign (Trophy) | Trinket | — | Lair of the Black Queen — Onyxara, the Black Sovereign | 0.8% |
| Hand of Chromatus | Main hand | Sword | Crimsonwing Lair — Chromatus, Stitched of Five Bloods | 0.8% |
| Heart of the Blood God | Neck | — | The Lost City of Zul-Garud — Hakkari, the Blood God | 0.8% |
| Eye of Madness | Neck | — | Temple of An-Kevash — K'thulz, Avatar of Madness | 0.8% |
Special relics
Crown of the Conqueror
The crown of one who conquered ALL of Zarhold. As many exist as there are true Sovereigns.
- Slot: Head
- Sovereign's Will. You begin every battle with 1 extra power crystal.
- Sovereign's Word. The first card you play each battle costs 2 less mana.
- Where it works: Its powers work in PvE (dungeons, raids, the world). In PvP — stats only.
- How to get it: The "Sovereign of Zarhold" capstone: level 60 · all lands · every dungeon · 15 bosses · 3 world giants. Server-minted, one per account.
Cloak of a Thousand Battles
Woven from the banners of a thousand fallen. The only legendary relic whose power lives on in the arena.
- Slot: Back
- The Thousandth Battle. Once per battle: a blow that drops you below 30% Health does NOT finish you — you stay standing and instantly gain a shield for 25% of your maximum Health.
- The Old Guard. The first hit against you each battle deals half damage.
- Where it works: The ONLY legendary whose powers work in both PvP and PvE.
- How to get it: The "Merciless Gladiator" capstone: 2500 rating (any bracket) · 25 consecutive wins at 2100+ · 500 victories. Server-minted, one per account.
Hammer of the First Forge
Reforged from shards of the anvil on which Zarhold itself was forged. The dream of every melee fighter.
- Slot: Weapon (mace)
- Heat of the First Forge. 20% of your attack-card damage returns to you as a shield — the smith forges armor mid-battle.
- Rhythm of the Anvil. Every third consecutive strike (unbroken attack cards) deals +40% damage.
- Where it works: Its powers work in PvE (dungeons, raids, the world). In PvP — stats only.
- How to get it: Forged by a blacksmith (300): the "Schematic: Hammer of the First Forge" — 1% off world and raid bosses; 12 "Shards of the First Forge" — 2–5% off raid bosses. All soulbound.
Medallion of Zarhold
The season's seal, cast for those who walked the Path of the Hall to its end.
- Slot: Accessory
- Echo of Zarhold (activated). A battle button, once per fight: removes your STRONGEST harmful effect (curse, bleed, poison — anything) and grants a shield of 10 (scales with your Primary Stat).
- Seal of the Season. Works in both PvP and PvE — a universal emergency ace.
- Where it works: Its active works EVERYWHERE: in PvP and PvE alike.
- How to get it: Battle Pass "Path of the Hall", premium track, level 47. Soulbound.
Read next
Loot atlas: what drops where
All 662 named items from dungeon, raid and world bosses: rarity, slot, type, level, which boss drops it and the chance per kill.
Boss loot rules: how many items and what rarity
How many items a boss drops, rarity odds by location and level, guaranteed epics, legendaries, recipe scrolls and trash loot — numbers from the game.
Raids and world bosses
Level 60 content: 6 raids and 3 world bosses, a party of five, epic-only loot, legendaries from raid finals and rare materials.
Item rarities: from grey to turquoise
Zarhold’s seven item rarities: colour, stat strength and where each one drops — from grey trophies to turquoise unique items.